My install hung at 45 and 70% for a few minutes, but did eventually install.
Sorry, are you suggesting we can edit existing route DLC?
For those who want the editor (whilst we wait patiently for our DLC), it is available in the Epic store...
Did get a message saying new DLC available and will be added to my account and installed along with the game.....but nothing as yet
I think all trains have equal priority at the moment, it's probably first come first served at signals - I may be wrong though.
Cheers, many thanks guys. Just running a light 66 into Eastfield from March, then coupling up some wagons and running up north stopping at...
Just wondering if there's a resource somewhere of the freight workings of these two huge yard areas, or if anyone has brief rundown of what goes...
Yep, if you're using the new HUD, braking points are pretty important! Would be good to hear of other folks landmarks to get to a decent station stop.
So much fun this free roam timetable mode, just spawned in a 66 at Peterborough destined for Don yards. All the 800's whizzing past is pretty cool...
I can wait for a few days tbh - now I can concentrate on playing the new routes instead of going head first into the editor - I think the editor...
Cheers, yes making a couple of tweaks to the signalling on the WCML Midlands route re approach control, but it's 99% spot on in that respect...
Does the route include approach control signalling at the appropriate junctions? Such as release from red and flashing yellows, as I think the...
Watching just now, I must say I'm mightily impressed with the free roam with timetable mode. It seems we can inject the randomisation factor into...
Just got back into TSC for a bit, fired up the ATS Midlands route and must say I'm mighty impressed with that route - very immersive run from BNS...
Fair enough, thanks for your reply MRFS, hopefully it ascends towards the top of the pile in the not too distant.
Blimey, scary stuff, I can't imagine the drivers confusion and horror for those few seconds after seeing the banner on and the points switched for...
Yes, modern UK rail safety systems are pretty impressive, although there was one incident I recall recently where somehow a train went through a...
Great explanations eldomtom2, I really hope DTG can implement this at some point. I personally want the sim to be as realistic as possible,...
I think this gives downloadable UK LIDAR data, 1m or 2m.......... whether or not it's in the correct format for the editor, unsure....
Enjoyed the stream, some good explanations of various procedures. The track laying seemed more complex than thought it would be, with a million of...
Unbelieveable screenshots, proabably the best I've ever seen in any train sim so far. Can't wait. I think I spied some new nice looking trees that...
Well I've managed to knock up a few decent enough looking UK speed signs with an improved font using UE's modelling tools (how long have I been...
Just thought I'd show an example of some work done/practising using the UE4.26 editor, after a few hours self tutoring. I'd say if you're pretty...
Ah OK, I was talking about the modelling plugin for 4.26 which I think is built in to UE5 as standard. No probs, need to get back up to speed with...
The more I play around with this editor the more I'm impressed. Just practising making small scenes based around my first choice of route. Yes...
Great, many thanks for taking the time to explain the track details Matt, Will and Maik. Can't wait to get my teeth into this.
Quick questions... Are we able to easily use different types of track in a route and blend them as in TSC? For example going from brown ballast...
Thanks Matt, sounds great.... so I guess we can't get a head start in the current UE editor with importing LIDAR/sculpting/painting etc, then...
Quick question. Are we able to get a head start and import DEM, sculpt and terrain paint in the UE and then port over to the TSW editor when it...
From Matt P
And suitcases
Cheers for the info Tom. I've a feeling a lot of it will be balancing performance against detail. I was building a world today and imported some...
That's a good point, I'll get clarification...
Slightly confused now wrt what assets we can use (after a discussion in the TSC forums). I thought we were OK to use any assets from any TSW route...
From what I can gather, we can use any asset from any TSW route that we own. I guess for the older routes (TSW1,2,3 etc), once they are ported...
The good news is that we will be able to use any asset in the TSW routes that we own.
Tom and Mark, would be interested in how you've found working with the Unreal Editor and how long it took you to become up to speed with it? I'm...
Pretty sure not possible (due to a weird way how things are in UE), but some clever folk may be able to make it happen in the future.
Passengers with luggage in that video above - nice addition.
I've a feeling that we're going to need a new UE forum on here - somewhere to post questions/help/tutorials etc.
Spent quite a bit of time today trying out the editor - where have the past 3 hrs gone? Some good tutorials about, just following some from this...
Waking up today, I still can't believe that we finally have an editor coming. Good job i'm not a betting man, I would've put a lot down on the...
Just wondering if you've developed a new speed sign set of assets for this route? I guess a mixture of cut-out and reflective speed boards? It's...
Would be good to know. I'm itching to correct those few silly signals in MML!
Thanks Mark, that's good to know. Can't wait.
Quick question. Just wondering if the semaphore signalling is working realistically, regarding distants and their respective signals? Also, would...
Downloading 4.26 now. Going to be a steep but enjoyable learning curve I feel.
I'm hoping we get some guidance material on the editor in preparation for the release. Would be nice to get a head start on the building processes!
Pretty cool with this route tbh, will be a nice run imo. I guess KX to Peterborough would be a mammoth amount of work with all those stations....
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