OpenMinded - could you take some screenshots of signals in various places that are hard to tell apart, then put them in your favourite paint tool...
I presume you mean the in-world signals rather than the HUD? I'm not sure if they can be tuned separately but I can find out. Are you averse to...
Sorry just to be clear. Accessibility is primarily about having adjustments and options which make the game more playable to those who are...
Thanks Princess Entrapta have added more notes :) TheChickenWing thanks for the feedback - a minimal HUD is something on the list I want to do as...
Re font sizes - completely agree, not about to make the game mega-font without it being a selectable option. Saving sort - i'll add it to UI...
Holding Square is the operations shift. Holding down the right stick is the Camera shift Holding down Cross is the Steam shift. Matt.
There's three shift keys already on the controller - the problem is that shift keys inherently *reduce* accessibility. Not sure we'd get to...
Hi everyone I'm taking a look at the accessibility options that could be added in the future for the game and wanted to throw it out for wider...
Yes both intentional. The class 66 is i believe the seat squeaking and the 395 is general rattle - I added that myself in one of the updates just...
I'll pass on to UI team to solve :)
Changing your avatar is something on the list to be done - i'll talk to the UI team next week and see where it sits.
We looked at removing shadows from the rails before release, and while it does improve the aesthetics from the cab, the exterior view then looks...
If you have locomotives at the rear then they will contribute to recharging the brake - this was a change requested by the beta testers and...
Thank you for sharing this - it makes it much clearer for me the priority that this kind of thing needs to have, i'll see what can be done.
What platform are you on Jetwash? We removed DFS from Xbox Series S because it just doesnt have the memory to cope with it, but all other...
Eye Adaptation can't be removed because of the much wider range from light to dark, even if you balance it using some other sliders to make it...
Hmm that's a streaming thing, for some reason UE4 looks like it's decided not to stream the exterior in until you got really close. I'll go ask...
Where in that 4 hour video do i need to look :)
Can anyone provide any recordings of the sound issues? Thanks
I need to check in with the tech art team but I believe they've come up with an entirely different way of doing that effect which should eliminate...
We always had the 4K/HD option on the Xbox Series S and the Xbox One X but there were a lot of requests to make it available on other platforms...
A red light literally means the dispatcher has not pathed you beyond that point. Beyond that point you are in a blackhole of uncertainty, there...
Not the end or a deprioritisation at all, it's responding to the players and actually given the great progress the team have been making is an...
I've passed it on to third party team for them to review and discuss with Rivet, thanks for the report.
VR is a hard sell. If you have never experienced it, then a video will do absolutely nothing to sell you on it. If you've experienced it, you...
Correction - running a service will NOT tick it off in the journey as being complete. It will show it as completed (medal etc) but it's not...
I had a quick scan through the github, and from what I can see there's really nothing there. Most of the files are incredibly short, boilerplate...
VR no longer needs the mega PC's it did when it first launched, they've come on a long way since then, but the demands of VR haven't really gone...
No plans. Once you add a modern headlight on, you need to do all the other changes to represent the modern version too, and it spirals - it's not...
Any loco DLC's prior to TSW3's release do still require their route in order to function. One of the key reasons to us bringing Training Center...
I saw this the other day on a forum and i'll be honest - filed it in the vapourware folder immediately since it promise the world at an...
Ok that's definitely one to go to our support team about, they can help you with that. Matt.
Depends on how Adam's team can get working on things, now we know what to do it can be added to what Adam's team do on preserved collection but...
Are these via disc? or electronically purchased? If it's via disc contact our support and they'll tell you how to get download versions activated...
Tell me where you see passengers in depot trains so I can go create bug tickets and get them on the squash list. The tech is there now and...
For "it cant be too complicated" re-read previous posts of mine on this very thread, just to avoid me repeating myself and upsetting everyone :)...
It does, and its on the list to be fixed.
I don't have an answer for that. Sometimes you look at a problem and can't see the answer, so it goes to the pile to look at later. Sometimes...
As exciting as failures are, they must never wipe out your game and make it so you just have a random end-point, nothing would be more...
In UE4 the reflections are kinda magic tbh - it's a technique called SSR (Screen Space Reflections) and they literally are just mirroring bits of...
The timetable updates for OSD and PenCor didn't make it to the release, it's having some technical issues - but not forgotten. Once they're...
The randomly stopping wipers bug is one of those that's been there for a while, and every time we spend some time to try and reproduce it so we...
Our glass isn't the greatest of effects, the TA says it looks like the glass just getting brighter too. The thick dark fog problem it looks like...
Can you only see the effect when in the train? I've passed the video on to one of our tech artists but my initial reaction is to wonder if that's...
There's a manual coming, one of the team has been hard at work on it but it wasn't ready for the EA - I gather it will be done very shortly and...
If you can share a video of what you're seeing that'd be interesting to see.
Adam tells me has a fix for the audio issue so that'll be out at some point, look out for it in a release note somewhere, thanks for the report.
Essentially yes :)
Have passed on to audio team for a look. Matt.
Yeah it seems like there's a lower threshold where the fog just vanishes. Matt.
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