Interesting. According to this, there will be a lot of German DLC coming, including a fairly large set of freight wagons and a BR294 (you know,...
I'm referring to the stretch of the longest straight track in the world, which is 297 miles before you hit a slight curve.
That, and I don't think anyone wants to run on that one 297-mile stretch of straight track. It's like Desert Bus, but without the involvement.
I would be all over this. Another narrow-gauge steam route that would be great too is the Darjeeling Hill Railway in India.
Oh, and make sure to look at the program Materialize (http://boundingboxsoftware.com/materialize/), to help create PBR materials in UE4. Or, you...
I use Inventor 2018 for my job (mechanical engineer), and now Fusion 360 (free for hobbyists) at home, and import files to 3dsMax/Blender, then go...
Yeah... The Train Simulator 20xx trains all handle like EMU's, even the mile-long freights. I've always advocated Run8 for realistic North...
I believe what he meant is that the AI in TSW (and most AI in general) requires very precise instructions to get a specific outcome. If I want...
I'm really eager to get my hands on the editor, so I can make a small shortline that I used to work at. There were 5 industries on about 5 miles...
Personally, I'd love to have something like what Run8 does, which is that they have a default boxcar texture with trucks and couplers that...
Personally, I prefer switching assignments. I'm not a fan of the default ones, as they're very hand-holding, and I'm unable to perform time-saving...
Or they already have: https://www.ideals.illinois.edu/bitstream/handle/2142/52409/fireboxdesignits00clar.pdf?sequence=2 It's amazing, the amount...
Personally, I think most of the reason is because there are so many equations and unknowns for a steam locomotive. I truly believe UE4 can handle...
That's why I mentioned running trains on Yard Limits or Train Orders. If you had a small shortline (like RWA in TS 1), you could run the entire...
That's what I hate about the walk-around mode in TSW. It's fun to get locos, build a train, and get ready to depart a yard, only to find that the...
Hehehe, something like that. I've been working on a route idea I'd posted in another section:...
So after watching this, I think I'm getting a small grasp of the workflow for creating a route in TSW: creating a route doesn't seem to be a mere...
Something that occurred to me with a person's question ("Can you show how to give instructions to player?"): the UE4 engine should be robust...
I'm unsure as to how robust the Scenario editor is, until I've played with it. What I've been finding with UE4, though, is that if there's a...
Matt has stated that free-roaming is not possible, as the AI signal/route dispatcher is tied very firmly to the service. I'd imagine that if you...
Gotcha. Well, the good news is, there's thousands of UE4 developers out there, so there might be something regarding spawning of objects. For...
One question I'd like to ask DTG (if you're listening), is what are the units of measure in the TSW editor? I've seen several numbers (minimum...
I've been getting used to UE4 (not the TSW editor), and it's been pretty easy getting newly created models into UE4. Getting them materialized and...
I've been enjoying the stream that Matt's been doing, especially with the editor. Scenario creation looks incredibly simplified, which is a huge...
I used to use an SD40-2 (same one as shown in my profile pic), and we would regularly use it to haul 44 loaded hoppers at 10 mph. There was still...
I believe you can import into UE4 just like with any other asset. It appears the TSW editor is a sort of overlay to the standard level editor,...
Really looking forward to this.
The learning curve for Run8 is a vertical cliff; I used to be a conductor in the rail industry, and still had some issues. They model everything....
Part of why I love Run8 so much is because you don't just run a train, you run a railroad. You build trains, set the power on them, do the brake...
FWIW, the new Densha De Go! from Japan is now on the Unreal engine. There's a bunch of routes that they have on there, but it seems like it's an...
Looks neat, but neither the trains nor location hold any interest to me. I might buy the next USA DLC, if it isn't in New York.
After playing with UE4 and finding a built-in First Person Shooter function (and shooting beach balls around), it's entirely possible to have a...
As someone who has been previously annoyed with DTG for being silent about the editor or anything really "new" for TSW, this is a refreshingly...
In the real world, you'll typically test over a route dozens of times, learning each and every curve, as well as every station and grade crossing....
It's a good route for everything. Current motive power commonly seen in the area: GE: AC4400CW, Dash 9, ES44DC, ES44AC, ET44AC, P42DC, C40-8W,...
I would like to propose a route idea for Train Sim World: The AT&SF's Magdalena Branch in central New Mexico. What The Magdalena Branch was...
The ones I'd want: *St. Louis area, maybe a composite of multiple railroads. If you were to follow the Terminal Railroad Association, you could...
Personally, I'd take a route editor or steam locomotive, but that's just me.
While I'd prefer something like Santa Fe/Lamy to Albuquerque, this is still a great route. Also glad to see the often under-modelled era of the...
In this case, I mean that PC users are probably 80% of the userbase. And the reason I think that is because train sims (outside of the mainstream...
nextgenlemon, I'd say they're in similar markets. Both FSX and TSW cater to a small number of people, and there are competitors on each. TSW is...
Not necessarily; the latest update is another cash-grab DLC pack that brings nothing new that we haven't seen before.
With them having no published or dedicated timeline for any updates, tweaks, or essentials, it's not too far off that they're just telling us...
Michael Newbury, I agree. But I really doubt that they will. They've been doing this huge drum-roll, bad-release cycle for years now. So much for...
Agree with keksman, it really helps when you keep us in the loop. Really looking forward to the physics changes.
All $8,000 for it, including DLC's.
Had the same issue. Turns out I took the wrong train out of Rochelle and went northeast.
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