Same key as TSC as far as I'm aware.
You'll need the source to make any changes too, so definitely don't lose it! :) Matt.
As showed in the stream recently, you can create a child blueprint of the rail vehicle view, in here you should be able to assign new textures...
You're unlikely to get an official answer on license violation i'm afraid! Matt.
Recooking isn't necessary unless there's a big change somewhere. We re-cook content to take advantage of latest core updates and its a part of...
LATC was excluded because this is quite a long route and LATC added quite a significant amount of time and it wasn't part of the main gameplay....
So the lack of UP stock in the Antelope pack was based on a couple of factors really - the most important one is that the vast majority of people...
No plans for that at the moment - substitution is a complex beast, but it's something we've talked about trying to find a solution for in the...
Yes you will be able to use custom created formations in scenario planner as well as free roam.
To be determined if it will work with MS store - initial attempts proved challenging so may not be on day one. Matt.
We use the medium of email to communicate :) Nearer the time we'll publish some information on exactly how to get in touch and what to expect. Matt.
Yep i gather thats the idea. Matt.
It's just a matter of switching the default to dx12 - the -dx11 option will still be there. I believe our dev builds are now running dx12 by...
Oh that's interesting... Matt.
I don't disagree it needs to happen, but if I can get DX12 out the door first, I will. Matt.
Oh yeah its a decent notable FPS increase for sure. As I say, im mostly interested in all those edge cases where it's not quite as good or worse,...
Have no idea, I wasnt there - and it's the weekend, so I have nobody to ask :)
If you mean the dispatch beyond issue causing the adverse signals, that'll be resolved. Matt.
So for my time/money, I found that the Udemy Blender course has been absolutely *excellent* - i'm nowhere near finished yet but using what i've...
CTRL-1 hasn't put anything in the top left for a long time - the details that used to get added are now there all the time, have been since i...
There have been fixes over time, and indeed DX12 is required on Xbox consoles these days so it *should* be essentially in a good place, give it...
No plans to do any NA steam at the moment, I feel like we need to really find our feet better with modern and diesel heritage before we delve into...
It's not 100% working, but pretty close. I've asked the beta team to start using it and reporting issues they see with a view to this becoming...
Select "Normal" for everything you had before. Select "Simple" to lose the gradient and brake dials. Select "Minimal" to lose everything from the...
Yeah we've been discussing it with the metrolink guys on our beta discord and they've explained that with the bell, for some reason, *right* under...
I'll pass on the bell feedback and talk to JD about getting a demo video up for the cab car if there's time. Definitely got a very different horn...
I believe the door control fix is coming too. Matt.
Use the new mini hud to achieve this. You can remove the speed limit, but not the gradient from the top left bar. and yes, both the top right...
The red lights at end of platforms is being looked into, hopefully in the release version but if not, it'll be shortly after. Matt.
Wind direction and speed have been a function in TSW since day 1, its just not shown on the UI anywhere yet as it wasnt felt to be important...
Dispatcher is always being improved, tweaked and changed. But nothing of particular note I think. Beta team have been saying they were surprised...
Usual response i'm afraid - if you want to modify something then probably not. For the train lighting however, as we showed on the stream, you...
I've written to them a few times to try and get it fixed, and had no response, it doesn't feel worth the energy. I'll try one more time when I...
I'll try and convince Lukas to put something together outlining the types of data. I believe DEM is easy, its the same data you've been using for...
Signalling system will naturally dispatch as much as needed to get the player a green signal or until it stops due to natural causes, or an...
That's already implemented on the ECML coming with TSW4, but, if it wasn't, then in theory, quite likely. However, that IS additional logic, but...
None i'm afraid other than UE4's export to its own format of .ASC file which is not useful at all in this case. Matt.
In theory, devil in the detail on that one. I'd guess if it was functionally equivalent to another one though it ought to be possible. Matt.
There's no way to ease the repetition, no - but bulk copy-paste works wonders. You can use comments to make it easier to read. One of the...
All the better if we do more vectrons in future to pick up more unique variations, eh? No, that's not a hint. :)
Possibly? Beyond my knowledge of what's possible to be honest - i'll ask someone :)
No particular reason - I don't think we have approached them for a license yet to be honest - they were brilliant partners to work with and really...
The "Vectron" is not one loco, it's a whole family of subvariants for different operators with different rules and requirements. Ours is based on...
ah yes, in principal i guess i can't see any reason why you can't query anything at all. In practice I dont know what API is present to...
You can't do any form of scripting at all in a timetable, they are there to control and direct the movement of trains alone. In scenarios you can...
I am not entirely sure what you're asking - bottom line you can't modify anything that's there. You can probably clone a signal the same as you...
Trusted Third party developers already have direct access to all our source and there's the potential for a discussion there. Matt.
No way of having junctions in by default, no, but it's not that bad particularly with all the auto aligning in there (we used to have to do it all...
Scenario packs - yes Reskinning a train - most likely Modifying a train model - no, because you dont have the 3D model source for the train. Matt.
You can literally play the entire game in the editor, where all the possible debugging tools and console commands along with *extensive* logging...
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