Couple of tips: Mouse wheel will allow you to speed up and slow down movement within some limits - there is a control on the top of the 3D view...
Ok let's drag off a stop-at and a load-unload in London Road and then Brighton. You could just copy-paste the two we used for Lewes and update...
Now we can see it: [ATTACH] Interesting to note that the actual stopping point the train will have is based on the stopping boards on the...
Before I was so rudely interrupted. *clears throat* We need to tell the editor that the scenario we're making is our "Play In Editor" scenario -...
Save that, and let's open the Timetable, this is where the fun starts. There are a few things to note here before we get stuck in. First and...
It's crucial you now set these ones and never forget in the future! Scenario Manager Actor Class - this needs to be the new objective manager...
Ok the first file we're going to set up is the Scenario Definition file, this is what sets up the basic attributes of the scenario. Double click...
Here's what our Scenario Definition looks like: [ATTACH] Let's make the second file, that will be the timetable itself. Not quite the same...
Lots of images in this, so it's going to take a few posts... if anyone posts in the mean time i'll delete it, and apologise now, just so that it...
As long as ue4 is closed when you do something it should be fine.
Click on the first instruction and check the tick boxes on the properties panel, one of them says something like stop at, unticked this becomes go...
Timetable simulator crashing at end is uhm normal… check logs to make sure it ended ok. Been like that for years.
I wasn't. We have a dedicated new API now that you access via JSON requests and gives deep access to innards of the sim. Matt.
No, changing existing routes is not possible i'm afraid.
Just the name of the plugin is fine. [ATTACH] This example from one of the layers on the ECML timetable. Note: you dont have to set the data...
This will still use Steam API calls so Steam is still there. Matt.
When you simulate you should get a data track per layer, if you're not then something isn't right. You protect against the missing content by...
ah yes that's the console. When you said CMD i wondered if you mean tthe command line in windows (which is accessed with the command "cmd") :)
not sure what you're asking. what is it you want to do?
yep all wrapped up in tod4.
Find the RVM, create a child blueprint of it and load it - you should then be able to examine any control and see what its notches / ranges are....
Remember that in order to change direction a train must first get permission to move from a signal. Look at where your reversing point is - in...
Not aware of this no - however it might be as simple as nobody knows the command. I don't, and the people I need to ask about it are busy dealing...
You need a formation for each train that runs - normally a train will run multiple services. In order to make a timetable work AFTER its service...
You can build formations too by creating a data asset of type "Train Formation" into your plugins yes. Dont think you'll lose anything - the...
If you mean should they be in their own plugin? You can put multiple scenarios in a plugin, you could make lots of plugins with one each, but...
Yes to both I think. Take the Manchester route for example: [ATTACH] There's nothing like KML files and DEM in here as those arent put in our...
Not a clue on sound mods i'm afraid. I'm not sure how practically achievable it's going to be - you'll need to start from scratch and make all...
New plugin, don't add things to existing plugins because it won't work - they're locked inside the pak files. Do your work in your new plugin and...
It's not a specific thing that has been blocked - it'll just a be a cooked asset thing, something to put on the solve list whether it's simply...
Dont worry Vern I didnt understand a word of it either - my goal is to make a model of the North Norfolk Railway as a short simple starter,...
That is my plan yes. Next "casual" stream is the all-weekend charity stream for Special Effect in a week or so :) Matt.
Not tried it - i'll ask tomorrow but it was designed with a specific purpose in mind so... it wouldnt surprise me.
*texturing* of terrain i dont think is any different - but there are some rules that need to be adhered to in landscape materials if you want to...
Time Of Day version 4. It was introduced in TSW3 and is what gave the new lighting and clouds etc. Prior to that, routes used the TOD3 system...
We're just coming up on 28 years in December, one of the first "internet couples" hah :) (we were in magazines and newspapers etc like some...
Think thats it yeah
There is, but i've numerously had to reinstall editor builds over the years and forget to re-do it - so i've just resigned myself to goofing it up...
You will never, ever, get used to that *cries a lil* Matt.
On the exit-from-portal instruction, there's a "spawn in reverse" checkbox. Matt.
My wife would argue I already do! :)
Somewhere in the settings there's a "default service" - so if you set the time correctly, and run it, you'll spawn already in control of that...
It's a 2 second change for you to do when making a route, there are bigger things to do :) Delete the existing sky and tod objects add the tod4...
Yeah sorry bout that, spent Saturday working, thought i'd have sunday off :) Matt.
The correct format for TSW is in the ASC format, reprojected into WGS84 Pseudo Mercator (if memory serves). Matt.
Yep hang fire for the tutorial. Now that it's been explained to me, I can't see any way you can stumble on the correct method through...
Hang fire, once i get the tutorial written up hopefully monday or tuesday you'll see its quite straightforward, if I can do it, anyone can! Matt.
No, you must use the TSW tools to create landscapes otherwise it wont be done in our world format. Matt.
Aware of the issue. It's why there's a reduced timetable. For those of you that are saying "hey it was better in TSW3!" - use the reduced...
Yep lots more work to do. What's on the 323 isn't even air suspension yet. Don't worry. Matt.
Separate names with a comma.