Scenery blueprint? How many objects/polygons etc? Difficult to help without more details.
Which one of them (the new 64-bit?) Any error message? And what kind of blueprint are you trying to export?
This link works, without www. But I don't find much information on the site. https://rivet-games.com/ I'm also interested to know how this...
From where do you set the path to a PreLoad folder? Not sure I understand :)
Make sure you have a folder structure like this: Asset\theorganist\Addons\PreLoad (and not Assets\theorganist\PreLoad)...
TSC uses the arrow keys, not WASD. I've had that bug in the editor that it doesn't respond to any key input. Normally a restart have fixed it.
First make sure you haven't selected the "Player Train Only" in the Quick Drive menu. Where exactly is the PreLoad folder located?
In the headlight blueprint there is a field for "Flare fade end distance", which I guess TSC treats as a render end distance in 77.6b. So, after...
Got this email from the developer
My guess is that he is talking about updates for the Rail Subscription Plan, and not an update for TSC core. Hopefully I'm wrong.
Take a look at Lossless Scaling for Steam: Lossless. An Enhancement App That Is Not Snake Oil. My Mind Is Slightly Blown.
Shaders are located in ..\RailWorks\dev\Shaders Check if the file is there, if not verify installation on Steam.
Is the project still active? Haven't seen any updates since before summer last year.
Never heard about this bug before. It is very strange. First that comes to my mind is to check the name of the route folder with NameMyRoute.exe...
I use multiple track rules for my route, and it is the only way to get correct entry- and exit curves (length) to match real world track data (and...
Screenshots from Blender/TS helps alot to understand the problem better.
Check normals, and remove double vertices if there are any (merge by distance, M-key in edit mode) The best way to check normals is to use the...
In free roam scenario, can you control the junctions with G / Shift+G?
Someone mentioned problems with junctions in the latest TSC version (or latest beta?) if you made a clone of the route. Does the track appear to...
The height values can be found in the scenery files in the route folder. Might work to add +5m to every entry with a script? Not sure how the...
If I don't remember wrong you can press the left mouse key and draw a circle around the items while pressing S on the keyboard, this should only...
Terrain Importing Utility. First Success. Ts Dem Importer Release
Try to save the blend file in the same folder as you want the IGS (within Source folder) then re-export the IGS. Also check the IGS options in...
You can use Blueprint Editor to export DDS to TgPcDx. I suggest using the same folder structure inside Source as the texture folder in Assets. I...
If you want to have specular and normal map you can use the TrainBumpSpecEnvMask (combined reflection/specular in diffuse alpha channel), or...
The only thing that gets exportet from Blender are -objects (mesh) -textures and texture properties in the IGS options (material tab) -animation...
Kuju did test multiplayer in Rail Simulator (or was it Railworks?) I remember an article about it with some screenshots. But I don't think it ever...
I remember having this issue in TSW4 editor. Its been a while so I don't remember how to fix it. But have you tried to generate terrain collision...
Where is your blend file saved? I usually save the blend file in the same directory that I want the IGS (source folder) There are also some...
Merge "nodes" (meshes/objects) in Blender. Limit is ~255, and they can have a maximum of ~30k vertices.
This is the asset block that was introduced in ~2012. It overrides the LOD of the assets used, so the best thing is to not create large blocks so...
Only one thing to complain about so far, and that is the window tint. Makes everything look washed out from the cab (low contrast/saturation)
Thats not the correct texture you have opened. Its for the interior you see when you use the exterior camera.
What train? You might have opened the texture used for the cab while using exterior camera. Cab textures aren't more complicated than normal...
You will find "Primary named texture set" in the engine/wagon blueprint. Replacing the digits.bin with one from another vehicle will most likely...
In the blueprint, look for "Primary named texture set". This refers to a texture set blueprint, where each number/letter is assigned a texture....
From the LSFG guide LSFG Guide & Tips
You can use the turntable if you release the brakes first. On some of my trains I need to be above 1.5bar to stop the creep, others at just 0.7bar.
Most locos has a pressure guard that cuts the power if the brakes are applied. TS has an option for this in the simulation xml, or you can script...
Might not fix that issue, but it is worth trying. I guess you can ask for a refund if it doesn't work for you.
Just something I found on a Steam post, might be helpful for someone. Frame rate hasn't been an issue for me after upgrading my PC, but I have...
Trains are still creeping when standing still. From what I understand the fix is to prevent loose consists to move after decoupling.
Thanks for another great update to TSC. After the last beta went public, I've managed to export most stuff with Blueprint Editor 64-bit. But if...
Check all pivots and collisions, use this guide https://christrains.com/en/ts_faq_pivotcouplings_new.html Then you need to check that bogies and...
If i'm not wrong it was the MK1 update :)
"Only" 2315 hours. But I rarely drive trains, I play TS to test my addons/mods and then go back to Blender, Substance 3D Painter or Blueprint...
Do you have the most recent version of it? https://trainsimulator.no/addons/index.php?entry/7-ofotbanen-narvik-kiruna/
Just tested it and it works, but as pasictarik10 says the numbers has a missing texture. I will update it and upload it again, together with the...
I have it (I made it :)), but if I'm not wrong ChirsTrains did update the model and textures so the uv's doesn't match. I could give it a try and...
It should be located here Assets\N3DT, and a new version in Assets\3DTog
Separate names with a comma.