First check if you actually changed the gear with flipping the switch. You can see that on the standard HUD gear display (1 or 2). Be sure the...
Yeah, can confirm it is back. But no idea why, yet. I will try to investigate it soon (not yet). But definitely no chance to patch it in TSW5 now....
As a 3rd party dev i can only do what i am able to do. I can do the fixes and provide the data to DTG. I have no influence on how and when or if...
From our side as 3rd party developer the fix was done even before the release. But the overall story of how things will reach the customers is way...
Yeah ... NO. Crowdfunding is not the way to bring anything into TSW. The "crowd" is just not big enough to gain any pace in creating content. It...
Reworking these gangways is highly unlikely because it is a huge job to do because of how they work (skinned mesh). It's easy to point someone to...
It was never meant to be a release for TSW2. The roadmap presence was a mistake. And it got not cancelled yet. It just needs its time.
The 3d art took about 3 years to being built (was built twice because of problems). So that's nearly final now. But there is no time to do the...
Hmm, someone is leaking.... :mad: We do considering a grey orange version of it but it is not existing yet at all in the pack.
Where did you got that idea from?
The n-Wagen coaches. But you can use the loco in free roam or user scenarios of course as it is part of the 218 DLC and not Mittenwaldbahn. Only...
Yeah, and that's why i jumped in. Production times and costs are rising constantly for this type of content year by year. So all your 5 points are...
That's funny, somehow, because of: ... what basically means you asking for 7 loco DLCs for the price of only one loco DLC. The effort to produce...
That's not true. I'm always here and reading. Just not answering much or at all, for reasons ^^
Just to be clear, i wasn't talking about scenery at all. I would say TSW can still do better steam physics that all those others. But steam is...
No, i don't think it, i know it :) After doing lots of work for it i should be able to say that. TSWs SimuGraph (what is the physics simulation...
Even if the 3rd parties can bring in the 5-10 million $/€/£ to create something like core TSW is, it wouldn't be any better while trying to do the...
Most of those indicators would not do anything in TSW since the functionality behind isn't present. The 4 brake indicators are only for the brake...
There is not separate training for the traffic red one. Makes no sense as those two are technically the same.
Thing is, at daytime you can't really see any light from that. It gets burned away by the sun and sky light. Only visible when it gets darker....
That's not correct. The second bell comes when the guards local door starts closing. The green light comes a bit after. You can see that a ton in...
The power and brake digits are only for electric power or braking. The pneumatic brake application is shown on one of the lower gauges in the HUD...
Nothing has been ignored. I spent a good amount of time investigating that issue. But with no outcome yet. In TSW2, where the loco was released,...
It's Jan Bleiß (virtualTracks). He basically creates these Berlin routes alone (only vehicles are from other creators). We already planned to do a...
Ah ok, right. It's probably easier for the driver in a modern MU than with the old lady.
As much as i would like to agree, but no. A multiple unit train is way more work than a single hydraulic loco like the 218.
This is one of the "problems" with the opinions how much a DLC is worth or not. You can't know it, and so, you assume it's easy to make the loco...
It's still the way to "bring" no revenues on the table. The loco has to being built anyways for this, but with basically no reasonable benefits...
If you really want to know that and if you can live with the result. I indeed had a steam loco on my plans and it was also already in 3d art...
Just to put that into the correct light. TSG is still me, only me. There are two people contributing to my own needs since a while. That's...
But it's a fact that the blowers are that loud on the 103s and 110s, and the 111s too. On those locos you can't hear much traction whine because...
Code wise it looks fine to me. But there was DTG staff doing changes to the door logic after my changes. So, no idea what happened there now. To...
As said a few times on the forums, i tried to fix that problem. I spent a lot of time to get the idea why it's not working. Unfortunately i did...
Exactly that isn't doable as i know (and i think Matt said it a few times on different places on streams). For UE both consoles are the same. And...
Yeah, i did that. Because the overall situation wasn't quite good. Not for the 218 and not for the other stock. Was a good pile of work (unpaid)...
And you do your assumption on a few indicator lights that are on, on a older screenshot? Nice, i wish i could do that. But back to real facts,...
I can only tell for the 411 and 423. Modifying the formation would break the functionality of the unit. These units contain of spread out...
If it were a need to update the route there would be no 218 DLC at all. It's that easy, unfortunately.
Hmm, that's an ugly issue there. I don't remember why. But i usually did not named the mappers by their livery when the technical sides are the...
That's the file name, not the mapper name. The mapper name is in the file as field called "ID" i guess. Such an ID can only be once game wide. If...
Eh, no. That was just a joke for the video :D
Sounds more like a input mapper problem than one with the loco itself. You might have some other DLC that collide with the 120s input mapper what...
The scripts are quite different on those two locos. The 103 uses a script base that i call V1. The 120 uses V2 and since the 101 (2015) it was V3....
It's not the performance but memory consumption. Munich is "full". Adding a further train to the TT makes it explode on consoles. That's the...
Trying to do a U-Bahn Berlin is like trying to break into Fort Knox these days. Was easier when TML was doing their World of Subways things years...
Nope, that information is not passed along the train. Traction lock mostly only counts for the vehicle your are in.
That's the exact formation that was running there IRL.
Adding one thing here and that's probably the most happening "problem" because of impatience of players. When you have put the throttle to 0 you...
Ehhh, NO!
That's not correct. The 218 DLC is not made for a specific TOD. It handles both as expected.
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