Sorry I'm having trouble understanding this. I sorta understand but visually it'd be more helpful. So is it from the end signal to the previous...
Thinking about it more, does it mean the amount of sections from the destination of the path/rotue that can allow trains to access even if...
I'm a bit baffled how to set this up? I've looked at how they set these up in official maps but I can't seem to understand what numbers to input...
A preview of how i manage the information i need for signals.
[ATTACH] Major work done to the Doncaster Yards, track cleanup, signal fixing and placements. Destinations and Sidings placed and named as close...
Not entirely sure.
[ATTACH] Filling up the station directory, lots of stations to go. Only listing stations that can be reached via Doncaster and Sheffield.
So it has resorted to deleting a large junction and tracks as the pathing issue seemed to be happening around that area. Currently rebuilding...
[ATTACH] Signal checking and route table organising, slowly turning signals from yellow to green (checked completed). Signal issues have mostly...
Having major issues with signals and pathing not working properly, find deleting the problem signals and replacing them fixes some issues but...
Currently going through adding missing signals and fighting with the editor trying to find out what's stopping trains at certain signals....
So it looks like they’ve laid down some tracks connecting some disused sidings for Colas trains, at doncaster station. Was able to find the...
So up in area for the next two weeks to spent time with my nan and gather some photo refs. Was able to get a photo of the gantry signal from...
Sorry for no news, nothing to really report other than I've done most gradient work just need to go through miles of track to check if there's any...
[ATTACH] M1 Motorway Bridge Blockout (Spline). Wasn't happy with the selection of roads that are already made so I made my own. I will be making...
I don't know then, I've not played around with that much. I'll try to remember to post here if I figure it out.
You can make a diamond switch, if you look in the tool settings there should be a tick box to enable it when creating those type of junctions.
You need to make your own plugin, (content folder). Avoid putting stuff in the wrong folders. [MEDIA]
[ATTACH] Sheffield Victoria Station Blockout.
Decals would require a mesh overlay over the existing model which would require modifying the mesh. It’s reimporting the model that is problematic.
[ATTACH] Sheffield Station Shed Building Blockout + Interior Blockout [ATTACH] A few sheffield Buildings Blockouts =)
[ATTACH] Rotherham Old Station, Coronation Bridge and Midland Road Bridge Blockout [ATTACH] Rotherham Old Station Blockout and large building...
The only thing atm you'll have trouble with is cooking the content, there's an unofficial way of doing it but right now the cook option is missing.
The one that goes down through Rotherham Old Station? Where tinsley and catcliffe used to be connected.
It's mostly the signals and signs along some of the routes I need good photos of, I know there's a gantry signal next to hexthorpe park in...
Version 1.0.12 is the current version of editor which doesn't work.
Ah yes I did forget to mention I don't currently live in south yorkshire, I live in kent. This route used to be my goto when I was younger and...
I thought those were replaced with the class 158, they seriously can't be using those still. Though I suppose it's not the ones that the blackpool...
he's been lucky by the sounds of it.
So you make each building/object a mesh and make a actor blueprint that you can drag these into. Like how stations are made.
Ah yes the bone rattler.
Yep can't do anything atm with the editor being broken =P
[ATTACH] Sheffield Station Blender Progress, big station and lots of work. [ATTACH] Platform 6, 7 and 8 blocked out. [ATTACH] Dolomite Quarry...
Remember to turn off Live update to prevent crashing =)
[ATTACH] Swinton Station Blockout
Currently working on gradients of the tracks that I've laid, so far its going well. Still have a lot of work on the Doncaster Depot area for...
[ATTACH] Removed decal mesh and replacing with custom decal mesh. Was also able to use UEviewer to extract the vertex groups and skeleton.
[ATTACH] So the UVs are gonna need to be changed for the 170 which means a bit of remoddeling the current mesh decals and changing main UV layout....
[ATTACH] 158 and 170 setup to have new liveries, exporting mesh data next to see if I need to change the model uvs due to how decals are placed....
That was my plan to begin with.
That is something I've not got to yet but have been on my plans to do.
Oh no, I just started working on it as it was a big section I wanted to get blocked out, but it is a big area so it'd probably stand out most. And...
What would be great is if they release source template blueprints for us to use.
[ATTACH] Looks like trams will be doable =) So far the DLCs needed will be Fife Circle (Class 170), West Coast (Class 158), East Coast...
Yes you're going to need a lot of patience, time and a lot of hard-drive space.
I'm wondering how other routes figured out how to get theirs to work =P And the navmesh box is fine to do one each station that's how all the...
Select all the sections connected to it and delete and a bit further out as well, its a junction issue.
I'm having issues getting passengers to spawn on my custom stations too. I was able to stop NavMesh message by making the Nav Bound Volume to...
[ATTACH] Only happened since last editor update i think. It affects all the official maps too only in editor. And I do have the audio asset...
Looks like they broke the Audio Asset Manager/Controller for the editor =P
Separate names with a comma.