Finally finished with the terrain (long story), I started checking the structure of the switches. A lot of single pieces to be built, like in a...
That was the issue. I have imported the original lidar data, instead of the HGT, and now the terrain coincide with google maps. The "fan part" is...
Me too but I don't have time to finish what I was doing.:(
I have noted something that could be a bug or at least an issue (If somebody could replicate it). Terrain generated from HGT, then covered with...
Run TSW4, close it and everything will be fine.
I have done a copy of my test route onto my laptop and it does not show under plug-in. Is it possibile to transfer TSW4 plug-in?
Now I can say that the procedure with QGIS is perfect. Thank you OP. I tried in dozens of ways but nothing changed, until..... I found out my...
Something like this? It is one of my old RS/RW terrain texture (still in Wang format). [IMG]
Please, somebody with working google overlay and terrain, taken from HGT file, can write here if the two line up correctly? In my case I have a...
Just noticed that in the editor, under "Lidar Settings", "use pseudo Mercator" is an option, which is switched off in my case. So why it is...
Been there, done that, got my mesh to show in the editor... finally :D. The UV of the texture used for the rail needs to be alligned with absolute...
No. The issue is stil present even in a plugin directory
I had to export a rail (the actual 3D from the editor into Blender) to see its properties and to make a working track. Don't worry DTG, I have no...
The issue was confirmed by DTG Matt. https://forums.dovetailgames.com/threads/tsw-4-editor-important-dev-questions.72591/page-9#post-725756 After...
A basic cube with the same size of a piece of rail. Only the upper face is visible. Tried backface culling, normals in and out, pivot in...
Nope. I spent too much time trying to teach my Lidar data to behave. If it is something like the "plugin directory" will be better to wait.
Thank you. I'm rebuilding the tiles inside the new plugin directory and the terrain generation is more stable. No flying chunk of terrain and no...
Looking at other plugins, something like this (for the moment) should be ok for a route. Right? In Map I have the route main file, tiles and, for...
The value "Band1#_FillValue=9.96921e+36" was the default to define the empty parts. But in the end the result is the same.
If I check the properties, after the merge, there it is the strange number. Band1#long_name=GDAL Band Number 1 Band1#_FillValue=9.96921e+36...
Thank you. That was one of the issues and, based on OSM map, the coordinates are now correct. After the entire procedure, when I save the asc...
I followed both the tutorial and the video, but there is something strange with my source data. The coordinates are not translated correctly so...
On the left pannel, in tile placement, under tool settings can be set the number of "Tiles around Current". I cannot go over 3 * 3 because of...
I played Elden Ring near 3 times (killing allmost everything) and I'm waiting for the DLC. I loved it. The architecture, the ambient, the...
I tried to assemble the same "narrow gauge" track which is part of the default assets. It does not work. The ballast is visible but not the...
My piece of rail (above) compared to one taken from a default route (below). [ATTACH] Same length, same "shape" (slightly different width and...
DTG Matt. About the missing "level" file which is, as you said, an issue to be fixed, the same can be seen for custom BP. I have created a BP for...
Thank you. I'll do that :). So many options in UE4.
Go figure that It was so simple.
For the moment I'm stuck with a footpath :D I'am missing something very simple or something very obscure... [ATTACH]
Thank you, I'll look into it. From the preview I think to know which is the main difference. Update: yes it is a question of rotation for both...
I'll try this evening. I don't have the dataset with me.
1) Yes I agree. Now I'm doing 3*3 which is "near" error free (for the moment only 3 tiles were wrong). Now I know what to delete from HD so I...
Update: if a tile has the wrong x,y,z can be cancelled from the editor but it will remain on the HD. That it will prevent to be rebuilt.
These could be two bugs since I can reproduce them over and over. 1) The terrain generated from HGT has wrong coordinates if it is generated...
In my case it is already on D:/ since I have Steam and Epic installed there.
Thank you. For the moment I'll use the old way... save the file somewhere else before exiting the editor :)
The editor it a little unstable.. Ok I can understand that.. but why it decided to delete my "level" file? I saved, closed the editor, opened it...
Have you created a route? If yes, check the coordinates. I had to redo that part 3 times to define the correct location. Just a small variation...
The track rule scheme, as far as I looked at it, is fantastic :). So many options. I have created the custom BP for the track and imported two...
This is the part that I cannot figure out with QGis.
How to set the time of the day. My route has entered the "night mode" and i can only see starts and moon :D
The convertion does not work. I have placed 2/3 of the terrain of my route but when I tried with the asc it simply deleted the HGT terrain.:o
Is this the "issue", we talked about 1 month ago, about UE4 not able to draw between -256 and 256m? [IMG]
Have you started TSW4 at least one time? Is a requirement in the FAQ.
Never mind. I have started everything from scratch, with new coordinates and now the terrain is ok.
Hi. I was able to create a route and import, for the moment, the HGT files. For some unknown reasons, the chunk of terrain, where the "default...
In theory is the classic WGS 84. "WGS 84 / Pseudo-Mercator -- Spherical Mercator, Google Maps, OpenStreetMap, Bing, ArcGIS, ESRI"...
(The funny part, for me, is that .asc is a format that I use at work and has nothing to do with maps :D). I tried to convert one my geotiff in...
Why not a steam engine with an electric boiler :D. Maybe something a little more massive than an SBB E 3/3...
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