We don't know if this instance of the red light bug on Cajon was caused by a core problem. Matt did say at least some, if not all, issues with...
I will when we have the working save feature.
Thanks for confirming. I will need to use this as well while we await the reimplantation of save in a fixed state (which is %100 going to happen)....
As this is technically an old route remastered, it concerns me that my legacy routes will suffer in the same ways, but it does sound like all they...
On the SEHS route, on the first scenario at least (I didn't get to look much further than this yet), it is the outside that's washed out – but as...
Exactly this! This is the kind of thing I expected (still expect, with updates) the training centre to teach. Not everyone reads these forums, or...
Not in my experience: I tried quick play and it gave me a Spirit of Steam scenario/service, which I haven't played yet, and it wasn't a tutorial...
It works many times, however, so even memory corruption could be a factor. It sounds like there are various issues, one apparently sorted in the...
I wonder if DTG can do that. They certainly need to look at it; it just doesn't seem quite well calibrated.
And this is why I felt confident enough to buy TSW3. Thanks for the updates, and the commitment.
Well, of course I foresaw your response to my comment. I'm not actually saying only my viewpoint counts, nor am I even implying that. I am simply...
I understand, but these comments about individuals not needing save add no value, because the discussions are solely relevant to those of us who...
I'd like to know this before I try it myself. I might have to use it. I've not actually done a complete scenario yet; already too long lol...
I think in a way it was the right decision to take it out for now, but I think based on past experience of "all talk, no walk" people have been...
To be honest, if legacy routes don't look as good as they do in TSW2, I will leave TSW2 installed for those routes, and use TSW3 for the 4 routes...
No, it's global. Sadly I don't think there's a way to change these per game... I'm not sure how much use it would be sharing the settings, as the...
As I said in another thread, I had to tweak gamma, contrast and brightness in my Nvidia control panel to improve the image... but of course...
One thing I did notice: there seems no luminance to the signals on SEHS, so I can't see them coming up without the HUD marker. On the new German...
I've returned to it this evening. This time, I reactivated HDR in Windows settings, then I fiddled with Nvidia control panel contrast, gamma and...
As per my issue report, I followed the tutorial exactly. But at the point of applying power to the train, if I use keyboard controls the HUD...
I bought several routes in TSW2, and a couple of locos, in a sale specifically because they compliment each other by adding layers/extra services...
I only briefly started my first run last night, on the SEHS route, first scenario, and encountered an issue: Following the tutorial to power up...
I'm guessing something like that would only work on PC? I'm on PC, Steam version. I guess if something goes wrong, the worst I'll have to do is...
Re the cartoony, washed-out trees I was seeing on the first scenario of SEHS last night, making me think my graphics settings were low, I've just...
Yes, I downloaded it last night for TSW3... But decided against installing it, in case it buggers something else up. But Matt did say it will work...
Will they, though? As Matt said, they have all been "rebaked", and he's been using that term with regards to lighting.
It's the trees really. I can see shadowing and shading in the TSW3 screen captures above, but the bit I played last night, the trees looked like a...
To be honest, I'm toying with refunding already... I thought I might wait for release day, to see what legacy routes now look like compared to...
After Matt's reassurances about save reimplantation, I decided to buy it on Steam. And my first impression was, Why do the graphics not look as...
I had 2 UE crashes this past week in TSW2 but never had them before. Also Steam version.
Many thanks, Matt. This is the kind of update I was hoping for at this stage. Good to hear that one core fix is already in place!
This is the problem for people who purchase based on previous features (albeit broken to an extent), who may not actively follow forum updates and...
Well, it snowed heavily in May, here in the UK, many years ago...
All because of people mishearing the abbreviation "could've". Also a current switch to past simple tense such as "stood" where "standing" should...
I was close to buying it, and actually I had a short message exchange with Matt and in my last message I said, you know what, you've made a...
May I chip in on something? Writing as a linguist of sorts (I hold first-class honours in the subject, although sadly don't work in the field; I'm...
Right, so I've recently been playing up to 30 mins at a time, far too late at night, with the expectation of encountering the red signal issue...
Saving is currently bugged. That's it. You can save anything in any game, no matter how complex. Likewise, you can save the state of any Unreal...
I obviously blinked and missed something, but how did we get from Sam declaring that all the performance issues are totally the game – this is...
I'm not sure how long part 2 takes, but it looks like I'll have to try it in full. It probably tells you the length somewhere... I actually liked...
I logged a red signal issue on the spreadsheet just now with Minehead Shunting Part 2. Although admittedly I could be missing something. But I...
It isn't a limit of the engine... Yes, there are stuttering issues with UE4, but they can be overcome with optimization. And garbage collection...
Clearly save isn't fixed. I mean, I have reported a red signal instance on the spreadsheet. But the success rate seems significantly higher than...
And luckily Matt Peddlesden appreciates the difference between reality (paid train drivers with contracted hours; a career) and TSW (entertainment...
All I saw in the stream was a test track. That's all. You get in any train, fiddle around with the controls to work it out yourself, and see how...
Since Matt set up the spreadsheet – and I was very grateful to see more concrete signs of the issue being taken seriously – I have only logged one...
It's Codemasters' in-house engine. It isn't available for use by other developers. There is no reason Unreal Engine should be unsuitable for a...
Spot on, correct.
Unreal Engine does garbage collection on the main thread, I've learned in conversation today. Also that things like animations will default to the...
I hate to say this, but it's become apparent (already suspected) that the development team are the major sticking point in this franchise, which...
Separate names with a comma.