Can you try using the following for the weather.ini file? KeyConsole = ` Just replace that line (paste what I put above). In the past that...
The wippers issue is caused because unreal unlocker did not hook its DLL to game exe file properly. Then when the paste action (ctrl-v) is...
Yeap, that´s life... Unfortunatelly some routes are a real problem and this is getting worse after each release cause they increase the details in...
I'm just a fan of the game that wants it to run better, but thanks ;) I would first set graphical options to your own preference (using a clean...
This is just so easy to implement as injecting the few variables related to weather to the running service, so it can be done without big efforts...
I have tried this but I didn´t see any noticeable effect. Tested it also adding the command to [/Script/Engine.RendererSettings], just in case,...
The easiest way is to look at the brake hoses: 1) A single grey hose with frontal connector means they are vacuum brakes 2) A pair of red or...
Interesting finding. I will try that as currently my CPU is not fully used and is my GPU the one driving the most workload. Thanks for the...
No idea. It´s not listed in the variable reference page. Do you have a description of what it does? Cheers
I found this for the FMOD plugin before. There it gives some directories that look specific to each platform:...
I´m not really sure that consoles can´t tweak the game as well as PC, as this configuration system is a global feature for UE. Console players may...
It needs to be set globally. What will activate it on any game is the selection of any of the scaled resolutions in the game´s graphical options...
You can use it in any situation. It´s just a way to create a virtual higher resolution than the one supported by your monitor and produce better...
Results for a native resolution of 3840x1600 (brand new WQHD+ monitor): Native resolution + standard 200% scaling in game: 42 fps Nvidia DLDSR...
Drivers are out now. Let´s try that! :) Cheers
This applies to all spotlights. Also the streetlamps and platform or building lamps will be increased a bit. Cheers
Using r.LightMaxDrawDistanceScale=10 (default is 1) should give you a few more distance. But don´t expect 1mile more... Cheers
The problem of the crazy prices is just that semiconductor industry has been stopped for many months due to covid. Many factories closed and many...
Exactly. That´s another problem and one of the reasons why I´m a bit reluctant to go 4K as of today. I just made some tests simply enabling...
Yes that one is fine but it´s Gsync compatible (I have Nvidia) only above 48Hz as far as I have seen, which is the critical point for simulators...
Hi. The screen resolutions are the reason for different results. I run game at 1080p with 200% scaling because my monitor has that resolution....
Ok... The "crazy horse" settings. x10 viewdistance x10 foliage LOD distance Max static mesh LOD distance x4 skeletal meshes LOD bias + keep...
The quality settings don´t affect the stuttering as far as I have seen. They just give you higher or lower fps, nothing else. I even did tests...
Exactly. They are similar things at the end: they work at variable refresh rates. Also be sure to set the refresh rate at max available in Nvidia...
If you have a freesync monitor that can be G-Sync compatible too. That´s the reason why that option appears in Nvidia control panel. Check this...
The error message is normal 5cip. It can happen with some versions of the unlocker. With latest one it's random. The tool is for PC only Pegasus...
First thing to remember is that stuttering happens cause you can´t maintain a stable fps. To avoid it there are two options: 1) Use a g-sync...
Are you missing any updates? I have one for you :D When using texture streaming we can use r.Streaming.Boost=2 to increase the overall texture...
Thanks a lot. That variable relates to how much RAM game uses. You can use much higher values, sure, but it will only turn into more RAM used by...
It should affect game globally as I have not noticed that the variable changes when using any route. It looks they kept it as a way to save...
Sorry but we need to forget about disabling indirect lighting cache with r.IndirectLightingCache=0. Disabling it creates frequent stuttering on...
More findings: r.IndirectLightingCache=0 (default 1) r.Shadow.WholeSceneShadowCacheMb=500 (default 150) demo.LoadCheckpointGarbageCollect=0...
Game is really needing tweaks and a deep revision. It could someday run massive maps but definitely not with the default engine parameters that...
Hi. I have made some changes to the variables cause I discovered that garbage collector is still creating lags which delay the other threads. We...
You can use them with both DX11 or DX12. There´s no command which is specific for any of the two DX modes. I just got better results myself while...
I will add that setting to the shadows topic which is referenced in the first post. Many thanks Callum. Cheers
Thanks to you guys for providing the feedback. I´m happy to see it works well in more machines everytime. I´m enjoying myself many of the routes...
Then just stay with DTG's default settings for pool size and texture streaming. That´s still enough if you are using texture extreaming and should...
My card has half the VRAM as yours and it barely hits the 6Gb usage either, so I think game does not need much more than that to run on high...
You can record, sure, but recording will not reflect what you see on the monitor while playing, because with Gsync the frequency changes (refresh...
Hi folks. Just today I was testing the texture streamer (I haven´t done it yet with UE 4.26 as I parked game for a while) and after some tweaking...
Hi. After some testing I would recommend the usage of texture streaming instead of disabling it, as the performance hit is clearly reduced without...
Yes, that´s one of the natural alternatives. I was testing it indeed now. The problem is that as soon as Texture Streaming is enabled you get...
Nice to see that things improved. The last thing I´m playing around is r.TextureStreaming=0 (it disables texture streaming). I found it to be the...
About the PZB issue the key is that you need to press and hold the ack button for half a second or so. A quick press usually does not trigger the...
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