Last try and I give up, honestly. I try to help but I can´t prevent that you pretend something to work as you consider it should work, instead of...
Could it be maybe caused by the rear of your train needing to release the 15mph limit before Garden city caused by the big level crossing placed...
I don´t intend to mean that there are not errors in some signals, because there will be some for sure, the same way there are errors on some of...
Sure mate, but it´s a matter of common sense that, whatever ASC tells to you, a stop signal ahead (or an occupied block) means a 0 speed limit at...
The "s." variables are sound related ones (at least according to documentation) and are the same values I use too. We included them there just...
Those 80s before a stop aspect appear to be bugs. You should normally expect 15s in that case. Anyway, as driver, you must always follow the most...
That's it. But on top of that the key is that signals are not used to announce speed restrictions. They can only announce the status of the track...
Wow. The settings have nothing to do with collectables or PIS... I didn't see such effects and I'm using the tweaks for weeks now. Could you paste...
All railways are based on the same thing, and it only sees and knows about signal status and routes that involve those signals, not about speed...
But that´s because signals are usually not giving you any announcements for track speed limits but for limits related to signaling conditions only...
Deceleration supervision is indeed a braking distance supervision too. Imagine that LIRR longest train (12 cars) takes, let´s say 1000 yards to...
Remember that even if ATC updates to lower limit instantly you are not expected to be prepared in advance for that speed limit, mainly because you...
They look amazing! Cheers
Without a turntable or a "Y" shape track you can´t switch consist directions and this is not always practical anyway as it takes a lot of time...
Many of the old bugs in LIRR are not yet solved. Stations lights are in some cases not producing any light at all during night, the Alerter sound...
But this is not how risks are managed in railways. For instance a token system is an ancient solution which is still extremely safe for many...
It's the same risk that you have in a route like NTP as the speed boards are not visible during night for instance. Even at LIRR itself you have...
The point with this system, and the confussion with LIRR route in general, is that its onboard it´s not an ACSES, but an ASC system. ACSES is the...
Yeah, yeah, I was just editing the answer. The signal shall not give a proceed with a train ahead the block. That´s an error for sure :) Cheers
I don´t know the case of that scenario you are referring but signal does not appear correct. Anyway remember LIRR ATC just gives the max...
You wanted realism? This is one of the most hardcore routes to drive. ATC is just a MAS (max authorized speed supervision) and there are no speed...
I didn´t play on RT yet but did you use "PZB release" or "PZB ack" for the LZB end transition acknowledgement? Normally "PZB release" is what...
There are only 4 speed boards in the whole line. The rest you need to know them by heart or to use a track layout with them while driving. It...
Collectables are a good idea to explore routes as they are placed at some locations which are not always accesible during regular gamrplay. But I...
I´m not an expert on American railroads but Amtrak could be a possibility as well if the coaches will be added to game by rush hour DLC (not sure...
This happens in several routes. It´s an old issue as the rails have no vertical curvature. Normally you won´t notice it if multiple gradient...
After the confirmation of ACS-64 to be included into the rush hour DLC you can bet that the GP40-2 will come as a separate paid DLC as well, maybe...
Thanks a lot for sharing it. Cheers
You may want to take a look to the PZB section at the steam guide: https://steamcommunity.com/sharedfiles/filedetails/?id=1693369538 I included...
Hahaha. Thanks Cotax. I´m not a master at all. I just read the official documentation. Indeed I may be wrong in many of the assumptions I made or...
I'm happy to read that this also worked well on your system. If you guys get a better gaming experience using those settings this is what really...
It had to be the shadows... Found one working candidate which used alone (without the garbage collector, timers, and rest of tweaks) is able to...
Good to know that it also improved gameplay on your case. We are going in the good direction. I think the remaining stutters will be hard to fix...
So far yes. I think it´s not applicable as this game has no "match mode". At least I didn´t see a clear relationship so that´s why I removed it....
You are welcome robski. Yes, the original value should not be used as it lags 33ms each frame for a feature (dynamic resolution) which is not even...
Good news. I think we are on the good way. Thanks for taking the time to confirm results. Today I saw another timer that shouldn´t be there. It´s...
I hope so as well. I think there could be some light to improve game. The settings are not the gold key to solve it as they can be very system...
Thanks a lot davidh0501. I have something new to share which really shocked me :o This was the result of a non-planned stress test, just to take...
Hi, I found extra documentation and I think s.MaxLevelRequestsAtOnceWhileInMatch is not really applicable for this game. It´s used while player...
Now I have consistent results everytime I repeat the same test savegames I had. At least after having repetead the same one this afternoon like 10...
Yes it is. The involved variables are not dependant on the DX mode you use Cotax. Cheers
Thanks mate. Nice to see it worked fine as well on your system. It´s clear to me than the key for tile loading is the work allocated per frame,...
Juicy and interesting new findings... Some new variables to tune frame latency: s.AsyncLoadingTimeLimit (defaults to 5)...
I would be happy if they just remove that grey background it has by a transparent one. It covers half of the screen for nothing. In most cases it...
Nice. I would even suggest to disable completely the garbage collector. The scheduled cleaning still adds minor lag, even if set to high values,...
While testing g-sync I found something interesting that maybe helps you too. With g-sync smoothness is greatly improved but I still had some...
That's a train ahead of you. Simply reduce speed to leave some room between both trains and you won't see so many speed reductions. Cheers
Hi. The microsoft patch is just a general improvement for all systems (regular and g-sync ones) and all games too and it should be automatically...
We have a post explaining some of the source of problems (unreal's garbage collector and level loading). I also sent the link to the post to bug...
Sorry for late answer but I missed the posts... The windowed mode is something I have never seen myself and it should not happen. Neither my tool...
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