Indeed, without Metrolink and Coaster services, let's imagine if DTG did a route of a plausible sort of TSW3 length, and did say, San...
This has been a known issue with the cab car from the Baby Bullet DLC in TSW3 on all platforms since launch. It's supposedly set to be addressed...
The 101 is definitely a very rewarding feeling when you get used to it, it's so much more in-depth than just a forward-backward stick. I honestly...
I take it that part of it taking so long was due to the fact measures were taken to avoid the same issues with the rollout of it for TSW2 where...
Shame you didn't get a good ingame screenshot of it in the external cams, would have made for a hilarious entry to this week's screenshot contest XD
Finally PS5 players get equality with us XBox players. About time. Should never have been an impediment DTG needed to work around, good on them...
It's a great shot. Was pretty convinced we had a winner when it was first posted.
I see you found it. Yeah, go to "Manage game" on the menu for the game and install any routes you want from there.
These private operators certainly seem to rely entirely on charity to continue operating XD
Here's a thought, how about checking that each route is set up correctly to have the "new" tag go away within a reasonable time of it being...
Ah, once again we get into the territory of the thread over on the TSW3 boards about minimum expectations...
You'd think DTG would at least have an idea where to start since TSW is highly reliant on its signals, which are already going to be a problem if...
I am hurt that I wasn't quoted here too.
Yep, TSW2 basically stopped releasing new content as XBox Play Anywhere with the advent of Rush hour.
I'm genuinely surprised a game based on bright primary colour player tokens would ship without colour blindness modes. At the very least...
Been following it a bunch since it happened, you can't not see it when rail news is something you keep track of. This is unfortunately inevitably...
It's a shame as it's not like we're short on good tabletop adaptations to take inspiration from when working on your first project like this. A...
This is why every other game like this incorporates a turn timer. It's one of the most frustrating sore loser table flip approaches to do this.
I imagine from how the OP phrased it that this is for the purpose of setting up an XBox Live party in order to use party voice chat for organising...
Indeed, I am pretty sure MOST people who purchase games do so without looking into them in detail and doing a bunch of research beforehand. It's...
As an aside, this TSW2 comparison shows off my biggest issue with the TOD4 system, which is specularity. Try as I might in TSW2 I cannot recreate...
If I hadn't already uninstalled the route from TSW3 I'd go and give it a look. I can however go right now and get a comparison shot of it in TSW2...
Eh. I was well informed enough from what DTG showed and said to know I wasn't interested in buying it. They convinced me by stating categorically...
On the console versions you cannot disable TAA, as it's the only automatically enabled AA option, so anyone not on PC only has that option for...
I already pointed out elsewhere the issues with the tunnel entry flash but may as well link it here for folks if we're compiling a list....
It's the effect of having motion blur turned off. You also see it inside the windows of any cab you are sitting in. Personally I prefer it over...
They were quite open about all the problems with this route ahead of release, and that they had decided to release it in this state rather than...
Because these predate TSW3 unhooking locos from routes, and were included in many earlier routes each with their own quirks which require major...
It wouldn't be bad if they implemented something like this with improved customisation of our avatars. You could have different items of clothing...
Now there's a game with a hard time properly immersing you in the fantasy and simulating the experience it's selling you. Cast all your favourite...
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The agony of trial and error your first few times running Clinchfield, with some services that have 4 yards between the acceptable stopping point...
"Exactly what they'd expect us to do, and therefore exactly what we shan't do!" [ATTACH]
Oh I see how it is, when we ask to be able to adjust the in-cab camera height, we're shot down, but passengers get special privileges players don't?
I mean, nothing as drastic, we do want to see improvements only possible in the updated system, but the system does need a complete ground-up rework.
Over on XBox, I've uninstalled the TSW3 version of the route and gone back to playing it in TSW2, where it joins the likes of Peninsula Corridor....
Whaaaaaa......?
Well, that certainly explains the backwards-train.
I'm not surprised, a lot of guys are bad at finding it.
The ACS-64 just having a very normal one post-patch...
You should visit Tucson where taking the "Sun Link" trams is more colloquially known as riding the Community Link Integrated Transit of Tucson.
A general rule that can be applied to any game is that if you're running with mods and the game gets an update, then you start experiencing...
MP15DC, Gallery and Bi-Level cabs Peninsula Corridor[ATTACH]
I see they still need to fix terrain specularity in TSW3 across the board, as the new lighting seems to have a bit of a speech impediment, turning...
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