I've legit never managed to get any of the larger trains moving at all here until a while after the brakes are already charged, even if I begin...
IIRC at least one logo found in these old datamines was for an operator where the licensing deal fell through, so it's likely it's a collection...
Yep, it has pros and cons, but the pros are enough for me to continue recommending it, albeit with caveats.
My bp was always at 90 getting to that point, as yeah, I make sure on basically every route to see that they're charged propr to applying th I'd...
So I basically never do scenarios in any route ever since I just assume all of them are impossible these days, and this one has probably been...
TSW2, brought to you by J J Abrams
Red lights on Arosa they explained on a roadmap stream recently are due to the dodgy physics on AI trains causing them to rocket down the mountain...
So, after several trial and error attempts with save states, I think the trick to the really tough part is probably to abandon the dynamic brakes...
This is common to a few routes. I think it's just more noticeable on certain cab models. Pretty sure it's an engine issue as I've seen it happen...
I had full application of all brakes for 30 minutes from around the point more than 50% of the train was past the summit, and it kept...
Unsurprising, there are points where this route has FPS dips on current gen consoles too.
I've had to use the emergency brakes twice on every service in this loco I have tried, when going downhill at the 1.5 gradient. It seems to be the...
Not had a major problem on Series S, aside from the framerate dropping a bunch below 60 now and again.
Nah, XBox has very frequent DLC focused sales. They're quite regular, with frequently included titles being stuff like the sims franchise...
Never experienced this issue, no. I see a lot of complaints about it though.
AFAIK The fix was for the resolution popping, not the flickering of poorly aligned textures which was exacerbated by the frequent resolution switches.
I know you have constant discounts on "AAA" stuff, but there's also the usual suspects of the long list of shovelware indies that are on sale...
How much of this game isn't "True to real life" though? There's an absolute TON of artistic licence taken with all of the extant routes. You don't...
It's likely that places with a surplus are due to fairly localised regional situations where a certain console is in far higher demand, due to...
When you have an engine you can scale just fine to multiple generations of console hardware, and they're so similar to develop for, maintaining...
A Jackalope? Pretty sure Wyoming has a history of supposed sightings of those.
I mean, fair. It's an absolute gem. Though it's got its own host of bugs with the daily and weekly challenges atm, as well as unobtainable accolades.
Honestly many of us who play an assortment of flight sims, space shooters, mech piloting games, etc. on XBox have been asking for increased HOTAS...
Ah, this physics thing explains a lot. I guess that the timetable was also based on how long it was taking AI trains to make it between stations,...
you don't, you just automate it, and have it enter random search strings a couple of dozen times in a row
Probably either Tyne and Wear Metro, or the Newcastle-Carlisle line.
So I was watching this video, and an idea dawned on me which might take a little work, but could make for a pretty solid future ingame...
I remember the old tracks through Blyth back in the day before they ripped most of them up. As kids we used to play on all the overgrown ones a...
To answer your questions in order: Highly unlikely, as production of the One X has been discontinued now for at least a year and a half, with the...
I mean, the same can probably be said for the Hornby stuff that's in those hobby shops at this point.
Thing is, the exact same out of memory error occurs on several UE4 games on Series X, so I'm more inclined to consider the engine has a propensity...
One more on the big list of bugged achievements.
Also don't forget, you can still keep playing your XBox games on your old console too, using the same saves. They continue to work on any...
All XBox consoles have keyboard support. TSW2 has the keyboard shortcuts. I have keyboards hooked up to all my consoles since I play stuff like...
You still have all your games and DLC, and your saves carry over as well to the new generation version of your games.
For all the criticism Rivet get, this is part of why I enjoy their routes consistently. The new locos are always fun.
Which XBox are you on?
We really need a master list somewhere of uncompletable scenarios. There's plenty where this is the case, it's well documented for several...
I noticed the other day that they appear to have "solved" he sound issue on preserved routes by.... not having any sound. I appear to have no...
It's definitely not crashing nearly as frequently for me since the last update on Series S. I think it's happened once so far, whereas prior to...
By that logic it's "only fair" to force all XBox users not to be able to carry their save from XBox One to Series consoles, because Sony were too...
New year sale tends to be one of the biggest two of the year on XBox so wouldn't surprise me to see TSW2 content in there. Pretty sure my...
The annoying part with how MS' store works is that as long as it has the GP discounts active, for those of us without GP, we constantly have the...
Exactly this. Purchasing the season pass doesn't automatically add the routes to your download queue, manage game is always the best way to ensure...
It was definitely possible at one time, given how many players have it, but yes, at some point an update caused the signals to bug out and made it...
It's improved, but not eradicated. The full texture reloads at frequent intervals still occur, but it rapidly loads the full resolution versions...
They have made formal statements about it. On their official streams. Stating everything they have been able to determine about the causes of the...
They really need a way of better managing what it loads into memory prior to selecting a particular route. I'd take slightly longer load times...
Is the deadman handle perhaps releasing for some reason when you interact with the window?
Previously, I had to turn them off every single time I started the game up, which to be fair wasn't too much additional work on top of already...
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