Depends. If you want a circular timetable that wraps then everything must end up exactly where it was at the beginning (including all the wagons...
Yes I *always* close the editor before running simulate simply because sometimes when unreal says its saved things... it hasn't, quite. Or a data...
Yes if you have a data track your timetable will spawn appropriately and you can also use the playback tool to see it all moving. Matt.
You should create a plugin, and you do need to cook - but that bit isnt quite working yet. Matt.
Means it hasn't saved update data tracks since you last modified the timetable, re-sim again and check to make sure they save. I often completely...
As regards speed of change... it shouldn't dry out that fast, something is obviously going too quick :) Same for ground snow, I know that melts...
When it first starts raining, is it wet yet? No. It's dry and getting wetter. Once it's stopped raining, does it instantly dry? no. It's wet,...
ts2.dbg.setlocaldatetime yyyy.mm.dd-hh.mm.ss ts2.dbg.setlocaldatetime hh mm ss ts2.dbg.setgroundsnow 0.5 ts2.dbg.setprecipitation 0.5...
This is all done via the objective system - i'll be covering that in a future tutorial :) (it's not a 5 minute job to explain :) ) Matt.
The last thing I wanted to raise is that in the final yard move there is what I call a "compound movement". In that there is a change of...
Let's take a look at what we've ended up with after the couple operation, which will also visually confirm if we got it right: [ATTACH] (if you...
So how's the dependency actually set up? [ATTACH] The white marks. The go-via at the top is the departing 40 and its way point, the stop-at at...
Ok so YorksAndy issue is an excellent learning example - he's got something quite interesting going on but it falls over a number of things (not a...
Currently. Hopefully won't be long to get the packaging sorted. Use the time to continue to add more to your scenario :) Matt.
It is not currently possible to package the content into a pak file, as soon as we have that in an update i'll show how to do it. Matt.
Thanks Andy Might be easier if you zip your plugin up and send it over to me via email - matt.peddlesden@dovetailgames.com - and i'll see if I...
Yep, East Coastway. Matt.
No there isn't i'm afraid. Matt.
That never improves i'm afraid :)
yes that is correct, you must run it via the scenario definition if you want the time, weather and other things to take effect. If you run it via...
Even when you run via the scenario definition? I'm sure I tested it and it set the time for me... i'll re-look at that. Matt.
Yep
Nothing special - it's most likely something to do with how and where thigns are stopping and routing causing the issue, if you can share some...
For the first part of our question - you can load the scenario definitions for existing routes, so find a scenario on the route in question and...
If you run via a scenario definition, it will set it up automatically to the start time in the scenario, so you dont need the set local date time....
Top of the 3D view screen is a magnet: [ATTACH] Tick the box, set the number to the snap distance - at its maximum 1000 it'll pretty much hunt...
Not sure, I don't think we ever use them to be honest.
Couple of tips: Mouse wheel will allow you to speed up and slow down movement within some limits - there is a control on the top of the 3D view...
Ok let's drag off a stop-at and a load-unload in London Road and then Brighton. You could just copy-paste the two we used for Lewes and update...
Now we can see it: [ATTACH] Interesting to note that the actual stopping point the train will have is based on the stopping boards on the...
Before I was so rudely interrupted. *clears throat* We need to tell the editor that the scenario we're making is our "Play In Editor" scenario -...
Save that, and let's open the Timetable, this is where the fun starts. There are a few things to note here before we get stuck in. First and...
It's crucial you now set these ones and never forget in the future! Scenario Manager Actor Class - this needs to be the new objective manager...
Ok the first file we're going to set up is the Scenario Definition file, this is what sets up the basic attributes of the scenario. Double click...
Here's what our Scenario Definition looks like: [ATTACH] Let's make the second file, that will be the timetable itself. Not quite the same...
Lots of images in this, so it's going to take a few posts... if anyone posts in the mean time i'll delete it, and apologise now, just so that it...
As long as ue4 is closed when you do something it should be fine.
Click on the first instruction and check the tick boxes on the properties panel, one of them says something like stop at, unticked this becomes go...
Timetable simulator crashing at end is uhm normal… check logs to make sure it ended ok. Been like that for years.
I wasn't. We have a dedicated new API now that you access via JSON requests and gives deep access to innards of the sim. Matt.
No, changing existing routes is not possible i'm afraid.
Just the name of the plugin is fine. [ATTACH] This example from one of the layers on the ECML timetable. Note: you dont have to set the data...
This will still use Steam API calls so Steam is still there. Matt.
When you simulate you should get a data track per layer, if you're not then something isn't right. You protect against the missing content by...
ah yes that's the console. When you said CMD i wondered if you mean tthe command line in windows (which is accessed with the command "cmd") :)
Separate names with a comma.