Well go figure, I tried to do the above and the two timetabled runs I've previously got a CTD have just worked perfectly from north to south and...
So 13 months after my original post, and a pres crew update and I'm still getting CTDs with this route. What is going on?
Definitely have a conflicting mod there - the 5th screenshot down on your original post is showing TEA wagons not RHTT wagons - which is precisely...
Same. This was on the change log in the last update as fixed. Apparently not. TrainSim-Matt this doesn't look like it's been changed after the...
My 66 shut down today on the 0936? Hoo shunting timetable. Loco was in notch 1, drawing forward to couple up. If you can put it in the defects...
You can view dlc content. In the editor - settings > train sim world. There you can mount in whatever dlc paks you need. Restart the editor to...
I don't know if it's related but since the game logged me out of DTL a week ago and I didn't bother to log back in - no exit crashes at all.
Oh I mentioned this to Joethefish. Same problem here - I think the class395 two trains in front of you (at Strood) is being blocked by the 5L48...
I'm not sure that's right, as the slower I approach the signal eg. Gillingham, the earlier the signal clears, but only somewhere between the...
I dont know, but your friendly neighbourhood modder made this:...
Please don't defend it dangerousdave - it's totally unrealistic. Takes forever to get to the 'blasting along at 20% cutout stage', and it only...
Hate the the feature, another + for having a switch or slider, it just makes either scenes washout or go really dark depending on where you point...
^^ This! Just tried SoS on the Jub again in TSW3. Can anyone in DTG confirm they're aware of the steam physics being completely err.. broken?...
Check the .ini command stuff, There's a few threads including a good one by Geloxo which will give you some ideas. Some of these settings can...
Can I just add that in addition to Ashford & Ebbsfleet - SWANSCOMBE also has a platform lighting failure. I think this is a baking issue.
God mod by Foobian has a built in zoom slider. FOV range is between 5 and 130....
Thanks Vern,. Yeah 1a is about the sweet spot on Cajon too I think. I noticed no.2 version made the ground look too dim there, because of those...
Yeah I noticed SEH is quite bad for it, especially on curves - the shadows seem to disappear then redraw a moment later. Sometimes the LODs on the...
I think a bug in the simulation for the 150 is limiting the RPM above power N4, so probably causing that engine pulsing - like a rev limiter and...
Jasper_Rivet can you assist with these matters please? As above 1. Weird pulsing noise in the engine sounds up to 45mph 2. Max power is obtained...
How did I miss this thread? I had noticed that some 'new' looking trees in SEH2 looked terrible, flat and shadowless. I'm not sure which ini...
Yep something definately got worse in the update to TSW3 Steam/smoke is just one really bright white texture instead of the nicer grey...
I saw something similar last night on the right hand side between Strood and Rochester, but right in the distance. Random Mordor or Atlantis upon...
Can confirm sound mods work fine.
The approach into Stratford coming from Ebbsfleet does the same if you're on an empty stock on the through line, and a stopping train is signalled...
This problem would be quite easily fixed by changing the name fields in locres. If DTG don't do it I'll release this as a mod for the trains with...
Totally agree. The KWG signals are much easier to see from a distance so perhaps the SEH ones need some tweaking, both to the distant flare and...
Could the team take a look (and listen) to the above train in the driving cab. 1. The mix modifiers are setting external sounds as virtually...
Thanks for the mention. I've updated that light adaptation mod to add a middle step 'Level1a' if you'd like to try out that one.. I only did this...
Happens to me every time I exit too (PC)
Loving it DTG. The UI is SO much better. The lighting and skies are just stunning - dusk and dawn is beautiful, and night time is now properly...
Nice interview with DTG Lukas with some updated game footage here: [MEDIA] In German obv, but has subtitles. It looks like the KWG tunnel...
Ah, Good point - using the AFB might have caused my derailment on my first run, as the second time I left everything off just to try to get a vid...
Any updates on this please devs? DTG Alex said here...
Good to see the volumetric clouds, weather fx and rebuilt lighting. TSW2 skies and lighting is a major bug bear of many of us - Well done team,...
Re the sounds - they are more realistic in the mod than default - train cabs are well insulated from external sounds, you won't hear cows mooing,...
I don't mind as long as we get new loco/unit dlc with it. I.E no more 3rd rail Electrostar derived stock. The problem is that to get full use out...
Hi, in answer to the questions about sounds, I'm sorry there was a bug where one cab was too quiet when you started from Ryde and too loud when...
A few other things to add The sounds in the cab of the 484 are loud! Perhaps the occlusion levels need adjusting. Both the noise of the brake...
Aha thanks. Would they be better off using the range rocker switch perhaps. I use this on the TSC class 86 with it's sprung tap controller.
Is the Rail driver working on the BR612 throttle/brake as intended? The lever is sprung, and as such when using keyboard you have to hold down the...
No mention of any sound fixes or changes then. Despite there being a load of useable AP sounds actually in the pak, the 150 is referencing totally...
It's great to hear the Rivet are addressing some problems, and to add to the entirely valid discussion; regarding sounds - it has to be noted that...
It's for passenger station lighting so the only US routes I included are Harlem and Boston. LIRR isn't worth touching and SFJ is currently...
I made a mod to fix that. There are actually curves, but they're by default rather flat. The mod provides a curve which switches on and off...
UE4 can do much, much more with lighting, but asset materials need to be setup for the more complex effects. Costly and time consuming I guess....
Oof. I hadn't driven freight for a while but yesterday noticed that 'push' happen with a 185 hauling tankers from Dresden to Riesa. The first push...
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