I’ll give this a try later. Would you mind posting some in game pictures of it, please?
Hopefully won’t be a too long wait until you can enjoy (my) new cloud visuals :) [ATTACH]
It’s official - it is now on the roadmap :) [ATTACH]
Glad to see it has now officially been added to the roadmap :) [ATTACH]
Thanks, I’ll give it a try later.
bartosz This often the case for many routes in TSW. Despite DTG having the suitable assets and tracks, they always use the pristine continuous...
I use it via Unreal Engine Unlocker, but I think you add it to your engine.ini file to enable it permanently. I recommend using: r.SSGI.Enable=1...
Unfortunately there doesn’t seem to be any other effective way of increasing the depth of shadows, without making everything else too dark. I find...
I believe it’s skylight intensity or something like that? That’ll make areas out of indirect sunlight/light sources darker. I have mine set at...
Try it yourself if you want a bit of fun inside TSW. You’ll notice once enabled, it’ll make areas go darker/add shadows to it. Most noticeable is...
Don’t be silly. You’re either inpatient or jealous. I for one like seeing early access videos, as that helps me decide whether to purchase...
Notice the differences under the bridges. By default there’s no shadows or darkening where there should be. Default SSGI disabled: [ATTACH]...
The only commands there are is to either enable or disable it, as well as set the quality of it. You can’t actually set the intensity of it via...
I found it makes shadows/lack of shadows appear under bridges/makes them deeper looking, as well as it makes areas of the cab darker/adds...
Personally, I’d rather it be too dark than too bright. Most of the time train interiors are just way too bright and clinical looking. The cabs...
Maik Goltz I’m not at all technical minded enough to know how everything works, but how did Rivet get their interior to look so good? [ATTACH]
I noticed Rivet had managed to add it as soon as I watched the video. Everything looks a lot more realistic like. The performance looks great too....
As the title states, I've always noticed a lack of AO in the passenger interiors. This makes the interior look very flat, and in most cases look...
Gilly There’s no coincidence to the timing of the thread. I have no idea as to when DTG will actually push out the update, but I am/was optimistic...
It was very noticeable whilst driving through tunnels. I can’t tell as to whether this is the cab light which has been left on or the environment...
Comparing both it’s clear that it’s scrolling too fast in TSW. The actual text was more accurate on the older ECW 377, as opposed to the more...
Didn't realise there was an update going out. Fingers crossed it’ll be shipped with the update.
It didn’t feature in the BML livestream unfortunately but I heard it should come out with the Peninsula Corridor update. When they actually...
For anyone that’s interested, I’ve posted an in-depth review of my thoughts of the livestream here
Yes, I know I’m a bit late to the party, but I thought I’d still share my thoughts on the DLC after watching the first livestream. :) My review...
I’ve not had to to watch the stream properly, however I’ll be sure to make a full in depth first impressions review :)
For those on last gen consoles asking why you don’t get the same around of services, it’s because the game would most almost likely crash/become...
I typically do: - Branded advertisements - Updated route maps - Fix any incorrect colour scheme on station furniture - Add brands and logos...
Jasper_Rivet Hi there, I've made an updated comparison to try and help you guys fix some of the flaws in the scenery. I shall also list down below...
I'll be sure to make an 'enhancement pack' of some sort for this DLC :)
You must be new here, as most of the time that means absolutely nothing and nothing changes from the "WIP" shots and final release.
No, it comes with the route.
Hi, I’ve already updated it to 4.26. It’s available here
Are there any special/different/new features coming to this route? Be it from the trains or the route itself.
I think we should put the whole suing/politics talk behind us. It doesn’t belong in here. I think we all want Rivet to listen and improve, as...
I wouldn’t count on it. Most of the ‘Work in progress’ shots is how it’ll look once released.
The Class 150 looks nice but I can’t say the same thing for the route itself. There just seems to be a spam of trees placed anywhere and...
Thanks for the comments. I don’t want to work for them, but I’m happy to do anything under request. I also do it for the enjoyment and the...
Same here. I believe all they have to do is change the RGB values, which I’ve provided them with. It’s clear the majority prefer the top version.
Keep your eyes peeled on Friday’s stream to see if it features in BML. That should be a big indicator so I assume.
That was for yesterday, not today?
I don’t think I’m going to revisit SEHS, simply because of how poor the route is. If you haven’t already, download my SEHS Enhancement Pack
No problem. The smaller details only benefit the minority, but that’s where I get the most satisfaction from.
Why is DTG allowing Rivet to release content which is clearly unfinished and/or unplayable? What happened to strict guidelines and quality...
When it comes to detail, I can be very precise ;) I’ve even offered DTG some suggestions and explained what to change/add so they don’t have to...
No, I don’t work for DTG. I just made it as a PC only mod but DTG recognised how popular it was and asked for my permission for them to test it...
It definitely changes the look and feel of the gameplay. Hopefully DTG will continue the trend of including community made mods into their game...
Correct. I’ve noticed a few of the characters are incorrect in size/format as well as spacing. The departure time, for example, looks to be spaced...
Very much so. However as you and other people have said, as well as myself, the top colour is of preference. I think it’s brighter and more easier...
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