It did yes. Now I just need to work out how the heck you make subtitles and then plug them to show at the start of the scenario.
The issue is we can't cook our plugins yet due to an issue with the automation tools with the editor. Once the team turn their attention to the...
Ah ok, I'd have thought they'd need to be in the plugin (at least whilst the cooked ones aren't working properly) so when cooking is fixed, it'll...
Thank you! I'll have a go at this and add the child objects into my plugin
How did you get your variables, like IntroBrief to show up in the Components section, to be able to configure elements such as VO/Subtitles etc.?...
Appreciate that, thanks Matt!
What's required to get the PIS to display the service? I have a train at Reading that's on Platform 13 on the GWE route, when spawning into the...
That's be great. I only plan to make scenarios and timetables anyway as that's more my bag and what I was doing with the unofficial editor. Plus I...
Glad to hear that sorted it. Regarding your second question I'm not sure, I've never really looked to be honest. I've clearly not added enough...
I think this is referring to where the hatched area on the floor by where the bus parks up, it ends up showing up inside the bus as it drives...
Thanks for this. I was also watching the YouTube video on how DTG make their scenarios with JD and Michael and I also saw the event node then...
Make sure you right click your scenario definition and select "Set as Play In Editor Scenario" and then try again. It will then run at the time...
That's pretty cool. Mind sharing screenshots of your blueprints? Would be useful to see the events and stuff.
Yep I'm aware. I was doing some digging to aid with their investigation whilst they're busy fixing priority issues :)
Hi everyone, I was doing a bit of digging around yesterday comparing the command line process using RunUAT.bat with the PC Editor and the...
Cooking and building pak files is currently not working and is going to be looked at once they've gotten some priority work complete such as...
You probably don't have to do this, but I tend to save and close the editor before running the simulation. At the very least I'd expect you need...
Yes you can run this as many times as you like. You will know when the simulation is finished, because the editor will show an Unreal Engine 4...
So, you need to run this command in your Windows Command Prompt. You will need to know the following: The path where the PC Editor is installed...
Really glad to hear you got something working as that's the key thing, getting something going as a start. :)
Ah I see the issue, when you right click the TT file and get the reference, it gives you some extra stuff you need to get rid of. I'll post the...
I manage to generate a data track for my scenario TT but then it crashes at the end. The file is generated though and appears to work. You just...
Failing that go into your settings for the editor and look at the keymapping. You'll find the key it's mapped to in there hopefully. I've not...
Actually I was mistaken, I think it's the Backtick ` key. I was using my MacBook Pro to stream from my PC as I was away. Try the backtick, the key...
Make sure when you have a date and time field, if the contents has something like +0200 or +0100 at the end of it, the game will take the time you...
Regarding doors not opening/closing. Make sure that you've set your Go To Condition to Within for your Go Via/Stop At instruction. Whilst the...
Please do share the link. Something like this is allowed :)
Yeah I've been watching some of the previous streams too. I am waiting for the objectives issue to be fixed, but it's expected we won't be...
Are you running Windows 10/11 or running it on Linux through Wine? The other question is have you installed any mods into your TSW4 DLC folder?...
Just to confirm, you have TSW4 installed through Steam or Epic Games Launcher too, and you've run it at least once?
Tutorials will happen in the coming weeks once the DTG teams have worked on initial post-launch things for the game itself and probably had some...
How did you manage to get them to open in the unofficial editor? Couldn’t they use the same technique? Would be awesome if they could.
Yes, TSW4 does. The PC editor, without trying it myself I cannot say, as it has not been thoroughly verified and validated. Although now that...
I know Wine, as I utilise it for CrossOver and also for the macOS Game Porting Toolkit. However, the editor requires the use of DirectX 11 and/or...
You can move things but you won't be able to save and compile (cook) the changes because they're already cooked content.
The PC editor, if I recall correctly, is Windows only. Be sure to run the game first before you run the editor too. Matt just confirmed on stream...
How long did you wait? The first load will be quite slow. You should be able to install it anywhere as it will auto detect your game install.
The editor is based on version 4.26 but it is completely custom. You don't need to download Unreal Engine 4 itself first. Just download the Train...
I expect when the game on PC goes live. From (not on) 1700 UTC
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