These routes are most likely summer only with no support for ground wetness. Do they look nice in that setting? Absolutely and I did a bit of...
I learned from the full route-building livestream posted by DTG. [MEDIA] Or did you mean something else?
That's prettymuch exactly where I'm right now. Not that the lack of cooking would bother me too much but it's the core UE4 features being broken...
From experience, OpenRailwayMap can be inaccurate. Best way (even though it's somewhat tedious) is to find a cabview video and read the speed...
If you have a lower-resolution heightmap other than SRTM, you need to upscale it to 1 meter resolution in order to import properly. If you are...
For that, you will have to search the internet and get data for your area of interest. That's still relatively little effort compared to some...
You mean the PC editor? There was a whole livestream about how to use basic route-building features: [MEDIA] Also there's a separate forum for...
You mean ones made with the editor? That will probably happen once there is an official platform for sharing content.
Just for funsies since the tiling was brought up more than once, I decided to make a little comparison with a texture that is easy to tile as well...
Nope. It's literally just a blueprint spline from Vorarlberg and grass removal. I saw it done on the Vorarblerg route and decided to go with it...
Here's my attempt at creating scenery. It's not representative of the real section but I did it just to explore some options. [ATTACH] [ATTACH]...
The truth is, you shouldn't need high-beams even in locos that have them. Just react to pre-signals when you pass them and get a good feel for how...
That's probably because the landscape only has a 2 meter grid so it simply can't be that precise. You could try sculpting the ditch with the "Snap...
Is there a reason you actually need a Steam Deck instead of a regular computer? I mean you will undoubtedly be over-paying for your specs that way...
I would say it has to do with the internal bug-tracking system that every software company uses. Basically when you submit a ticket, someone...
For now, it seems like the Unreal Marketplace license cares about whether or not you give the word and doesn't care about actual physical...
You will have to adjust the materials in order to get the TSW rain and snow effects but otherwise I don't see a problem from the technical...
You should look into this for making grass cover. https://docs.unrealengine.com/4.27/en-US/BuildingWorlds/OpenWorldTools/Grass/QuickStart/ As for...
To me, the readability of the speedometer (and small numbers in general) is largely dependent on the resolution scaling. For example in the ICE 3,...
So, I just jumped into a night service on the Voralberg route and didn't have any trouble reading the signs from a few meters even in a snow storm...
Honestly, I would prefer fixes of editor bugs that are getting in the way of creating the content (like core UE4 features being broken in the TSW...
I think the best solution would be learning to drive at night. It's actually not that difficult.
Regular Steam F12 screenshots should be in Steam\userdata\[user ID]\760\remote\2362300\screenshots I have no idea where to find the rest though.
I'm just gonna throw these two in here. 1.) Ability to automatically hide the Google Maps overlay when in Game View (pressing G key). This...
Yes you can. Just find the meshes under Scenery and drag them in. As for modularity, that's up to the original author. Quick tip. When you are in...
Zusi 3 has an amazing feature where you can just press F4 and the game will fast-forward until few seconds before an event (departure time, signal...
Getting stuck at 45% is pretty normal for the regular UE4 as that's where it's compiling shaders (I think) however it should happen with high CPU...
Just thought I would start a thread where we can share tips that are not directly related to the TSW editor but can be helpful for making art in...
I think that this will come once an official mod distribution system is made. Still leaves one consideration though and that is testing. If a mod...
I believe the material for each tile only compiles with layers that are used on it in order to reduce shader complexity. This means that every...
Just a really quick post. I just tried making a Distance Field Blend setup (which is one of my favourite UE4 features) to merge assets with the...
The best answer is probably "with great power comes great responsibility". You can get miles more advanced texture blending setups (things that...
We can use any textures from official TSW routes but we can't use the already made landscape materials (and have to make our own instead).
Yeah. Landscape materials can get really crazy really quickly as you can have slope-based materials blended together using hand-painted landscape...
I would also use the Texture Variation node. It's very easy to use and helps get rid of the repeating pattern. [ATTACH]
Ok I think I'm finally starting to get the hang of it. One thing that is however making me a bit upset is the diverging signaling where you are...
Yeah, in the real world, the dispatcher can set paths minutes in advance and the train basically has a green light for departure before it even...
You mean one of these computers with an ITX board and nothing else? You could probably get something decent out of it with an APU but I would...
Yeah, you should build a PC into a regular small case instead. Besides, 760 euros can probably get you much better specs than that.
Did you install all of the routes you had in TSW3? Medals from uninstalled routes not showing up seems like a possible explanation.
Can't you just leave the audio file slot blank? Or will it throw an error into the log. edit: Ok I get it. The asset in question is created by...
Thanks. I'll have a look at it.
Hello. So I decided I want to try my hand at driving the Antelope Valley Line but it seems that in the official manual and tutorials, there isn't...
At least in my country (Czech Republic), the railway is extremely understaffed on every position that either works outside or has 24/7 operation....
It's in the mesh properties when you drop it into the world and yes, I was talking about the road markings showing up on the bus. You can of...
To get rid of the decals hitting the wrong things, you can uncheck "recieves decals" in the mesh component. As simple as that.
A few years ago, there was this thread about a service in the Rhein-Ruhr Osten journey mode being impossible, turned out it just requires having a...
It's right next to the route selection. You can then select if you want something shorter or longer than 30 minutes. [ATTACH]
So, I was looking at the official routes through the PC editor and found that all of the origins are far away from the actual route (unlike with...
I'll add to this and want to ask for uncooked base game content. Basically everything in the content folder. For scenario creation, there is this...
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