Awesome - not sure what happened there then. Only thing I can think of is that there may be another rogue cabcar with an issue and its coming in...
I started a new thread for cadeshr6s timetable issues, took it as an opportunity to do a Timetable Debugging 101 tutorial :)
Using the console, let's set a start date: [ATTACH] and then we'll move the camera to the station in question in the 3D view and ensure "current...
Another example: [ATTACH] In this case train RE4_26440 has been held up at a red signal ("target speed condition" is "Stop signal") for 2...
Next I looked at the timetable itself - both ICE_614_AI and ICE_612_AI do indeed have the exact same start time, at the exact same portal. Here's...
There's probably going to be multiple of these over time, but thanks to cadeshr6s I've had a good example to work through and thought i'd use it...
Well done :) Satisfying to see your own creations working isnt it?
Interesting - can you share a screenshot of your timetable?
Yeah its missing from the build I think - it's on the list for the team to review and fix. Matt.
The editor isn't consistently discovering files when it loads in - known issue and on the list to fix asap. The objective manager file will be...
I believe the door interaction problems that caused this were resolved yes. Matt.
Oh it says xbox in the tags lol. i'll go try that :)
Ah ok - so is this a different platfrm that perhaps hasnt received the fix? SHINO BAZ
Yeah we are looking at doing something like that, I think in dev it currently scales out to about 8km when you're going fast.
Yes its the cab car - the symptom USED to be that the red box around the the power indicator on the HUD stays lit up telling you that the throttle...
I'll have to remind myself how that works, will take a look :)
Is this in TSW4? I fixed that issue with the dosto's not releasing their throttle interlocks... what service etc are you looking at? The fix...
Have emailed asking for a list of the required DLC so I can load it myself. Thank you for including the log from the last simulation run. It all...
You know you can still access the full original TSW3 hud? Go to settings, accessibility and ste the HUD Type to Normal. Matt.
Best send me your files too then!
Did you set the objective manager class and everything else in that group ok? also is your time correct for the service? which hud are you on?...
Share a screenshot of your timetable
Send me your files, i'll take a look. matt.peddlesden@dovetailgames.com
Depends. If you want a circular timetable that wraps then everything must end up exactly where it was at the beginning (including all the wagons...
Yes I *always* close the editor before running simulate simply because sometimes when unreal says its saved things... it hasn't, quite. Or a data...
Yes if you have a data track your timetable will spawn appropriately and you can also use the playback tool to see it all moving. Matt.
You should create a plugin, and you do need to cook - but that bit isnt quite working yet. Matt.
Means it hasn't saved update data tracks since you last modified the timetable, re-sim again and check to make sure they save. I often completely...
As regards speed of change... it shouldn't dry out that fast, something is obviously going too quick :) Same for ground snow, I know that melts...
When it first starts raining, is it wet yet? No. It's dry and getting wetter. Once it's stopped raining, does it instantly dry? no. It's wet,...
ts2.dbg.setlocaldatetime yyyy.mm.dd-hh.mm.ss ts2.dbg.setlocaldatetime hh mm ss ts2.dbg.setgroundsnow 0.5 ts2.dbg.setprecipitation 0.5...
This is all done via the objective system - i'll be covering that in a future tutorial :) (it's not a 5 minute job to explain :) ) Matt.
The last thing I wanted to raise is that in the final yard move there is what I call a "compound movement". In that there is a change of...
Let's take a look at what we've ended up with after the couple operation, which will also visually confirm if we got it right: [ATTACH] (if you...
So how's the dependency actually set up? [ATTACH] The white marks. The go-via at the top is the departing 40 and its way point, the stop-at at...
Ok so YorksAndy issue is an excellent learning example - he's got something quite interesting going on but it falls over a number of things (not a...
Currently. Hopefully won't be long to get the packaging sorted. Use the time to continue to add more to your scenario :) Matt.
It is not currently possible to package the content into a pak file, as soon as we have that in an update i'll show how to do it. Matt.
Thanks Andy Might be easier if you zip your plugin up and send it over to me via email - matt.peddlesden@dovetailgames.com - and i'll see if I...
Yep, East Coastway. Matt.
No there isn't i'm afraid. Matt.
That never improves i'm afraid :)
yes that is correct, you must run it via the scenario definition if you want the time, weather and other things to take effect. If you run it via...
Even when you run via the scenario definition? I'm sure I tested it and it set the time for me... i'll re-look at that. Matt.
Yep
Nothing special - it's most likely something to do with how and where thigns are stopping and routing causing the issue, if you can share some...
For the first part of our question - you can load the scenario definitions for existing routes, so find a scenario on the route in question and...
If you run via a scenario definition, it will set it up automatically to the start time in the scenario, so you dont need the set local date time....
Top of the 3D view screen is a magnet: [ATTACH] Tick the box, set the number to the snap distance - at its maximum 1000 it'll pretty much hunt...
Not sure, I don't think we ever use them to be honest.
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