For me the source CRS was an issue before, so double check if it's right and if there are any alternatives
I initially thought landscape roads were the solution but I think I went wrong with that... But for normal splines here's the trick: drag the...
The name just has to match the name which you have set in the Level crossing which is linked to the track (it's a property inside the...
On the left hand side in the foliage details panel, scroll down and find the "Align to Normal" option. Untick that :)
No reason to be embarrassed :D Yaw, pitch and roll are kind of special niche terms for rotation around the z, y and x axis respectively. I also...
"Random Yaw" is what you are looking for, I believe.
Looks good, happy to help! Just set the offset once "correctly" (so that you are happy with it, depending on the loading gauge of your tracks) and...
Can you try to center it on the track and rotate it until it snaps, then move it to the side?
I think what you could try is to create the asset so that it has a y-offset of 3 meters or so, and then use the snap to network mode (activated by...
No you don't have to set the navmesh for the player to move around. The navmesh is only for NPCs. In fact, could you try to click the downward...
I may be completely wrong but I believe some of this is a world z offset applied in some material depending on the view distance, in other cases...
I believe a Save All + restart of the editor has tended to fix that for me so far, you could also check the Build > Build Grass Maps (or something...
I left it deliberately open, I'm not limiting it to any very specific skills at the moment since there is something to do for every imaginable...
First of all, thank you all very very much for the kind words, I really appreciate it. As you can imagine, I am quite happy and excited about...
Check this thread: https://forums.dovetailgames.com/threads/oberwesterwaldbahn-route-in-progress.76620/page-2#post-788892
The indicator is just another kind of Signal Head. You already made a signal head, this is another one. Then you have to put the signal head for...
Probably check if you actually did enter F1, F2 etc. on the correct routes and you are working on the correct signal. You can highlight each route...
Ah that's just the configuration of the view - but can you click on "Edit Property" under Network Signal Component and then see the Routes (in the...
I've managed to get it working with the TSW built-in system btw. If you need any help we can chat.
Oh wow that's great news! Makes me hopeful about being able to get other stuff from the marketplace to work that I've laid my eyes on :)
Always recommend to load a DTG map and inspect how they did it on their own route. Could you post a picture of your route table so we can see what...
I think you can't honestly, but would love to be shown otherwise.
Thanks. The issue magically solved itself like in your case. Meanwhile I used world settings to permanently apply the date/time I wanted, the...
Whenever I change the local date/time in TSW Editor using ts2.dbg.setlocaldatetime and then click on Play, the time jumps back to some default...
Give me a few days, I'll share it with you separately :)
Oh I don't know how you got that to happen. You can select the ones you don't need and remove them from the foliage tool. I can't tell if they're...
Looks nice already! You can get up-to-date indications from your signal component by using the Get Indications of Class (or something like that......
The search box in the foliage tool supports very detailed queries. I recommend you to make a list of common types of foliage that you need often,...
I think it's something with the conversion process in qgis/gdal. Did you follow the one from the masterclass or the earlier one from the forums?...
Hm, I kind of doubt that 30 kilometers would be a reasonable limitation even for DTG's own routes like Kassel-Würzburg :) For me it's also working...
I don't think I've seen that particular error message before, but something you could try as a last resort if you have made any changes to the...
Fingers crossed for the exam!
I think it's definitely possible to make the infrastructure and trains behave randomly in that way so that could be a good idea. Essentially for...
No worries mate, you're welcome! :)
It has something to do with the blending, I will recommend this tutorial which should answer all your questions: [MEDIA]
Oh okay, thanks a lot!
At least according to one source, the 218 should be compatible with all Karlsruhe-type cab cars (since the loco and the cab car both support KWS)....
I think that the latter should be fine, at least it's how my materials are working so far. I've never used Material Attributes so i can't help you...
I have not yet even decided how/when I would like to release it. For the moment be prepared for more development updates. :) Thanks a lot! Yes,...
In your landscape material, make sure the "Blend Mode" property is set to "Masked", and then connect the Landscape Visibility Mask to the Opacity...
Really cool video! What a pain that the city is in a valley and you can see every corner of it from the route :D But well done with all the houses...
Yes, you can use the Route Length attribute which is part of the route table, similar to this: [ATTACH] The unit of this value is centimeters and...
New video, new topic: Request stops! [MEDIA] Please let me know what you think about the way I implemented them in the video. In the timetable,...
For me it's so far working. Are there any particular files I could try to dig up from my installation and send to you? Otherwise you could try to...
It's definitely a bug with the editor. I think I even understood why it's there. The only flow control node which you can use in TSW Editor is the...
Really sweet screenshots and thanks for coming forward and being open about it, I know it's a chore at times. I'd recommend to edit the thread...
No, I used the ones from Vorarlberg, try that :) And use them in landscape spline mode like the tutorial. I may be totally wrong about this but I...
Works like a charm, thanks :) [ATTACH] RobertSchulz I think if you use plain old static meshes, the water material doesn't properly blend with the...
That's a good one, Husum is probably the least obvious choice in that region with all the islands and beaches :D
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