To be fair guys, I think ‘rushed’ is probably more apt. Why it was rushed we’ll never know, although I suspect we can all make an educated guess…
They say a lot of things, I wouldn’t necessarily believe it all with such unyielding faithfulness! Skyhook have explicitly said their initial MML...
Are you using 4K? You can definitely reduce your screen percentage to 95% which will help. I think I’ve done that and notice zero difference.
For what it’s worth, here’s what those .ini settings look like in reality… [MEDIA]
This is what’s so frustrating about this whole endeavour. Fix one thing break another. I think Bescot’s eye-adaption mods really help, I’d...
Me too!
I wish there was, unfortunately DTG are the only ones that can do that. There is a great mod here that helps;...
Did you try adjusting the shadow values down from 6144 to 4096. That should make a decent difference and make just tip the scales firmly in your...
It’s on all routes sadly but more noticeable on some than others. It’s pretty obvious on SEHS for example.
I've done a bit of investigating and trimmed it down significantly. If you're finding it's still too much you can reduce the shadow resolution a...
Oh, that one's all but useless. It does prevent the grass issue but trashes a whole host of other things, including track ballast and distant...
Please share, I’ve spent ages trying to disable that pop-in!
What did you think of the visuals? Give it a shot on SEHS with clear skies from St Pancras to somewhere, the shadows look the best I’ve seen in...
Well, that depends on your machine of course. If you’re struggling anyway then it’s not for you. As I said, it’s not a public information...
Useless? Bit harsh don’t you think? I’ve already said I copied them from another UE4 game (I tried a number of different ones in fact) and added...
3090 FTW3. I’m getting 60fps (which is my monitor refresh rate) in DX12 (with 4K & Ultra in the settings menu, VSYNC on). It’s giving my GPU a...
I was going to start a new thread on this so you bringing this back up is just as good :) I’ve been bemoaning Ultra not being Ultra and had given...
Interesting. I wonder why I’m not seeing any more than 12 fps in DX12? Curious.
Wonderful news!
It’s stuff like that that highlights the QA issues with this game. How did it ever get put in? Since when did a reflection ever present itself in...
It’s on the 323 as well. It’s a really terrible low resolution reflection of the clouds (supposedly) in the window. It just looks so so poor ( and...
Me too. It’s annoying.
Just like they own Northern too! Curious.
If that’s true then that goes some way to explaining why the PC version looks so below par, and why we’re here talking about performance to this...
All I ever wanted was the grass draw that you see with the materialquality=0 tweak without all the other detrimental effects it brings with it....
But what he’s saying is DTG don’t develop like that. They make the game on PC then dial it back for console. My point is that when they make it...
I appreciate all of this but licensing or not, none of it excuses the texturing of the inside of the 158. That’s not pristine, it’s a block filled...
I wrote a long reply but it’s wildly off topic. I’ll DM you instead.
Well yes, but that’s not the full story. Consoles are consoles and are a different build, so they don’t figure in this really. It goes without...
Fair points, but I’d rather make the point now whilst the patch is still being worked on rather than complain afterwards. I can’t believe there...
I prefer to look at what’s actually being said rather than infer something that hasn’t; Here is MML in it's current guise outside of Leicester...
Let's just debunk this 'realistic lineside foliage is not possible because performance' myth once and for all. In every example here I have issues...
Yeah, that’s it. Turn the detail up then let the player find their own personal balance through the settings menu. I can’t understand this...
No arguments here, although that doesn’t alter the point about the detail in the route. But lets say Niddertalbahn is a red herring. Lets compare...
I’m not sure what your point is, sorry. Yes it’s more taxing than MML, but then it should be. That doesn’t alter the fact that TVL has great...
This reposte that everything that is below par in this game is somehow down to licensing is also not one I can get on board with. I’ve said this...
To demonstrate what I mean by 'plain' texturing, this is the Class 158 by comparison. It's all just so basic; [ATTACH] [ATTACH]
Yeah, I'm afraid I’m not buying it. Sorry. This is TVL leaving Darlington. In addition to the foliage, look at the clutter (shock horror) and how...
Remember Tees Valley? Have a look at the line-side foliage on that route. No performance problems there. Same for SPG, as Crosstie says, and GWE....
That already exists does it not? The issue is that ‘Ultra’ is the equivalent of ‘High’ in most games. I don’t get why they intentionally dial down...
Comes back to that old nugget again doesn’t it? Consistency. There is none.
This is really interesting Jane, and is something that has always baffled me with this game. Why is this a problem? Why do we not have settings...
If that is the case this game has bigger problems than we all thought. I don’t think that’s it, plenty of other routes are far far more detailed.
That’s my new thing learnt for today. It doesn’t seem to work on a phone though annoyingly. Thanks for the info though!
I’m not sure if I can link an individual post, but this thread timestamped at 12:32 & 12:33 today;...
They’ve already said they can’t, but are hoping for a May release. It’ll be done when it’s done.
I don’t think they’re anti-mod one little bit. I for one don’t believe that the ‘accident’ that led to the ability to create the unofficial editor...
The change in ballast hasn’t gone unnoticed by the way. A simple but transformative improvement!
Are you on console or PC? If it’s the latter press ‘L’. Easy.
100% this. Whoever it is in DTG that is forcing this relentless release of unfinished and unrefined software needs to take a long hard look in the...
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