I think the better question to ask is how many layers can you have in a single tile. Internally, the landscape material uses something called...
Right-Click the skeletal mesh and then select "Asset Action > Export". Export it in FBX and then import that into Blender. Though you should only...
you have to uncheck "Use Instanced Static Meshes" in order to make the thing bend properly. As for the group, I belive there was a way to turn...
I think that barber wire is actually really easy as it took me about 25 minutes to make one. It's just a circle mesh that's offset and tiled into...
Somehow I doubt these maps have proper data for creating eased curves (size of the transition curves and stuff) however yards don't have that so...
From what I can find, all 380s are swapped out in Linz and Vienna so they don't have any real services in Austria or Germany (despite being...
Little update on what is admittedly a pretty small amount of progress. Basically I have finished the testing section with nearby scenery to a...
That's lucky. I on the other hand found the "Fill" button in the Track Section Tool to be absolutely evil. Basically after changing track and...
Thanks and yeah, I indeed love doing the art on that thing. That's something I can certainly get behind. Just houses and tall trees as smaller...
I love the progress and also envy the confidence with which you are adding new things. May I suggest something that might save time? Pick a...
Pretty cool however I do want to add two things. 1.) The M texture is actually a packed MRAO texture, which means that is contains three...
I think there's a difference between textures and material setups. The textures themselves are just pixels so one isn't going to be more expensive...
I think that the answer is in the "EnvironmentSettings" Material Parameter Collection. we can't use it or even open it just yet but from what I...
Damn It's been a while since I made an update. Anyway, I have been working one some of the scenery in the northern section above Maria Saal. It's...
Is this supposed to be the same color as the stripe? If so go to "View Mode > Buffer Visualisation > Overview" and post a screenshot of that. Or...
So you are purposefully making the trees wrong and then wondering why it looks bland? That doesn't seem wrong at all :) To be fair, I don't know...
Your trees are all birches and all have the exact same scale, which doesn't really exist in the real world and that's why it looks weird. I would...
To me, there is quite a bit more than 3 questions so I'll just try to answer what I see. You can easily change texture references in the...
Hello. I've seen quite a few people ploting their track gradients using the Lidar landscape and the "Snap to World" feature however I feel like...
Hello. Thanks for the reply and yeah, I agree that this is my castle and that I can do whatever I want in this thread. On a second though, I think...
LODs are based on screen size rather than distance and the last one never disappears so you technically can have an object show from that far....
As far as I can tell, the glitch is caused by the TSW's "vertical tile shifting" feature that is supposed to compensate for UE4's landscape...
Fun fact about the API keys. Matt said that even DTG themselves does not reach the API enough to get billed. And that's with several devs working...
For gradient data, I would just trace the route in QGIS and get elevation from the LIDAR data that you have. Then mark places where the grade...
For the last update of this year, I started working on a landscape material. The editor doesn't support material functions, which is a shame...
For now, I think the editor is not too bad if you don't need to package stuff. As for an update, it was planned for 4-6 months in the November...
So there's just a speed check that gives you a 1000 Hz magnet if you fail and nothing under that pre-signal? My god I'm rusty.
So, is this just an issue with the HUD helper not showing up. If I got this right, passing a dedicated pre-signal with a yellow light in PZB mode...
Matt created scenarios involving coupling in an editor preview all those years ago. Maybe you should take a look. [MEDIA]
So you have the nodata value in your .asc files and it's still doing weird things?
I think they could use laser scanning or photogrammetry to get accurate dimensions and than model the final mesh on top of that. Otherwise, a...
You likely won't need to remove the whole landscape tiles. Just re-apply LIDAR with proper data. As for getting proper data, you need to add...
If I remember correctly, the huge spikes are caused by the LIDAR data not having a nodata value. The editor just can't deal with it at the moment....
There is a "Snap to World" checkbox in the track-laying tool. Though I wouldn't recommend using this to make elevation data for the main track....
Yeah. It's an electro-mechanical interlocking. Not something I would be particularly familiar with as we have a relay-based interlocking and an...
I'm basing my arguments on Czech signaling as that's what I'm familiar with in the real world. This system doesn't have any train protection for...
So it's the usual stuff right? The dispatchers of neighboring stations can agree on the direction of travel using the interlocking. Then whoever...
Ups. Do you see that "Remove From Favorites" option? It will say "Add to Favorites" if the currently open level isn't already in there so just...
The editor at the moment is known for not detecting files properly. Like the file still exists but it doesn't show up in the content browser....
I can see that there's a lot of "Operation not Allowed in Define Mode" errors. So maybe try again to see if you haven't accidentally clicked...
Isn't that a combined signal that's supposed to be valid for both of them? So that trains are supposed to stop in front of it but then they can...
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