It´s a nice simulator. It just needs to be polished to solve those terrible performance problems and that things are not rushed because an...
It allows terrain mesh to produce shadows as well. Currently other things like trees, building or trains already produce shadows and they cast...
Thanks for feedback. Yes, it could be the ambient oclusion. Just don´t use those 3 variables if you are having that problem too frequently. They...
MSFS is based on multiple threads as well as UE is (game thread, rendering thread, etc). Indeed it has just 4 threads and runs DX11 as well. But...
It is an issue yes. I thought the same, but it hurts performance no matter which NASA system you have. The main problem is the combination of a...
The resolution ones (the first two variables) are just an improvement by themselves alone. You can start there. Then add the scale variables (the...
Another bizarre bug. Camera asset itself also cast shadows on both terrain and objects or gets a shadow rectable attached to it somehow. This is...
If you were fine with the older settings just stay with them. The last modification should help anyway, even if you don´t notice it as it makes...
That´s the point because I had exactly the same results on other routes. No matter which settings you use or if you are using x1 or x10...
I just put that in the console commands or in the engine.ini. Be sure that r.viewdistancescale is not repeated elsewhere in your file. If you...
This works with both DX11 and DX12. I always get best results with DX12 when using any of the proposed settings but you can still use them with...
New performance optimization discovered. Render and game threads syncronization is using an old approach that creates the microfreezes when...
Yeap. Those unbalanced objects qualities are a problem. If they have not properly set the LODs of the objects as well that´s one of the possible...
Riesa has something hidden in the tiles that has impact on performance and it´s not related to shadows as I get continuous microfreezes in the...
I didn´t find issues with that so far. The heighfield shadows may be the ones bringing additional workload because they were disabled but as the...
I found some settings which allow a much better shadow displaying. Unfortunatelly there are also some errors in the shadows system. The first...
I didn´t find any evident sign of that in game, but maybe I´m missing something. The size of the video could be just explained by the encoding, if...
Yes, the tile loading microfreeze is a real pain as I can´t figure out was else could be causing it. It´s not the FX particles as it happens even...
I remember that Clinchfield had also severe impact on fps when using high lods on trees, as it has a lot of trees also, so performance impact was...
They are not placebo, thrust me. The main reason for the improvement is the removal of artificial delays in the running threads. We basically...
The end of testing for today. The following four variables appear to be hopefully some of the latest remaining (if not the last ones) that create...
I didn´t face any gauges issues nor issues in general with DX12 so far. It seems the UE 4.26 better supports it. I don´t have Sherman Hill,...
In plain words, while the sales policy is to stay in the 20€ range per DLC this won´t change too much. Either they open the market to more...
This is what I have at NVIDIA. I left vsync on as I needed for my second monitor, which is not G-sync compatible, but you can turn it off when...
Ok... Interesting and fresh results after testing LGV. I just removed r.FinishCurrentFrame=1 as overall performance is severely affected in this...
First thing to consider is that LGV is very demanding in general as there are many tile loading processes next to the other and some with very...
As soon as you use r.TextureStreaming=0 the textures are fully loaded in memory as this disables the whole texture streaming, so the other setting...
Just add -DX12 to the launch options in steam (right click on TSW2 --> Properties --> General) Cheers
Any chance to see how steam trains are evolving? I´m really looking forward to see smoke all over the place :D Cheers
The problem with that route is that there´s not so much to do as it only supports TGV trains. Compared to german HSL this is lacking the wide...
Agree. This needs a bit of rework. Other important thing is to fix the missing sounds in some rolling stock. For instance the hagen route coal...
Nice to see that. Yes this may need a bit of fine tuning but it helps a lot. I´m currently doing some more research and testing but it clearly...
I don´t know how, as apparently they are independent items, meaning that they are not affected by any of the standard scaling variables:...
No need to expect 1000fps on every system... But if you want to get rid of stuttering just cap game to 30fps or the best value your system can...
I just updated the first post with a better quality recording. This time I just used a 60 fps cap in game as you can´t record the results of...
Limit the FPS in game to 50 or above (whatever your system is able to handle). This is what prevents the stuttering if you don´t have a G-sync...
I´m back with the game customization and with a call for developers to fully support DX12 in game due to the massive performance and stability...
If you use Windows 10 (not sure if with Windows 11 this is also the case) disable game mode and HW accelerated GPU scheduling. This creates a lot...
For the time being you can use this to change it during gameplay. It comes also with a dynamic weather option:...
I would like to know this as well. I got tired of my avatar :D Cheers
For the time being you can use my weather tool. It includes a dynamic weather option so that weather evolves over time. It works with latest game...
You don´t need foliage.DitheredLOD as the dithering feature is intended to vanish objects. Just use foliage.LODDistanceScale=5 and that should be...
Similar principles for LIRR singalling system apply here too but now you have two speed limits displayed by system: the one related to signalling...
First ride on RT after patch. I found that "train surfing" is also simulated in game and passengers can freely enter the rear cab as well. Shuting...
We don't need transparency or statements but people working on this to be solved. It's clear that game quality has been worsen or no posts like...
I don´t work for DTG nor I can fix LIRR even if I wanted :( But I presume this route will stay as it is, because I reported myself several errors...
You will never have a signalling logic that costs thousands of dollars in development in the real case implemented for 30$ in game. That´s all I...
A block is the section of track between two signals, and that´s the Garden entry signal up to the Floral exit signal. There are no more blocks...
This looks nice and solves the issue they face now requiring autogeneration techniques to initially populate a newly created routes. I agree that...
Check the Floral station signals for your driving direction. They are the key to understand all because the branch joins station before the Floral...
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