No. You get both liveries alongside each other in game.
I think DTG are just scared of the community making better routes than they can make, as well as them loosing out on easy profit. There’s zero...
You could try putting the skylight multiplayer back to 1 (it’s in the ini settings) but then I find that makes the moonlight/nights way too bright...
I’m glad you’re enjoying it. The old, dim white station lighting was such an immersion killer for me when driving at night. Not only was it...
I’m surprised someone from DTG actually acknowledged this thread about the lighting as they’ve been putting their heads in the sand for the past...
They’re just teasing us now :D I’m pretty sure all these ‘leaks’ are fully intentional, to get us talking.
Are there any things in particular you (DTG) want to do to improve the lighting? It’d be interesting to hear some of the ideas/techniques DTG...
DTG really need to pull something special out of the bag to keep its players interested in the game because the way it is now, you play a service...
TSW just feels stale and dead at the moment. Like there's nothing going on for it.
Let me know what you think of it :)
Glasgow Cathcart Circle lighting mod now out! Download here [ATTACH]
Under SpotLightComponent there should be a section called LightColor, as seen here [ATTACH]
Is it me, or has it gone completely dead in regards to bug/content fixes? SOS is particular still has some glaring issues with it, yet its hype...
No, you don’t. It allows you directly edit the .uasset files without the need of using UE4.
Unfortunately I don’t own Rapid Transit (or any non-British DLCs)
That's down to DTG being so inconsistent with the night lighting across each individual route (they can't make their mind up as to what looks...
Glasgow Cathcart Circle is the next route to receive attention to its lighting. A comparison of before and after: [IMG] [IMG]
I’m not sure, as I don’t own that. However, you can always have a try if you do own it.
**If you've recently downloaded this mod, please re-download it, which fixes an issue with the PIS** It should be called '!GWEUpgradedLightingV1.1'
Ooops! Let me quickly rectify that.
Mod is now out! Download here [ATTACH]
Its a tool called UAssetGUI, which allows me to edit the values of blueprints and materials. There's no simple 'on/off' or sliders within this UI,...
I personally haven’t experienced any performance issues with the new lighting. In fact I’d say it’s the same as it was before.
The mod for this route should be out tonight. Fingers crossed
As stujoy mentioned, I wanted to avoid the small, round pools of lighting as much as possible. These are high intensity lights mounted on tall...
Yes. I changed this all myself, without even having to use an editor.
Hey guys. I've made some massive visual improvements to the station and railway lighting on Great Western Express. Changes include: New halogen...
Thanks. I’m not sure if I can do it for all routes, as it depends on how the lighting has been set up. It seems it’s different for different...
I’m going to try this with GCC tonight. I’m not sure about buildings yet.
Correct, it did. I wasn’t even sure it would work at first, but to my surprise it did. So a lot of trial and error, but the end result is worth...
Thanks
Yes. I plan on putting it on the Train Sim Community website once I’ve done it.
Thanks. I just like adding my little touch to the game for the community. Can’t wait to try it on Cathcart.
Hey guys. Thanks to the modding community, I’ve discovered a tool which allows me to edit the materials and blueprints of assets within TSW. As...
No thanks. We’ve had enough Southern third rail modern routes. I certainly don’t want to see the Electrostar recycled yet again… Time for...
There are no commands to increase or decrease light sources within TSW.
gazz292 Talking of which, going through stations at speed at night causes a lot of sudden flashing effects (especially if there are a lot of...
It seems TSW is a very toggle-shy simulator. Even the most basic functions you can still only change/adjust via ini commands. Whilst there is a...
Would it not be better to have a toggle, with a warning message upon enabling it, explaining the appropriate safety info, as opposed to not...
Here’s a preview from their recent video: [ATTACH]
With the IOW Class 484 releasing with a third rail sparking feature, this is something I’d like to touch up on. Upon closer inspection, it seems...
The sounds need a major re-work in the way they are programmed, not just a couple of tweaks here and there. I've just extracted the raw...
Jasper_Rivet Out of curiosity, do you guys not have the relevant performance and braking info for the Class 150? With all due respect, it sounds...
It seems strange to create a DLC for something which you know very little about/haven’t experienced in real life. This is clearly reflected in...
Just my opinion on what will happen - The physics may improve slightly, but not expecting much more than that. The sounds themselves will remain...
Jasper_Rivet Will all due respect, I think you guys really need to look and listen at this video Your version of the Class 150 sounds very poor...
Unfortunately I don’t. Sorry.
Thanks. I haven’t seen what/how WCL water works, if I replace that too.
I believe it’s just a standard animation, irrelevant of wind strength.
I can change it on a route by route basis (the routes which actually allow me to) but this of course applies to ALL water within the route, so I...
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