None specifically, because there's no one place you can go and see a list of all the layers/interactions between different DLC's. If you are late...
A very quick material overview.. Import your mesh (drag and drop the fbx). Import your texture/s. You will need to create a material for each...
TSW will have it's own version, downloadable via the Epic Store. It's based on 4.26 which is what a few of us have been playing around with for...
Nope. Getting a mesh into UE was simplicity itself - export to FBX, drop into game, drag into scene. Done! Texturing is pretty simple as these...
[IMG]
If you own the original 3d model then you can export it to UE. Texturing is pretty straight forward although the original Trainz textures will...
I've done a bit better than that. I can get a skeletal mesh imported with a bone and get it animating in UE but I can't figure out how to get more...
Definitely. I've been playing with Blender to UE animations today and it's been... unpleasant, to say the least. Which is a shame as everything...
No! No enjoy! We must build! :love:
I wasn't saying they couldn't, but being realistic who is going to spend what is most likely years of their time recreating an already existing...
DTG have stated that existing routes (track, scenery, etc) can't be edited as they require the source files
They seem to have been quite prevalent on the Charnwood Forest Railway although by the time the TSW liveried 4F is set it was only freight...
No secret I'd love a shiny new version of the old MSTS Cambrian Route. The Prairies are waiting :cool:
[IMG] Not too foul for a first attempt :)
As someone who does this at the weekends my advice would be don't watch them! [IMG] Yeah it's off-topic but this thread is kind of a...
Great info guys And well done bremen. I've spent this morning with a TSC loco model starting to get it into shape to try and import into UE but...
In addition to the rolling stock model requirements and Simugraph, how to set up couplings, buffers (are they animated in TSW?) and brake pipes, etc
Oh I missed out, the requirements of a 3d model and how to make it into a lofted object
Setting up a new real world route - DEM, LIDAR (which type and conversion process), setting up map markers, etc. This one above is probably the...
That's really good to know, thanks Matt :) Totally understand that it's a developing product but all the talk of recooking things for every new...
Edit: Matt answers below - summary, don't panic! :) There is a lot of good (and exciting!) discussion going on in the Editor threads and I'd like...
[IMG] Tell me you just saw the word "realistic" and didn't take a single second to understand what was actually being discussed.
Understood and agree. That's exactly why 39A existed.
I don't see why, it's how it worked for decades on real railways where nobody had a HUD. How would it be risky? It's risky now as you can barrel...
Interesting. I've been doing this whilst playing a signalling sim today (Blockpost) but never even considered that it should be in a DTG game -...
As far as usable content, it's probably best to wait until the editor is out and we have a better idea of what DTG are going to provide with it. I...
MSTS Cambrian Coast was also my inspiration for getting involved in Kuju Train Simulator/Railworks/TSC development. I wanted to be able to drive...
I haven't had time to look yet (busy with the 9F) but first idea is to try is to load in your LIDAR data in whatever format you have and then try...
I did quite a bit of pausing and searching last night and came up with the following: The DEM used in the stream was two standard 30m .hgt files,...
DTG Matt Can you give us a heads up on what specific types of DEM and LIDAR we need please so we can get searching? Thanks mate
Just finished watching the stream recording and wanted to say... [IMG] Fun times ahead I think :)
Don't suggest this! DTG already looked at the yearly release funding model (FIFA, Football Manager, WWE) vs the DLC funding model (DCS, ETS2,...
There are a lot questions around the state of steam in TSW after the empty SoS, silent AI and the still not implemented firing
Crewe at midday in the late 50's... packed with 1 completely silent train :mad:
1. Yes 2. Yes (any version of TSW4) 3. It will be a download for UE4
From what I understand we'll have access to the components for Simugraph - i.e. you can attach a power source to a motor to a wheel set by adding...
So if the TSW FUNDING MODEL (bold and caps because THAT is what we're talking about, not how the game plays!) gets compared to FIFA (yearly...
The mention of TSC is nothing to do with how it plays but with how it's marketed. I've got no interest in FIFA or DCS but the comparisons around...
Perfect, thanks DTG Matt Exciting times ahead :)
Interesting info, thanks Matt :) Can I get a little clarification So for example, can you Load an existing route and 1) move the bushes 2) add...
TSC, DCS, ETS2 - core updates free, new content paid for FIFA xx, Football Manager 20xx, WWE 2Kxx- yearly paid update, majority of new content...
Hehe, that was a little bit of sarcasm although I was very pleasantly surprised about the editor and it has the potential to be a game changer....
https://forums.dovetailgames.com/threads/spirit-of-steam-tsw4.72566/#post-698359 ;)
A bit different.. I could fix it, you could fix it, anyone (with a mind to) could fix it.
I'd take this a step further in that the ONLY safe way to buy a route is after it's been abandoned, as that is it's final form. If it releases...
Interested to know what is happening with the existing bugs (silent AI, etc) and also if the steam loco firing/simulation has been improved/added,...
Not my locale, not my era, not my traction type.. but looks really good! Well done JT
In fairness to DTG, anyone moaning about paying for fixes is wrong... at no point in that presentation did they say they had any intention of...
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