There have been fixes over time, and indeed DX12 is required on Xbox consoles these days so it *should* be essentially in a good place, give it...
No plans to do any NA steam at the moment, I feel like we need to really find our feet better with modern and diesel heritage before we delve into...
It's not 100% working, but pretty close. I've asked the beta team to start using it and reporting issues they see with a view to this becoming...
Yeah we've been discussing it with the metrolink guys on our beta discord and they've explained that with the bell, for some reason, *right* under...
I'll pass on the bell feedback and talk to JD about getting a demo video up for the cab car if there's time. Definitely got a very different horn...
I believe the door control fix is coming too. Matt.
The red lights at end of platforms is being looked into, hopefully in the release version but if not, it'll be shortly after. Matt.
Wind direction and speed have been a function in TSW since day 1, its just not shown on the UI anywhere yet as it wasnt felt to be important...
Dispatcher is always being improved, tweaked and changed. But nothing of particular note I think. Beta team have been saying they were surprised...
Usual response i'm afraid - if you want to modify something then probably not. For the train lighting however, as we showed on the stream, you...
I've written to them a few times to try and get it fixed, and had no response, it doesn't feel worth the energy. I'll try one more time when I...
I'll try and convince Lukas to put something together outlining the types of data. I believe DEM is easy, its the same data you've been using for...
Signalling system will naturally dispatch as much as needed to get the player a green signal or until it stops due to natural causes, or an...
That's already implemented on the ECML coming with TSW4, but, if it wasn't, then in theory, quite likely. However, that IS additional logic, but...
None i'm afraid other than UE4's export to its own format of .ASC file which is not useful at all in this case. Matt.
In theory, devil in the detail on that one. I'd guess if it was functionally equivalent to another one though it ought to be possible. Matt.
There's no way to ease the repetition, no - but bulk copy-paste works wonders. You can use comments to make it easier to read. One of the...
All the better if we do more vectrons in future to pick up more unique variations, eh? No, that's not a hint. :)
Possibly? Beyond my knowledge of what's possible to be honest - i'll ask someone :)
No particular reason - I don't think we have approached them for a license yet to be honest - they were brilliant partners to work with and really...
The "Vectron" is not one loco, it's a whole family of subvariants for different operators with different rules and requirements. Ours is based on...
ah yes, in principal i guess i can't see any reason why you can't query anything at all. In practice I dont know what API is present to...
You can't do any form of scripting at all in a timetable, they are there to control and direct the movement of trains alone. In scenarios you can...
I am not entirely sure what you're asking - bottom line you can't modify anything that's there. You can probably clone a signal the same as you...
Trusted Third party developers already have direct access to all our source and there's the potential for a discussion there. Matt.
No way of having junctions in by default, no, but it's not that bad particularly with all the auto aligning in there (we used to have to do it all...
Scenario packs - yes Reskinning a train - most likely Modifying a train model - no, because you dont have the 3D model source for the train. Matt.
You can literally play the entire game in the editor, where all the possible debugging tools and console commands along with *extensive* logging...
Expanding gameplay loop - probably not, but hey, i'm sure creators will explore cool things we haven't thought of :) Hardware interface -...
Yes. Yes. Yes. Matt.
We glance over the google earth option and point at the menu you use to activate it, but it wasnt set up so we didnt turn it on - but yes, its...
Yes you can make new scenarios and timetables for existing routes. Matt.
No changes to existing content, but there are some workarounds and such for some limited cases some of which are shown on the stream. But...
I'm not going to guarantee they will OR won't work yet, we're not done yet, being a PC-only thing we've been focusing on issues that affect ALL...
Yes photo mode shots are saved locally. Matt.
No reason you can't make your own at all.
Anything's possible, but becomes a more challenging build if it can't build off any of the existing stock - if we trip back to an older time and...
That? That was... a pigeon. Matt.
Let's turn this in to a *realistic* wishlist discussion. There's some good talk here about what might be interesting and different and I love it,...
The RF&P was one i did a bunch of research on a few years back actually, looked really interesting. They were just saying up there, that they...
Some of it is recognisability. "Soldier Summit", "Marias Pass", "Donner Pass" need basically no explanation, you know what you're getting, famous...
Can't remember what i've fixed and what I haven't. Check release notes for the update when it comes out. I'll try and look at that and see if...
The original plan for Atomic, which was set up by myself and a friend and then later just run by me, was to promote creativity online - so we had...
Up to you where you host as long as its free. Paid mods are not a legal gray area, they are specifically forbidden, we need to pay a royalty to...
Everything from 3 works in 4. Simple as that. Matt
I believe Niddertal has animated derailers, but if not, i can't think of any reason you wouldn't be able to do that tbh. Working under terrain -...
No update on that. The stories you're hearing are from beta tester using pre-release content and we still have open tickets to explore regarding...
We don't do a specific pass for that, no, aiming to simply copy reality rather than manufacture interest. If it's boring in real life then either...
You know you can do that without a mod though, right? :)
UKTS is hosted in the UK, has been for years, and the server is/was based out of a NOC in Cardiff. OpenRails was the only active site still...
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