[ATTACH] A1 Meg Merrilees takes the Kings Cross to Edinburgh express out of Durham.
Slight aside on this - what version is the beta? I have 76.3a (std DX9) - is there a later version or was the 76.3c just a typo? I'm online and...
Yes - I played with the track types early on in TS and never saw any difference. Probably a bright idea that never got taken forward?
Is this a standard scenario? Is the Class 47 the player loco? If so then I guess the dispatcher is sort-of right in that the express should have...
Ok - Stewart - please download and install a revised version of Cambridge Lines & The ECML - 3rd Party Assets - 4 of 4 This is now version 5.61...
It is a useful digression arising from my report of the continuation of the floating decals issue in the beta. Spike response is usefulto those of...
Thanks Spike - the route is big and so are some of the scenarios so even with an SSD it can be tedious. Just tried ap-ing it - hasn't made any...
1,134,393kb is the correct size - so as Eldomtom says it shouldn't be a problem. No need to unpack it. What you can check is that the subfolder...
Hi Stweart, Sorry to hear that it is still not working. Several things jump out - it reports missing stuff from both CreativeRail\EastCoast and...
I use both custom (mine cloned from kuju ones) and default Kuju decals (allotments and car parks) so the problem lies somewhere in the core engine...
And another thing: the old 'occasional floating' decals problem is still happening. This is where, on starting a scenario, all decals are hovering...
Sounds good overall but there is obviously something(s) not right. Send me the files and I'll check them. I'll pm my email to you.
Thanks for pointing that bit out Spike. I'll take a look (cos why not) but when I checked before that looked like a reference to the previous...
There should be a .bin file in your folder - this should be uniquely named and have the display name that you want to see in-game. It needs to...
Sadly it is a QD and I'm not convinced I can find the (possibly) guilty party ;-) I'll keep an eye out. Thanks
Exciting news somebody! A not-seen-before error message in the log (after an OOM): 2024/01/13 16:57:07.106 - [Engine] - Trace...
I suspect that a recent Windows change has affected permissions. How are you installing the rwp files - via the TS utility? If so you might try...
Are you using RWTools or a cmd window or just applying via the operating system?
Ok - well read the instructions and look at the example control files. Note that it reads .csv files so you can create those with Notepad if you...
Hi Mark, Are you trying to use my dodgy cloner tool? I'd caution against it unless you are doing lots of signs. It has its own foibles and you...
Hi Stewart, Another recent user seemed to hit the same problem with structures in the South. I suggest you make your rw/assets folder...
As usual - not very clear if this adds anything or not. One oddity does strike me - when logmate cites blueprints it gives an .xml extension for...
If you want help then please run again with logmate switched on and put the logmate logfile here. With luck it will identify the blueprint causing...
And a scene from Cambridge station in the 1950s - a D16/3 and a B12/3 ready to depart Southwards (once they've put lamps on!): [ATTACH]
Recycled pics from another place! First - Top Shed at night - two A3s, an A4 (Sir Nigel), a V2 and an A1 (Osprey (got it wrong originally): [ATTACH]
The second (new) error in the scenario was trapped in the conventional way in the scenario load with a 'scenario failed to load' dialog with the...
Ok - so one of my two scenario crashes (OOM - fatal error in mode LOAD_SCENARIO during update within DISPATCHER) is now resolved. This error...
As triznya.andras has said - these things were working in the beta (up to a point) but don't work now that the beta is live. So the problem is...
Sorry - I won't get to test this out for a few days. I'll shout when I get more info. Re your tile issue - does the error go away if you remove...
I have hit the same crash error message (though possibly not the same error) in two of my favourite scenarios in the current version - I haven't...
Sorry my friend - I get variations on that all the time - it has never proved significant. Sadly the more you look at logmate, the more red...
Let us know how you get on. Good luck.
In route edit you move to the end of the track where the join is going to happen on your 'target route' and note the tile coordinates (at the...
That's a pity - but does absolve 3rd party assets from the blame. That means that something in your route is causing the issue now (where it...
I've encountered an unwelcome change in behaviour since the finalised update (which is weird as I was on the beta and hadn't noticed them then)....
I think that the updated game engine may apply some coding 'rules' more stringently than before in order to remove causes for various failures. A...
I don't get either of these errors (though I do get OOM in other circs). My observation would be that the second one may indicate an error in...
A cheeky homage to George's shot above - Flying Scotsman on 'The White Rose' passing New Barnet in 1960ish (also trying out AP's moderate snow...
My friend, with respect, the issue is as I (and pgdlrailworks) have stated. The objects are still there but set to a Detail Level that is too low...
It is likely to be the draw distance (which you access in the r-hand side flyout menu). This determines how close you have to be to an object...
I have used lots of old photos to try to make my route (Cambs/ECML) look as realistic as possible - so it is always nice when I encounter a...
And St Mungo about 200 yards further on from the opposite direction: [ATTACH]
A1 St Mungo just past Shepreth Junction (re-cycled picture - how green is that?) [ATTACH]
I've played about a bit and am working on an update to swap over the Kuju\RailSimulator and RSDL\IslandLine versions (as I used both in my route...
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