DX12 make your gpu work more becasue it takes part of the workload of the CPU to the GPU
i think you nailed the issue that i'm experiencing and others players too tried cajon pass and the extension of SEH and i have the exact same...
tried all the timetables and scenarios from cajon pass, and the new extension from SEHS and all have the same problem no matter the time or the...
did the same with the cajon pass route, did a 30m run the again same service same time did the same run for 30m and was no change the game still...
i made a thread talking about the same issue some routes From TSW2 runs pretty bad in TSW3 here the link to the thread if anyone wanna check and...
well tried DX12 and several ini tweaks from here and from TSC website and nothing NOTHING help with the bad framepace or "engine bottleneck" i'm...
even if you have a top of the line pc to bruteforce your 60fps and beyond you still have performance issues, something is wrong with the game...
yeah there is no effect, is something in the simugraph or with the route itself cuz no matter what i do cant get ride of that "bottleneck" that...
asked in the TSWC discord and yeah, the result on performance is variable well in my case a couple of routes are working worst that in TSW2 so...
hello as tittle say, i'm experiencing some performance issues on some routes which i shouldn't have for example in cajon pass the service that...
https://gpuopen.com/meet-fidelityfx-super-resolution-2-1/ This tech is easy to implement and have huge performance gain and could help much more...
wow i just found out this thread by sheer luck and tried this HRR IC 2453 and was really awesome this thread should be pinned
did you try with r.Shadow.DistanceScale ? still DTG said there were implementing deferred shadows dunno if they did o still in the pipeline, they...
spare resources?, asked the same thing to the Devs of hmmsim that is a small 3 man team and the are gonna implement it in the next update while...
i'm not new, looking at my date of joining the forum doesn't reflect how long i've around DTG and they games since Railworks/Kuju was "bought" by...
i'm done with tsw2 and anything related to DTG after reading this answer, why the F i thought there were a ray of light at the end of the tunel...
i want and official answer from DTG, even if they say no or not for the moment still i want to hear from the mouth of then
Up again, so many games have it, Assetto corsa competizione put AMD FSR and DLSS, i mention this becasue TSW2 and ACC both use the exact same...
thank you for this, were did you find this cvar? at least we can resize a bit the UI, only if i could eliminate the top left UI
is not that, i'm having cpu bottleneck and stuttering cuasing the mouse to act yanky and laggy it goes away after leaving the bussy area
have the same issue, massive stuttering, laggy mouse camera movement and frequently sound cut-out ( the sound issue is know since a while, happens...
having bad performance the issue lays on the amount of active service it bottleneck the engine and the CPU, UE4 is not meant to have so many...
UP, any answer from DTG please?
yeah foliage even on high settings is kinda bad, you can compensate by reducing the amount with foliage.DensityScale=0.6 i picked 0.6 cuz will not...
Yes i know, still i prefer have some sort of control that i'm aware of it with that cmd still looking onto the foliageLOD didnt put in the ini...
Standard size for a non denuvo exe is from 10mb to 80mb aprox, any game that uses denuvo the exe size is 450mb to 700mb Another factor is that on...
all the commands that i'm using DO WORK and you can test it by using UUU and using the console to input the commands and you see the changes in...
doesnt suppouse that all the trees have baked shadows with this new shadow system? [IMG] My engine.ini r.BloomQuality=3 r.MaxAnisotropy=16...
also digital foundry did a deep analysis and the results were staggering even with the 2 updates from capcom some issues still persist with the...
the sound is broken since day one when they introduced the M7 and to this point i doubt they will fix it any time soon same for the class 20 the...
i think the stream didnt have the new shadow's, was pointed out in the discord while the stream was running
and that is still a current issue on Assetto competizione, i play every day since EA 0.1 we called it The running shadow
nah, i wait for the update for the steam version, thanks tho
what i dont like is that over discord protagonist already said that the epic store ver will come first with the engine update and rush hour and...
DTG if you want to please your niche playerbase please start to listen on regard about immersion because so far you are doing the total opposite of it
Do you plan on implementing the New AMD FSR? it could improve greatly the performance of TSW2 on ppl who is struggling to get decent framerate...
Any plan on adding or enabling Godrays/Sun Rays/lightshafts? The version of Unreal engine 4 on which is running TSW2 is well capable of use this...
check here...
if you are getting BSOD could and playing games could be some of your pc components is having issues, next time you have a BSOD try to see if it...
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