I believe the TGV is a seasonal thing that only occurs in one month (i'll confirm that) and it's literally 2 trains in the day, so the majority of...
It's not a 4K thing, no. You don't design routes for 1080p or 4k or other resolutions, and we don't direcly support HDR yet so it's not a colour...
Assume it's close to a build of a new train, with some potential shortcuts at best. It's amazing how different "very similar" trains are once you...
Because the figure isnt currently shown in the UI (being fixed) we dont have the playable count either - the only count we get from building it is...
I actually have no idea why that got stepped backwards - it certainly wasn't the intention. I'm just waiting confirmation in a build I can see...
Yes I believe so Not separate, no. Think of it that there is one "TSW Compatible" version going forwards, whatever you own, if you own one of...
These are your normal steam screenshots, not the same as the ones taken with CTRL+F12 where the same normal/hi res options continue to work. This...
Yes looping is part of the timetable I believe. Lukas can confirm that.
The 200 limit is at any given moment. I don't think it applies to the number of people seated though - so once seated they come off the tally and...
Just to be clear on some of the poitns discussed here: Let's take WSR for the first example since it exists on all three versions. You own...
Yes there's looped freight trains to let other trains pass. One of the scenarios you get looped at every conceivable opportunity to let one or...
Yes, I wrote it to be a run from north of Wurzburg, you get a basic overview of setting it all up, then driving with LZB and then you approach a...
No idea, part of the investigation being done. If/when I get answers, I will be happy to share them as always. Matt.
Just to confirm that beta testers had been playing in "offline" mode prior to the announce, but once we announced we let them know that it was ok...
Yes one of the tutorials covers LZB and Dark Signals specifically. Matt.
The flash on entering tunnels is a difficult one, as I understand it it's an unreal issue related to transitioning between the outside dynamic...
The default has been changed to NO - so your "accidental" click now keeps you in charge of the service.
The gradient into and out of stratford has *not* been changed, the junctions however have as they were not suitable for the speeds used on them....
This is what I use: Razer Kishi for Android - Smartphone Gaming Controller (USB-C Connection, Ergonomic Design, Individual Fit for Mobile Phones,...
Just to clarify we have not reworked *all* the track from scratch. We have taken the offending bits such as Stratford and the junction between...
I play it on my phone occasionally using XCloud and my Razer Kishi phone game controller - works an absolute treat :)
For those hinting that save shouldn't even be a thing and those worried we might take that seriously, don't, Save is essential and i'm gutted...
jetgriff Stepping aside the other facets of this discussion, I just wanted to say it's great to see your feedback and that you're enjoying the...
Can any players still experiencing this please get in touch with me via DM's. Thank you.
Yep I was able to repro it in my dev environment, trying to see what's going on at the moment, only seems to be on PS as far as I can tell...
Hi Nielsen , Can you confirm if this is still an issue? and can anyone else confirm? I've just checked the source timetable and it's all there,...
Yes confirmed the fireman defaulted to manual - i've added it to the list to be fixed.
i'll hav to go try that one - but my strategy would be to fill up the steam chest with pressure, sanders on (if necessary), release the vacuum...
If you just pull and let go, you have probably let *most* of the air out, I based my 10 seconds on looking at the internal values and figured it...
First up make sure your fireman is on AUTOMATIC in settings. next - after releasing the brakes, make sure the large ejector is CLOSED as it...
I've forwarded this on to our localisation team, thank you. Matt.
Sometimes a poster is just a poster :)
Just to stop this growing in all directions, there are no plans to change the current approach with respect to unofficial mods. I want to make...
Hi, Trying to get hold of GreggR1 from the TSC website - if you can send me a DM please. Starting to test mods with the upcoming DLC 64gb...
Putting my "dont believe a word I say, there are no promises here" hat on - what i'm expecting in the long run is - find the bug, bang head on...
Let me clarify how things are going to be for release - some of the confusion is that the exact level we'll be able to achieve for release was...
It's just a bug :)
Unfortunately there won't be rail joint sound at launch. It seems a tooling issue has crept in with our editor and this is the cause of the...
It's ok i've reprodued it on PS5 - i'll try it on PC next :) Thanks all :)
I'll try that on PS5 here then. Thanks Stujoy.
So I spawned in at 12.30 cumberland yard west, an SD40-2 train arrives on the main stopping at Viriginia Road around 12.35 or so. I got in, set...
Can you point me at a specific repro of it so I can test it out? I.e. where to spawn, what time etc.
Update: I mean not changing for RELEASE. Whether it's changed in the future or not is for the future to reveal, just to be clear.
Can confirm the timetable is NOT changing from what you've seen. That'll make some of you happy and some of you not, but it is what it is. The...
Gotta say, owning both an X and an S at home, I am *super* impressed with the S for the price, and I would strongly encourage anyone to consider...
As I say - you can find them just fine in the journey, I made sure they were all accessible via that.
Can I tempt you to start making TSW Steamers then Pete? :) If so, you know where I am :) Matt.
I'm sure we'll continue tweaking and adjusting the simulation implementation - the same as we have for all of the others up to now, definitely...
The whole firing system will be "inactive" essentially as its all part of the same "thing". We are still looking to have a fully animated fireman...
So i investigated the wheel blur issue some more and it seems unique to Series X annoyingly - when I tried it on PS4, XB1 and PC it was all fine!...
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