Another funny and relevant issue to take into account: sun light occlusion created by particles or clouds makes dynamic shadows area temporarily...
All they need to do is to use the same logic they have for LZB and add the ETCS release speed to it, which by the way it´s also implemented in...
There still another problem related to rain reflections. A combination of the headlights issue with heavy rain results in this: [ATTACH] However...
Hi everyone. I updated my config with the following main changes: Forced using of DirectX shaders compiler instead of default one...
I agree. It´s anyway hard to get proper shadows rendering with the current implementation having a so short dynamic shadows range (200m). In most...
I would say DirectX shaders compiler (r.D3D.ForceDXC=1), not default compiler, is what you would like to use in game with DX12 to prevent such...
Don´t worry too much about the shadows resolution. You can´t go above 8192 (max resolution value anyway) but indeed using such high value results...
Hi, I have an important update. I did some tests today and the performance drop at sunrise/sunset is clearly caused by the cascaded shadows, not...
There is a set of custom game variables that may help with locomotives headlights. Variable names, description and default values are included...
This is my opinion as well. That's why I shared it in your post because you are working in those particular modifications. Whoever brings the...
I think the performance problem with sunrise may be related to the way shadows are computed. In Unreal there are several shadows areas, with their...
This is expected to happen when sun light is quite parallel to ground. Basically shadows casting at that time mean longer shadows, therefore more...
Please include compilation of shaders during game/route loading as the rest of games do. Everytime there´s a new game version or new GPU drivers...
Just check the brake hoses available on both rolling stock and your locomotive to know which brake type you have to use. Everything (locomotives...
This looks really good. Do you know how to fix the shadows position updates according to sun position? In default TSW4 sun position is updated...
Exactly. That´s why you normally don´t push regulator like a crazy horse as you would do on a diesel as that won´t let boiler time to generate new...
Sure. I didn´t say that you have to open regulator to build pressure, only that you need to open regulator if steam pressure starts to drop,...
Not really. It´s just a valve to let steam enter the cylinders. However if you have very low steam pressure you won´t always get more power and...
There are several problems with steam engines and they don´t mean physics are wrongly implemented in game (they aren´t perfect nor a disaster...
The yellow and grey indications in the speedometer. [ATTACH] Cheers
Level 1 is the correct one for operation under ETCS. With ETCS active you always need to follow cab signalling (the speedometer corona). In Level...
There´s absolutely no need to have collisions on camera asset itself. It collides with everything which is next to tracks, from signal poles to...
Water hoses at Chinley attach to nearby fences. Sometimes to right side ones and other times to left side ones. Bug is always reproduced at this...
Agree. Whistles or "all aboard" announcements would be nice addions to station stops. Cheers
I agree with OP. A random shunting task can be too boring when it combines too low speeds, too long tasks and the same part of the depot/yard. I...
Despite ETCS being a complex system in real life, and understanding it has to be simplified in game, there are still some relevant errors....
UPDATE: as far as I have seen automatic level transitions are apparently not implemented. So I would say you should always select Level 1 for...
As a general rule you should always use the highest available level allowed by trackside equipment as they also provide the highest supervision,...
Because there was basically only 1 service per week in real route. They didn't do too much there. Free roam allows some more extra freedom in game.
It´s a TSW2 route. Consider it abandonware as most of the older bugs. If nobody didn´t even care about fixing the flying rocks during the initial...
Yes, thanks. I changed the GC setting to 300 at engine.ini an it seems to prevent the issue, despite with higher values the memory usage is still...
Issue confirmed on downhill path at another scenario. I don´t think it´s caused by engine.ini because no game can fill 50 GB RAM in just 2...
This is one of the more bizarre things I have seen so far. After leaving Chur the game RAM usage changes from barely 5 GB to 50 GB in just a...
The earlier systems did not have any capability to set vacuum brakes at a fixed position, so either you applied them or you released them. The...
That´s Universal Unreal Engine Unlocker and it´s not needed to run those settings, only to test variables changes in real time while in game. My...
About the sky there are some things to consider because indeed it has impact on performance. Sun light had an apparent improvement on TSW4 and...
It´s up to you to use all lines or not. I included some guidelines to tune the settings in the post of the colors for people who see too hard...
But he is on DX12 still with default settings. The workload for the GPU is very small because basically he is rendering around 1 km ahead only and...
This is what you would expect. DX11 was released almost 15 years ago. We are talking of the Windows Vista and Windows 7 era. DX12 is also old but...
Hi. Today I made some interesting findings. We saw in the past that HLODs streaming created hitching so I decided to make some tests and...
I don´t mean sounds are perfect in Azuma because in general most sounds in game are very soft and fade too early with distance, but as general...
Settings set updated after TSW4 public release patch. Please check the post with colors at the end of first page. Main changes: Frame times...
Hi Will. This is one example of my tests. I hope it helps to get a quick overview. I took some snapshots upon loading the BR185 service starting...
Thanks a lot for the comment Matt. I will be pretty honest here. I´m onboard since TSW 1 and I have been a loyal customer, I supported this for...
Thanks a lot for participating in the discussion Will. I think we need to raise the attention to this topic, because it´s not new, that´s why my...
The ancient problem of Unreal Engine is that older versions were not designed for intense graphics games but for more modest applications with not...
That´s most likely texture streaming related. Maybe r.Streaming.Boost=3 is too high in your case and system is not able to update so many high...
The current test set is the following (updated after TW4 public release): Important note: this data set requires the addition of -DX12 option to...
Good news guys, in particular for DX12 and relatively powerful machines. I found a new way to reduce latency, hitching and also improve a bit the...
Thanks for the comment. I was indeed out for a long time. I just played TSW3 for 20h according to Steam, so imagine. I´m not a game developer nor...
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