The formation editor brings a lot of interesting possibilities to TSW. Nice job DTG. Now I need to get busy giving this formation some hometown...
I noticed that during all of the most recent Steam sales, the LIRR route and LIRR additional content does not get discounted.
I'm hoping material functions will be available with the update. Without them, material blueprints get jumbled up very quickly.
For $6, Peninsula Corridor is basically a giveaway. I bought it during this sale and have really enjoyed it. It's a US route that includes...
Absolutely. That clarification is important. By generic, I'm not referring to a fictional route, but a prototypical route without specific company...
Would you buy a route with a generic livery? How important is a company logo to your experience with TSW? Earlier in this topic when I discussed...
Great! Be sure to set the UTM to 19 for your map location. That will ensure the proper alignment of all of your various data sources and Google...
I noticed that the UTM zone you're using in the LIDAR settings is incorrect for the longitude and latitude coordinates you posted. I believe you...
Apparently something in settings was causing this. I deleted the editor settings ini file to rebuild it back to default and the widget is back to...
What did I do to my editor? The transform widget is totally black. It happens with any map, my map or DTG maps. Is this a setting or did I break...
Well said. I like the HUD improvements very much, but the red icon is very distracting and unnecessary IMHO. The option of turning that off would...
I was experimenting with SPG in the editor a while back and dropped in TOD4 to see how the lighting and sky dome changes looked. It was a very...
Yes it has. I even find my self Googling information about various places on TSW routes to learn more about them in general. I live in the US and...
I remember when I was doing the UE4 general tutorials it was stressed that it was essential to use the UE Migrate function to move assets from one...
Hello DTG Matt, Thanks so much for the detailed engagement with this thread. Understanding the behind the scenes business side of route production...
Something I've wanted to know for awhile now and just never got around to asking. Test runs will be much quicker now without having to go to the...
There are several US routes that have a reasonable balance of freight and passenger activity and I would imagine those routes would be the best...
You need to generate tiles specific to TSW4. There are track tiles, scenery tiles, etc. As Tomas9970 recommended, follow along with Lukas as he...
Check to see if that long stretch of track extends in to an area where you have not generated tiles.
Thanks for sharing. This DIY material exercise can get tedious. It would be nice if material functions worked so we could tidy these BPs up. Mine...
That's correct. For example, using Cajon Pass assets, the road BP in this screenshot is the file: BPC_Road_US_2L_04. The traffic on that road is...
Any tips to get road splines working? I haven't noticed any post about them. Using the existing route BP does not generate any traffic for me....
Amazing work!
Good to know. I couldn't understand why my materials from the standard UE editor projects would not migrate to the TSW version without breaking them.
I made a new instance(blueprint) of the 3 lamp signal head class. Then I just modified the meshes in the blueprint viewport to a configuration...
The route I'm making has a three head signal that often displays a "slow clear" aspect when I drive past the real world route. The top signal head...
I used the tool to do two crossovers on the route I'm currently working on and it seems to work well. I did notice that if I stretched the length...
Select: Route Building Mode > Guides tab > untick Show Route Guides
Can anyone explain the setup and use of the Magic Paint Tool located in the Snap Landscape to Loft tab. Thanks.
The Regenerate Landscape Collision Components worked! Thanks so much for the suggestion.
When PIE anyone else notice that if you are walking on Lidar terrain and encounter a steep slope, the player will walk below the terrain? Maybe...
I'm thinking that's a no, but thought I would ask if I'm missing a way of doing this? I'm also guessing that once an editor creation can be...
That's excellent! It looks like you have a pretty nice grasp on many aspects of route building encapsulated in this project.
If you want to auto-populate the route with the landscape, scenery and track tiles as Lucas demonstrated, then yes. Doing it manually is an option...
A lot of good replies with some great tutorials here. Thanks to everyone for your input.
It's definitely a steep learning curve. For sure! Thanks
Perfect! Thanks so much for the tutorial. This is exactly what I needed. I setup a quick test and now I can tweak the appearance all I want. I'm...
Terrain texturing has me stumped! Creating a material instance crashes the editor. If you've had any success applying material to the terrain...
Making custom 3d assets is usually done in Blender or 3dsMax.
Anyone having any luck working with material or texture assets? The DLC Material Instance files appear to be a no go. I suppose they're a...
From the Announcements forum. RailfanTV Schedule: Thursday, 12th October: PC Editor Masterclass #1 - Track and Signals (Lukas) Join Lukas as he...
A suggestion that has helped with reloading my saved work. In the General Preferences > Loading and Saving > Startup > Load Level at Startup...
Make sure the level your track is on is not locked. One of mine got locked somehow and once I saw that and unlocked it, I could edit the track.
I just realized I meant Levels, not layers. Too many hours in Photoshop I suppose. :| Anyone?
I believe you would need access to the source blueprint(it's a cooked asset).
If you're using Lidar data, the Snap Landscape to Loft Tool works flawlessly. It appears there is a way to apply a ground material such as a...
Can anyone explain what the purpose is for the various layers in a TSW route. Does mode selection automatically take care of layer selection or is...
Nice progress on signaling.
Confirming That this works. Thanks!
Hi JD, Just chiming in here to note that the SP GP38 is not working. I've tried it in AV and CJ with no luck. Stays at idle regardless of...
Separate names with a comma.