That wouldn't change anything. The memory issues are 100% internal to the console's hardware and how it interacts with the game's software. The...
MSFS on Series X runs at a capped 30 unless you have a high refresh VRR capable display, at which point it will detect if your XBox's system level...
I think a big deciding factor is how you respond physically to motion blur. If you can tolerate it, then the motion blur used to cover up the...
I run Flight Sim in the uncapped FPS mode on my Series X which is a major improvement. You need a 120hz+ VRR monitor for that though. FH5 and CP77...
That's fine, no layers, no purchase. Certainly helps decide which routes are worth buying this year.
It's definitely happened to me multiple times, but with no permanent impact on my Series X or S. Usually after the resulting crash it boots fine,...
Check the destination boards on the 101 for the best documented version of this bug.
It's what happens on XBox when the OS tries to bring up an error message window but is unable to load the text of the window, usually due to a...
It's more of a problem on PC, where there isn't a single hardware specification to compile the shaders for in advance. Many developers choose to...
Ooooh, 30fps gaming! [ATTACH]
I wonder if the addons manager could potentially assist with this matter.
I mean, if you think this is a nightmare, consider how many single player story focused Unreal Engine games expect players to either die to the...
As stated previously. My state of the art Ayaneo 2 gaming handheld is basically a match for the Series S when running in its high power 33w mode...
So if you run a timetable service that goes end to end it should load most scenery assets. It will only load things like rolling stock assets that...
If this was your first run on the route, the stutter is a result of Unreal compiling shaders. It happens on every route because DTG don't...
Although that doesn't solve the issue arising from the brighter light interacting with surfaces like grass resulting in them maximally reflecting...
I'm pretty sure part of the blame here is on the new lighting system. The low contrast high brightness effect of light falling on trees on new...
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