Without wishing to sound like a broken record, it became very clear very quickly that this ‘new lighting built from scratch’ is stretching the...
DTG Alex, - The stuttering is absolutely apparent on the YouTube video, as is the short draw distance. It is exactly the same stuttering that is...
The only caveat to this stuttering business is that on the first run of a route it is clearly compiling or cacheing information. I always found...
That’s the revised lighting, by design it makes everything many many times brighter. To re-iterate, the stuttering IS NOT the stream…watch the fps...
Swing and a miss. Talk about missing the point entirely.
At least now hopefully people will drop the pretence that this is a ‘new’ game.
Perhaps, but this only started around SEHS. It isn’t on every tunnel, and I don’t recall seeing it once on IOW. It’s very poor indeed.
Also, as was entirely predictable, every lighting issue that has plagued the game for years is still there in spades. I don’t know what this was...
That’s the easy way out I guess. If this can’t be sorted out once and for all then I fear that UE4 is not a suitable engine for a train simulator....
Just think, this save game thing has been an issue before I’d imagine you’d ever heard the words DTG or TSW ;) It’s great it’s finally being...
One might argue that fixing the save game issue should have taken priority over something like a new UI. Which was more game breaking when the...
Still an update :) Wasn’t it more than the Steam switch? I seem to remember they changed how the files were packaged which sped up load times...
The adjustable shaders they brought in when they saw a good job was done by the guy who’s name I forget. They also added the fast load thing...
I never said it did.
Almost everything you list there are features that exist in the UE4 engine. DTG have simply enabled them, and as far as the clouds go then...
That’s all fair points. Just to clarify, when I said ‘you’ it was a generic you rather than you specifically but I totally get it doesn’t come...
You should be used to it by now, this must be roughly the 10th time we’ve had this spiel since CSX:HH was first released.
Stop being so, well, DTG about everything.
I’m afraid you’re going to be sorely disappointed if you’re expecting a new game. There is absolutely nothing in TSW3 that couldn’t have existed...
I used to, but as time has gone on I’m afraid I have to agree. Sadly a lot of what he says has to be taken with a pinch of salt these days.
There’s an obvious answer to that then…get on and rebuild it. It’s not like they’re starting from scratch, I’m sure they could have that route...
It’s not that. There was a mod available for PC long before DTG did it officially that fixed leafy trees in winter across all routes. Sadly it...
Doomotron & tallboy7648 Some great posts there guys! I have to agree as well, I’m surprised no one has really mentioned those ‘snow effects’ from...
Indeed. I could still be tempted to buy it but the lighting is the absolute deal breaker for me. Unless it is right (and by right I don’t mean...
With DTG’s track record I would put money on those shots having been photoshopped. I might be wrong, but I’d definitely put money on it.
I knew you’d see it straight away! No shadows, no darkness where it should be, 2D trees that are standalone in the world affecting nothing and...
Nope, that’s not what I was saying. I am simply making the point that TSW3 is not a new game.
Another pre-release screen-shot. If this isn’t ringing alarm bells about the lighting then it probably ought to be. [ATTACH]
We were told the other night; ‘we’ve started again. We’ve basically wiped the slate clean and our tech-art team have been doing an amazing job...
Are those leaf covered trees with snow on them? I thought that was a thing of the past…
The problem in that screenshot is that the sun is below the horizon that the player is looking at. With that in mind, the two orange trees above...
I get the point but as I’ve said, I’m really struggling to think of another game where the development team don’t think it worth the time. It...
I'm perhaps wrong using the word 'shadows' then, maybe we should be talking about the culling of the environmental lighting system. There is a...
Train Sim World 2 or 3 couldn't look like this with a gun to it's head, and I firmly believe this is why so often TSW gets accused of lacking in...
Meanwhile, this is how modern games should look. No culling anywhere of the lighting system. But for the lower poly assets that you see in Train...
If you were sat in a train I’d say the shadow stops, what, 50% of the way to the horizon in your second screenshot. Nothing beyond that point...
…and without wanting to sound like a broken record the major issues I have with it are; 1) They have looked at lighting but have not changed the...
I mentioned it in the context of DTG saying ‘look at this new game’ and ‘we’ve redone the lighting from the ground up’ when in fact, objectively,...
Your words, not mine, and a comment about a serious affliction of Western society in general, not TSW directly.
An excellent post.
You asked how you make a game about trains a new game about trains. Couldn’t really have a clearer example than that, and that’s what I was...
All good points. At the end of the day we might be debating semantics and we’ll make our own decisions. Looking at it critically I don’t believe...
See my post 4 above this one. Did you play TS Classic? TSW was a new game. It’s easy if you think about it ;)
I’m in complete agreement. DTG can do what the heck they want and can charge whatever they see fit. It’s up to us as individuals to decide...
Oooft, HR ;) Yes Sir, I’ll be quiet now Sir :cool:
You’re right. I wasn’t clear there, I meant the annual upgrade is, and always has been, a thing. It’s only since TSW came along that they package...
I’m not baulking at the price. Never once have I mentioned the price. I’m saying that people that believe they’re buying a new game are incredibly...
Absolutely. Doesn’t mean they’re new games though does it? Very very rarely do those releases contain anything more than a bit of fiddling. Then...
That could have just as easily been released in TSW2. A new game to me is a new game, a clean break. This isn't that thing.
It is not a new game. There is nothing in TSW3 that couldn’t have been fired at TSW2 as part of an annual upgrade. The engine is the same and all...
Separate names with a comma.