Exactly, and it isn't the new use of the word "they" that I think some people believe it is :)
They has been the English third-person singular non-gendered pronoun since the 1300s :)
It could very well be the case that "more important" issues were already started before any aesthetic improvements, but I think it's logical to...
To be fair, though, Jane is saying they haven't made major improvements to the lighting (in this patch). Jane isn't saying the issue you see is a...
Excellent. Yes, I've now been able to get it from the Steam store on my phone.
I haven't got onto my PC yet, but in the Steam store on my mobile, it's showing as full price. EDIT: I'm just waiting to get onto my PC and will...
I didn't say it was rushed out. I said we don't know whether or not Skyhook asked for the release date to be pushed back in response to Shino Baz,...
That's the thing: we won't know if they didn't, but the request was rejected for the publisher's business reasons.
I do know how the industry usually works, and it doesn't work like your or my day job. My comment isn't assumption with regards to how the...
It's probably because DTG are the publisher, and invariably the publisher sets the release date, never the developer, i.e. Skyhook didn't release...
It's an issue that many of us keep highlighting across various threads, but DTG are giving it no attention whatsoever – not publicly, at least. I...
I'm not saying this to excuse anything on DTG's side, only to point out that this is literally how every development in the games industry works:...
Just life ;) I'm confused at least five out of three times every yesterday.
Lol No worries.
Um, no... I was backing your corner. I meant it was fairly obvious to me that you were referring to MML in your question, not Peak Forest... But I...
I can't think of any logical reason why they couldn't add new layers, etc. – why it would need to be planned in advance. If they can build a time...
To be fair, I thought that was fairly obvious
I now have a theory on what it might be, so maybe I've solved the query... But if not I'll start a new thread about it
ea On the flip side of this, from a customer viewpoint, the customer has expressed dissatisfaction with this since day one of TSW3. The customer...
I wouldn't. It's perfectly within the capabilities of UE4 to look fantastic across all lighting scenarios, so it's down to DTG to do some lighting...
I thought the same in the initial part of the preview stream – it didn't look great to me – but the Royal scenario looked good. You've got the...
DTG Matt I don't want to hijack a thread, but while you're here and just reminded me of something, I started Cajon Pass a few weeks ago. Did the...
Ah, yes. If you'd kept the POV at the player end (and if I weren't working at the same time on another laptop), I'd probably have realised haha
I don't have the route, but I'm literally just this moment catching up on the preview stream from the other day and maybe it's me going mad, but...
When I watched the preview stream, that was the main thing my eyes were glued to – for the wrong reason. To be honest, I switched off the preview...
On the forum generally, every time I go to edit a post because of a typo or quickly adding clarification, it accuses me of spamming and refuses to...
Yes, that one doesn't even look "textured".
Polyphony Digital have been criticised for years over their crash representations and vehicle damage (or lack of) in the Gran Turismo series. They...
And, yes, sometimes there is just bad development planning and laziness and/or lack of skill/less skill than other developers. Of course.
But... Don't we need to wait for the updated version to compare to other routes? Can we hold tight and see what the improved version is like...
It's already obvious that the initial lack of detail on this route was not to do with performance, but ostensibly because of the time constraints...
As you see, Jane confirmed my suspicion re performance balance. And while I can't answer for Jane re your questions– obviously – they sound like...
Don't forget they need to still maintain a performance balance, which might necessitate a reduction in foliage.
I think it depends on the platform. Steam don't charge, as far as I know; Sony don't charge any more, or that might be for indie developers...
100% I've said this myself elsewhere that this is how many developers (or, I should say, publishers) work. That is the ideal. But as this doesn't...
Given the massive list of fixes and improvements suggested in this thread, I'm not surprised.
Exactly. I wasn't sure why people are arguing over AI vs manual. All it proves is why games usually have gameplay options, to give players a...
It's all essentially floating point calculations, in the end, just different ones, in varying degrees of complexity
Exactly, so that's my point: the issue with the steam implementation in a nutshell is that they haven't figured it all out yet, rather than "with...
You've missed my point, because maybe I didn't convey it properly (although I didn't say anything about arcade versus simulation), which is that...
Well, unless I'm looking at something else, Simugraph is just what they've called a particular blueprint in their Unreal Engine 4 environment....
But it isn't even that. There would be no persuasion, because Skyhook didn't release the route at all – they developed it, that's all, and in the...
Oh yes. I'm pretty sure I had that...
Oh, it certainly isn't. I truly believe that. That's why every time somebody says it needs a new engine, I feel compelled to point out that it...
This is reassuring. I bought TSW3 partly for the save game fix, partly for SoS – but I've completely avoided playing SoS until fixes arrive....
I have to say, though, pinxtonpaws that sometimes publishers can sabotage projects. I know of a game port that was entirely scrapped because of...
I only meant advantageous in terms of making release schedule decisions, nothing more. I don't understand any doom and gloom either. I would...
I wouldn't let this release be the indicator of future developments, because FE have only just made the announcement. The takeover might not be...
But the reality of this industry is that most publishers would rather release a product to a predetermined schedule, because it can be patched...
Yes. There's an issue with their way of working, especially in the area of post-launch support where they just abandon issues, but it isn't the...
Separate names with a comma.