Moving crossing gates should be in SPG like in TSW 2020 and in the preserved collection and activate not minutes before a train comes
When I run a scenario with the SD40 on Clinchfield the horn works at first and then stops working
I see from TSW 2020 to TSW 2 is the headlight glow for the locomotives doesn't look so bright like they did in TSW 2020 when you're looking...
I would like to see Donner Pass from Truckee to Colfax. I’m ok with either Union Pacific or Southern Pacific. Driving up hill in snowy conditions...
These look like they just got added to there. I hope animated gates return to Sand Patch Grade
I'm just getting an update downloaded, I wonder what we got with this update
I really hope we can get more features in the scenario planner like to unload/load cars rather than just doing a drive from point a to point b. I...
Why are there limited starting and ending locations in the planner but not in the scenarios that came with it? I think it’s dumb there aren’t more...
I notice sometimes the horn doesn’t work
I do remember Matt explained in the first stream of Clinchfield about the headlights. They would be too bright during the day and would washout...
I have a question regarding whistle posts, are they on this route? It’s hard to know where crossings are without them.
I notice when running on the Clinchfield Railroad the signals show the wrong indication when going on sidings where the it's always the top signal...
I would like to know how you made the changes to the starting and stopping locations. I can't figure out how to do that in Unreal Engine
I do have my settings on the highest settings and would run well before
I could take away stuff from the ini file but it didn’t affect performance before
I noticed since yesterday’s update there has been a decrease in FPS where I would get 60-75 FPS but it’s 30-35 FPS. Has there been a decrease in...
I see there can be ways to have custom paths in the scenario planner like I saw for SEHS. I always have wanted one for the Peninsula Corridor to...
I think the headlight range doesn't shine very far, I know it doesn't matter since you can't stop in short distances. American trains have bright...
There’s an invisible wall preventing me from getting to the train on the Bay Area Breakdown scenario.
Why hasn’t there been any work on the invisible wall bug on Bay Area Breakdown?
Hello I notice the headlight don't light up the ground far ahead like for the Sand Patch Grade locomotives, and is it possible to have them light...
When will the fix happen on Peninsula Corridor Bay Area Breakdown where you hit an invisible wall?
We need more spawn locations for Peninsula Corridor for Scenario Planner like they do for service mode
How about not having length restrictions for it since in service mode you can run them easily? The formations for some of the packs are too long...
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