Good night, I would like to have the script run every time I add or even edit new light signals to any route without having to restart the...
Good afternoon, I would like TSC to be compatible with PBR textures.
Good afternoon, I would like TSC to have, like TSW5, a first-person camera, which would allow for real-life visits and walks through stations and...
The reason for the independence is to have to run the game as well as see the final result after each content export.
Hello good afternoon, every time I want to see the result of each project exported to TSC, if I don't log in to Steam there is nothing to do, that...
If you get it, tell me how you did it.
Wakayama Route Assets are required for the Metric Track
How to use LogMate?
I don,t understand this screenshot, the logs of TempDump: [ATTACH]
I mentioned it but there was no response, plus it was my route that was crashing and the problem remains the same. That's why I thought about...
Hi, I need to know if there is any program for TSC that allows you to scan and delete damaged or corrupt files, in order to avoid crashes with the...
Another reason for me to crash with the Temp Dump Out of Memory error may be because I have a damaged or corrupted asset.
i don,t understand all her message
Not at all, but the other option is to create a procedural one from scratch with or without lights inside.
i need the tunnel
Yes
Is there a possible solution to continue its development?
Do you mean the purchased DLCs?
Link: https://workupload.com/file/aXj5fJML4dW
I understand
I don,t understand
My route is Asturias Renfe y Ancho Métrico
It is my own, made by me, do you need me to send it to you packaged in .rwp format?
It's not that, it's a route that crashes the game, although before it didn't give me problems
And what can I do?
Hello, I would like to know if with this TsTools program, you can verify paths to see if there are any damaged files and is it even possible to...
Hello, since I updated the TSC to the latest version, everything works fine except for one route, in which the following TempDump Out of memory...
Hello, good morning, I would like to know if in the not too distant future or in future TSC updates, PBR textures will be supported
Problem solved, the tunnel includes the London-Faversham High Speed Route
Hello, good morning, I need to find this Asset, I think it is from the Eurotunnel Route In the first capture I saw the entire tunnel, but in the...
Fixed, solution to reinstall Windows 11 completely
Hello good afternoon, a few days ago I reinstalled my W11 Home that later went to Pro, with everything I had before the PC formatting and it turns...
What I do have doubts about is whether or not the blender is compatible with the TSW4, if only I knew the export formats to the game...
Good evening, I would like to know if there will be a map of Spain to create Spanish routes in addition to the multiplayer function for TSW4?
I would like a video to be made to see all the changes that were made in the TSC v75.4b public beta
After the appearance of that previous error, the PC remains blocked, it is strange to have a Nvidia GTX 6GB Dedicated graphics card, 16 Gb RAM and...
[IMG] Good morning, this error appears but not always, however, what solutions are left to try? I did everything 1) I tried clearing the game...
Thanks
I don't understand what Freeroam means
Will multiplayer function be included?
Hello good afternoon, I have problems to know how to see from the TS-Tools program, in the routes the total number of assets that they have and...
I'm lost in that audio blueprint. I have no idea how the sound is configured to work, rather it is heard on the TSC. Screenshot of Ambient Audio...
Result [ATTACH]
[ATTACH] Are the following values correct for converting text to audio .wav format? Program used by Loquendo TTS Director.
And after converting the audio from wav to dav, do I have to create the ambient audio control and sound blueprints in TS's blueprint editor 2?
I Sorry, is Mode: mono sound.
I understand but my goal is to generate audio in any format and convert it to .wav with the correct settings so that it works in RW.
I only remember these settings that I assume are correct for the conversion of sounds to .wav and that when implemented in the game they are...
Separate names with a comma.