Try spawning just before that time and see what happens. Have you set the train entry for the formation which needs to actually load ?
Theres a couple of factors that might contribute to your issue. Have a look at firstly have you got a data track as without one services may not...
Not really so if you want it to start at a specific time you leave create after delay unticked. The service then won't begin until the start time....
So ticking the create after delay, yeah it'll start as soon as, well after the min dwell time. If the service doesn't need to start straight away...
Arr right okay, sounds like it's still best to just keep it in a separate plugin.
Just want to check this Matt, I am correct in saying if someone did put their stuff within the plugin of the route and it's just the pak being...
yeah I had this and you have to run game at least once after an update to the game. After you've ran game once the editor should be fine
Hi, I was just wondering and understand there will probably be a tutorial on this. Is there anything specific we need to be doing when making...
So there is a way if you go into Editor Preferences and Keyboard Shortcuts, you can remove the binding for Escape to end the simulation. :). Was...
In the Editor preferences, Train Sim World part there is a Initial Service, I'm not sure if that's what your referring to ?
I would have thought you can just delete the ribbon spur you've done wrong and the track would update to show no junction.
okay so on your start service node there is a Create after delay tick box. Ticking it will start the service after the min dwell time regardless...
Not sure then, maybe try have the new service go to the portal it entered and to the portal it needs to leave and then onto its first stop....
Maybe it can't find the right path or something like that ?.
You can't due to issues with the cooking process.
Not 100% without seeing your nodes setup and there settings
Bit confused what your asking sorry. You can spawn the formation on the track if needed on the formation node. You just don't have spawn in vault...
Not off by heart. As I've used it once ue remembers it so I don't have it in my memory sorry.
Also, there is a bug which means scenarios may not start at right time. There is a cmd you can do to sort time at runtime and put the scenario...
The + is because of clocks have gone forward. When they go back that plus would be 0
I wouldn't simulate. Reason for this is if stuff rely on say player being spawned and isn't error checked. Crashes can occur. Either use play in...
The month will set the season I think. I could be wrong though.
I would say do it in your own plugin. If the editor pulls a fresh read of the pak file you may lose what you put in there.
Again check the setting for the unload and load, have you set it to complete by a certain time or just told it to to the action for a set min...
So on the last GoTo node you would add them as Virtual Destinations.
If I understood you correctly, the GoTo nodes will form part of the PIS stops and ultimate destination. You can if needed on the last GoTo node...
So check what you have set for the below. If you have set a start time so left Create after delay unticked the AI won't take over that service...
It will spawn a character in driver seat.
so that is a dependency which will prevent one service from continuing from a certain instructed until another linked instruction has been completed.
from left to right, I have my formation node, then my start service node, then my GoTo node for portal and then a normal GoTo node. And then at...
not sure then.
You would do this, You obvs would need to do a GoTo instruction after the portal one and then you would either end the AI service or have the box...
Can you show your load and unload instruction as it will better so see if something is missing please.
So when you set your instructions there is something which should mean they show. I may be wrong on that though. Reason for this is I don't know...
So you can't enter or leave them but for AI Service you do a GoTo instruction and pick location and click on the portal. It will show something...
So this is one of my load and unload instructions. [ATTACH] [ATTACH] If your doors aren't opening I would check if you can something not set...
So you don't specify where it is as you would be sat in the station when this instruction is called. To outline you would have your GoTo (This is...
Yeah, it can be done. the only but that at moment is buggy is creating the Scenary tiles, some routes its crashing on. Also, the Scenario Manager...
Not sure without seeing settings etc, prob be something simple that's not set which is causing it.
I don't know how I've sorted mine but my Timetable no longer vanishes when doing that trick. Try to only load the timetable when your full into a...
If their doing it on every reload I bet the editor is having issue correctly saving them like into the assets etc.
So what you can do is the following to fix temporarily for now - Create a matching asset type in the same location as the vanished one with the...
As far as I'm aware, you use it to create the needed tiles for the scenario you choose and them tiles will go into the location of the scenario...
Hi, so it's seems to be something at a c++ level as even the c++ version of scenario manager doesn't seem to see any of the objective actions...
So i have come across that the Scenario Manager BP that you have to make an instance of for scenarios has an issue. You are not able to add any...
I tried that and it still wouldn't allow me
[IMG][ATTACH] Images above show the issue with the timetable where it doesn't seem to think it's saved.
Another thing which I think is a major issue currently is whether I do small projects etc the Reloading bug is once it hits that's it. Editor is...
DTG Matt sorry to tag but this one seems to be one that will prevent a few things. :) So got an error which is that in the instance I make off...
Unreal engine have loads of resources on their website and videos. For TSW specific stuff, they've said above what there gonna do I think.
Separate names with a comma.