Also I've found that some of the UI when playing windowed doesn't stretch to fit the window size and some of it ends up with gaps on sides cause...
[ATTACH] So I don't know if it's me but the writing on the panel look blury in some areas, I have a pretty decent PC so the game should be able to...
THe class 350 when AI drive it, it seems the saloon lights arn't on so it's pitch black when in tunnels
The ground being black is normal for ue, you have add the blend weights for the different materials for that to sort it self out. Landscape...
Do you have the dlc as if so then you should be able to look at the rvd, if you don't have the dlc then it won't work for you as you don't have...
It's fine, I found that running the code on the RVA seems to be the trick. Not sure what they do with Preston to blackpool though cause they don't...
DTG Matt you wouldn't be able to found out this information at all ? I essentially need something that'll run on the game thread.
So I am trying to do it where I have a announcement thing for my scenario. I'm trying to use play function on an audio component thats living...
Hmm, I am pretty sure I did that for them all. What I'm doing however is gradually adding to my new timetable so many at a time to see at what...
DTG Matt so it seemed to work initially but it seems after two PIE sessions the Stack overflow is coming back to haunt me. I've gone through...
I shall report back of it fixes it.
That is amazing matt I never knew substitution could cause this. When home ill comb through and all being well it solves the issue. Thank you for...
Hi all, Anychance I can get some help as I have created a timetable but it seems I'm randomly getting stack overflow error crash of the editor....
Literally not that different, one is free other requires payment to use.
So I don't know how it works to give you answer on how the tracks on outside of turntable are done
I would make a child BP of one that's in game and see how it's put together and replicate.
Hi all, I'm making a LU Battery Loco but I've come to an issue where I can't seem to get it working. Below is screenshot of the setup. [ATTACH]...
The diamond is what you can use to signal to another node to allow it to be completed, so train A can't finish x until train b has done y. The...
If its a BP normally dtg will have one somewhere in core that is used to derive from. Try have a look there it might help you.
You can create a flat landscape that's normally ue stuff.
Is this timetable your making if so then its down to you to find the problem. Have you left a train entry blank somewhere for instance, have you...
So your issue with adding track to a route is the dispatcher will only see the track that was in original and not what you've added due to it...
In TSC doing route extention was much easier cause of how it was built etc. In TSW there isn't a route dependency like x route is needed for y to...
Not really, there isn't a way for a route to be extended and the user to have the base route.
Hi all, I have got my brakes all setup in simugraph but I'm having issues where they release and apply quite slow on my wagon. Also, if I apply...
Also the brake systems rabbit hole was useful it was just I then had a further question on top of my initial one :).
So I was using the wrong thing, what you do from what I've been told is in simugraph the Brake Cylinder node have a Piston Pressure, you take this...
DTG Matt DTG Alex DTG JD hi all, I'm just wanting to ask how would I affect my brakes animation I've made with the brakes cylinder within my...
[ATTACH] [ATTACH] The images above show what my wagons brakes are doing with loco brake handle in the 44% applied position and the values being...
Hi all, Just wondering is someone can help. I've got my wagon working to where brakes will apply and release on it. The issue I'm noticing though...
Be careful stating on threads editor is broke again, might cause confusion. Always do your house keeping first to defo make sure it's not...
What if you made a test scenario on a route and see if in game does uncouple work fine when AI is splitting and then running two separate...
so your issue with editor for consoles is the editor for them would need to be built from ground up and would need a ton of work and that's even...
So you can use the dependency on the instructions to prevent AI or even player going past that instruction until this other linked instruction is...
fair enough, I can see why it wouldn't be caught that bug of array being empty prevents UI showing the scenario. Something else however I've just...
Thank you for the response as well Matt.
Arr, so the issue I was seeing was my scenario I made in public editor and cooked and packed with what muff made to allow us to cook and pack with...
DTG Matt DTG Alex Hi both, hope your both okay. I was wondering if there was a chance we the community could get a guide on what we need in...
Your issue will be nav mesh, there is issue with editor where as the files that's shouldn't be cooked are I believe the Nav mesh is not being...
It's on dtg route
Your prob better using unofficial editor tbf, reason is cause you want to unpack the plugin and put into files. Then copy the asset you want to...
Hi all, I am making my own version of the jeep however I'm not 100% how dtg are doing there version in terms of the stuff there doing on logic...
Anything that is part of a plugin made by dtg or a third party will be cooked and as such a lot of the not needed data etc is stripped. Some of...
So update on this it seems they may have been working after upping value to in UE units silly high number but makes sense when doing realistic...
[ATTACH] So this is in PIE and still doesn't seem to be having it. Below is the settings of one of the lights. [ATTACH] [ATTACH] [ATTACH]
I'll give that ago see what happens, thank you for the response I'll report on the outcome :).
Is anyone able to help as I seem to have an issue. [IMG] I have this light within my actor. as you can see it's working, however in the world it...
[ATTACH] Thats the issue I'm facing, any help would be amazing cause I cant think why they would be like that unless there was a depot building...
Well I would back up your theory if it was just my stuff doing it but it seems it's DTG stuff as well appearing like that so not sure if there's...
Hi, just wondering if the pc editor could be looked at as earlier today I ran a scenario I made in pc editor and noticed some of the class 170...
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