Well, heck, the real question should be WHY this was done. After all this talk on what was done and pointing fingers (while 3 point back at you)....
Midwest really needs some attention. The past is also especially interesting with the huge muddle of railroads back then. Not a bad idea to check...
One funky locomotive, but definitely one that I wish got more attention. The design is quite unique!
ATP is a lot like ACSES. Now that they have done one PTC system with ACSES, they should have the knowledge to also do another PTC system with ATP.
To be honest, I don’t expect to see the editor on Xbox. Not only do you have the issue of the editor taking tons of RAM, more than any Xbox has,...
Besides, this poll is for what everyone wants not what everyone expects. Considering your...experience...with wanting a certain route, Lawjester,...
I think the big reason why the Shinkansen was dropped was licensing. The Japanese seem pretty proud and strict about their Shinkansen, and have...
DLC 7? The numbers there keep going down, oddly enough. Maybe it is something that has been in the works since before GWE...or maybe they are just...
This happens because Steam basically redownloads all parts of the game that were updated, and with a UE4 game that usually means redownloading...
As it turns out, the time to penalty should also show for ATC reasons as well as ACSES. Neither seem to be doing exactly what should be going on...
I get the impression that DTG is trying to use the same TS1 style schedule for TSW routes...but with the increased workload of a TSW route that...
Ok...your point is? A foot pound is force x distance, which IS energy, so that does make sense. Don’t know much of a use for that though, usually...
Thats not a unit of work...work is force x distance, but that’s mass x distance. Mass x distance is equivalent to force x time x time, which, to...
It’s well documented how broken diesel electrics are. This discussion is nothing new. Still waiting on DTG to actually work on it.
Oh heck no, the game was not released last year. If you were to fix career mode, that would mean changing thousands on thousands of scenarios from...
A train simulator where one of the specific advertising points is being able to watch trains. Watching trains is part of the focus of this simulator.
Because some of us like to get outside the train to do things like take screenshots and look at things. And right now if you do that you have to...
The direct brake and auto brake both use the same brake pads on the locomotive-that is pretty typical of everything. So no, using both brakes at...
In camera mode you can still hit A to take care of any alarms. It was intentionally designed that way so you don’t have to scramble to change...
Yeah I'd say that would be an acceptable sacrifice to add more variation to services mode. Trying to do the Acela schedule with just the current...
Ah, that’s part of real life though. It would not be safe to go 60 mph while the back of the train is in a 15 mph zone. The front of the train...
Unreal Engine’s setup means it likes to make you redownload pretty much everything to get bug fixes. That’s the way .pak files work; you have to...
I must say, I do like the SCS style of “It’ll be released when it is done.” Wish DTG would go for that, but DTG management is far different than...
I don’t think you’d ever see an extension to Stevens pass anyway. It’s third party, and the devs of it have showed little interest in going back...
Uh....do you have the option in the game turned on that applies the emergency brake when you speed? Because whenever I speed I never get an e...
I do not argue that they are fixing it right now, because Matt certainly has been putting a lot of extra time in for those freight services. But...
I was referring to what Steve said in his post as not explaining it, not what you said. Completely agree that lack of multithreading of the heavy...
But Steve, that does not answer the question as to why the game could be at 30 fps with only 50% CPU load and 30% GPU load-there is plenty more...
Agree on the whole GPU not being the limiting factor here. GPU load seems to correlate with FPS pretty well, even in NEC. High FPS is high GPU...
I will say that I can get 60 fps plenty of times in NEC using default settings, but looking at AI Amtrak trains is a reliable way to slow things...
Only American stuff has a PCS. UK stuff has TPWS to do the same job. If TPWS imposes an E brake, look at the TPWS panel and wait for the brake...
Or you hit A and both DSD and AWS are reset-in which case you still ignore the DSD. Why would anyone look down at their feet to manually hit DSD...
Yeah the tracks that go off into infinity are the way TSW does spawn/despawn portals. Not a bad approach though, it allows you to get a train out...
There would be so much more variety if they just did the 50 real Northeast Regional services, split in half for the crew change at NY Penn, and...
This has absoluetely nothing to do with platform alignment. I can overrun a station and reverse back in to still get a check mark, I can stop with...
This does not happen on the PC though.... (Unlike depot moves, where passengers are also present on PC.)
Yes to the power of infinity! Marias Pass is like the only mountain pass that manages to avoid the "most of the route is 25 mph" problem while not...
You have to turn on HEP. The real bug here is that HEP is not on by default, it should be on at all times.
Ah yes, the good old 1 January 1970 issue. The earliest date a computer knows how to express. Guess the release date of it got messed up, so...
Ok, so the update totally improved passengers. The feature that passengers are most likely to spawn at a platform where a train is coming means we...
On PC there is a way to do this, so it's not a case of DTG not doing it. However, I think there is no way to activate it using a controller.
Well, the technical reason behind it is that the current headlight glow effect is tied to the 3D model. What this means is that as the quality of...
All I see in that rule is that you can be docked for having your ditch lights off at a crossing. Saying nothing about other situations implies...
How about just letting us make as many darn saves as we want?
And putting that up to 32 is absolute insanity. I cannot even comprehend why the heck you would ever need to see stuff from 32 times the distance...
I don't know about you, but I hate the look of the current headlight glow effect. This big blob of light around each lamp looks totally...
Ok that's pretty funny if I'm honest. :P Not intended, but still silly to the max.
There is only one save file shared across all routes. The newest save is the only save the game remembers. It’s a pretty underwhelming savegame...
Well the ACS-64 does have decent dynamics, actually implementing a correct power curve for once, but that is just one locomotive out of 9.
The problem is that I don’t think even that is realistic. In real life, you’d just empty the brake pipe and let the air brakes do the job (while...
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