With more and more detail going into routes, more and more detail and functionality going into trains, bigger and more complex timetables,...
I'll chase up and see! Matt.
312, 309, 86, DBSO, 31, 37, 47, *yumm*. But no, not on the cards at the moment anyway :) Matt.
All good just providing some insights :)
So pretty :)
On PS4 the originally certified version of the content is on the DLC download, and then every change we make to it from that point through to...
That one would be a Rivet question i'm afraid!
They are both used :)
From what I recall, ETCS (properly) needs a few not-too-difficult core changes. The inherent limitations in the Rivet implementation are largely...
Have asked the team to look.
We looked in to iETMS for example, the PTC used in a number of places such as Metrolink and elements of it are achievable with some relatively...
I've escalated to the team to investigate - there's been no intentional change to raildriver behaviour at all, so this one is a real puzzle. Will...
Just wanted to say this is a high priority for the team, have a growing number of people looking at this right up to the Technical Director. I...
Unreal Engine has something called a "Texture Pool" allocation in the video memory. This is a marked out space specifically for textures to be...
The problem with a poll such as this, is that by and large ends up as an expression of the membership stats of the forum - so if the majority...
It doesn't help that there are so many people on social media going on about how easy it is to "port" your project using a tool over to UE5 -...
I can say with comfort and certainty that "something aint right" - beyond that would be speculation, but, I suspect it may be. Matt.
I actually thought that Chat GPT assessment wasn't entirely bad to be honest. It's perhaps a bit simplified, but the gist isn't far off....
The "on foot" bug is back with engineering for a second pass at fixing it. The "Filters" issue is also with them. I have directed for them to be...
Feedback about that missing track section - totally agree and no idea how that got out, but we have a big patch coming next week hopefully (trying...
TSW VR was never intended to match up to TSW on a PC, let's be clear, it's goals are entirely different. We recreated the 29 miles of the Harlem...
Thanks - i've passed that to my team. Matt.
We got the fix for the first one, but it didnt fix the rest so... back with engineering :)
Totally agree, if it was up to me, i probably wouldn't be announcing anything until we're cert signed off and ready to go. But - the community...
As I understand it, it was a time issue. 3PP devs work in their spare time. Life changes and priorities change. We put things on the roadmap...
I'll let the team know - but - sizes and things are often skewed in screenshots for various reasons like perspective etc. Matt.
It has a new release date. Just needed a little more time in the Oven but all sorted. Matt.
You understand correctly. I want to do another Dutch route, before I do that, I want to know whether we hit the mark or not and where then I can...
Text and labels in the cabs are done using decals - they're not textured onto the material of the desk itself or it would be either way too low...
I must admit I don't recall it coming up but it doesn't help that the xbox beta testers don't get *that* much time to play the build unfortunately...
Definitely welcome all the constructive feedback to help us understand how we can improve for future routes. I'd love to make more Dutch content...
That's more of a bad decision at the start when naming the unreal project :) TSW had the codename TS2 for a long time though before we settled on...
We decided to model the buffers, incorrect as they are, exactly as on the art supplied from the original models and just tune the physics...
Thanks for the feedback everyone, keep it coming!
Yes we frequently use code names - two reasons. It stops the team getting used to saying the real name and then accidentally blurting it out on a...
aeronautic237 is mostly spot on. LGV was developed because it was a high speed route, not because it was French specifically. The license we had...
Re-raised with the team!
Using content from other plugins (to where anyone using your route would need to own those DLC's) there really aren't any restrictions from us,...
Fix coming soon - and should also fix the much longer standing bug where it says on-foot for second and subsequent services too i'm told. Matt.
Setting midnight's cynicism aside for a moment... Still waiting an update from the license holder. Nothing we can do to speed it up i'm afraid....
Nat is a producer working on other projects. Cat is working on various things including the VR project. You'll have seen her in some of the...
It's exactly as described by someone who works on them all the time, if your armchair performs differently consult your armchair manufacturer. Matt.
Indeed, I had a couple of routes planned out that we were seeking licenses for - Aurizon were positive but then got bought out and that...
If I could secure licensing for it, i'd love to. The fact its on the other side of the world doesn't really matter tbh. Thus far, pretty much...
Sounds like your MU2A valve is set to Trail. Set it to Lead. Matt.
I'm just here to cause trouble :)
My wife says I have a one track mind. Told her I had three. Matt.
Misleading you lot is a lot of fun, even when I explicitly say things to not mislead you :) Imagine if I just let loose and went crazy? Now,...
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