I said elsewhere that TSW seems to be in a constant identity crisis and is trying to be all things to all people, which just isn’t possible. It...
Totally agree, none of this stuff has any place in a simulator. The worst part is that it’s all also completely meaningless and can’t be turned off.
I’ve still got issue with the signals constantly being a double yellow aspect then changing as you get close to them. Supposedly this is down to...
To be fair, that’s only the tip of the iceberg when it comes to things that are wrong with ECML. Glaring bugs and errors showing now signs at all...
Have you guys gone a different direction with the lighting set up on this route, or are you just good at taking screenshots? :) It looks more...
These forums are a mirror of the mess society has become. Two distinct sides completely entrenched in their views with many people unwilling or...
It’s an opinion, and he’s just as entitled to it as you are to yours. ‘Smear others’? Have a word with yourself.
That comes down to one party caring, and the other just content to release any old thing as long as it’s a rough approximation of what it’s...
That’s epic! Fantastic video :cool:
Updated version, including updated manual now available; TSW4 - Lighting & Graphic Enhancement Version 3.2 - Train Sim Community
All, Hold my hands up here, I’m a plonker. I missed a step in the manual to clear the DX cache (which is needed for the shader compilation to...
Case in point, I’m just playing SEHS. How many cracks at this route have DTG had? 4? 5? It’s still a bug-ridden mess and almost every time I play...
I don’t believe you ‘complete’ a simulator. In TSW’s case, there is very little gameplay beyond the back and forth, and many services are nigh on...
Those issues are as to close to removed with this as it’s possible to be. You’re right, this is on DTG to fix but they’re clearly not going to,...
r.SkylightIntensityMultiplier= :cool:
And thanks for your valuable feedback during testing it. I’d never have known about the AMD GPU thing without it! :)
Version 3 is now live on TSC. Please read the accompanying manual as a lot has changed. Enjoy!...
This isn’t adding foliage. It’s swapping older, less visually pleasing foliage across a number of routes for the foliage that is native to ECML in...
Just in case you weren’t aware, thanks to some epic work by Bescot, we’re happy to say there is now a TSW4 version of this mod that not only...
You forgot ‘justified’. He’s calling out someone who is clearly and deliberately trying to wind people up. There’s nothing wrong with doing so.
I reckon you’re talking to two sides of the same person.
That’s absolutely fair. I wasn’t pointing the finger at anyone individually, but ultimately people do have to take responsibility for their own...
I’m not convinced the developers are quite as innocent in this as some would believe.
Altogether now - “It’s never gonna happen, it’s never gonna happen”
Please don’t take this the wrong way, but no no no! We don’t need fake lighting, the game needs realistic lighting. It needs proper lighting on...
Just to be clear, the reason it’s not out yet is because I strongly suggest people use the dynamic ini feature in GodMode. I have set up a...
There is something wrong with displaying links to YouTube on this forum. Very frustrating but there’s nothing I can do about it. Could you try a...
I think the issue is DTG promised a patch for TSW2 then doubled down on the promise time and again for a whole year before finally admitting they...
A short gameplay video on Voralburg to show the finalised (probably) version in action :cool: Voralburg Gameplay Demo [MEDIA]
Lighting full stop but yeah, it was a rhetorical question. It’s LOVE.
A flagship TSW4 route. It’s a joke.
It’s pretty much ready to go but I need to write a manual to go with it and finding time to do that is challenging. At best it’ll be next week.
Well yes, it would do. Both of those systems have very weak GPUs so enabling DX12 (which takes load off the CPU and puts the calculations on the...
ps Also Voralburg - night lighting on a flagship launch route. I can’t figure it out. Is it meant to be some sort of sick joke? People pay...
Same issue on service 9P08 Rainham to Luton in the class 700 at Chatham. No passengers and blocked out PIS. Also, again on this route lighting is...
From what I’ve seen as a complete laymen UE4 is just a total pig to set up properly. It seems that every single light needs setting up with...
Really? I’m not so sure
Now we know you’ve lost the plot.
Sorry to be a Tommy tell-tale but GodMode has the ability to slow time by 0.5 and accelerate time by up to 4x. I use it all the time for exactly...
Gees, it’s just so painful to look at. As you said above it’s just downright sloppy. There is no excuse at all for that to look like that.
To be fair, that game isn’t even 2 years old. TSW is almost 7 (plus development time pre-release)!
Blinking heck. It is UE4 and by the looks of it is different league to TSW. How can two train sims made using the same engine look so damn...
A perfect illustration. I had set the compromise figure for the legacy emissives (which controls the brightness of the TMS screens almost...
Aircraft landing lights are mightily more powerful than train headlights, and unless you are in cloud (which is effectively fog) you can see...
Having looked at this more and discussed with the guys testing it, when it goes out I’m going to suggest people use the Dynamic Ini function of...
That probably explains why ECML is very performance intensive with not a great deal of scenery other than trees. It definitely correlates with my...
It depends what they’re reviewing. If it’s TSW4 as a standalone, one-off purchase then it’s an alright game probably in the 7.5-8.5 range....
Look at this, I'm beyond baffled. Just look at the GPU usage approaching 6am on a December morning. The first shot is in the pitch black with GPU...
Meanwhile, over on another UE4 game… [MEDIA] Remember that Gelaxo’s first image is from a game that is at least 7 years old and on it’s 6th...
Laika’s better rain mod helps that significantly but I totally agree, 6 years and countless iterations of the game, that isn’t anywhere near good...
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