I am on Steam. I am trying to complete the Ruhr-Sieg Nord Mastery Task "Freight Forwarder", which entails completing two scenarios or timetable...
Yes, I agree with all this, but if you need to build steam you shut the regulator, you don't open it.
That wouldn't affect the dispatch logic IIRC, it's well-known that the editor has a "dispatch beyond" checkbox.
I think you're rather confused about how the regulator works.
No, it is not a limitation with TSW's dispatcher logic. See all the routes where you don't get red signals at station stops.
Water isn't simulated at all on the 8F/Jubilee/4F either, is it? Two games later and steam is still far below the low standards of MSTS at launch.
I would say the dispatching is wrong but the signals are right.
That's not strictly speaking a problem with the signals.
I agree with all the praise for SSEV, it's a great route - the only downside is the DT and CW stock it comes with.
The game isn't meant to say "proceed as signals indicate" if the next signal is at red, though.
I'm afraid it still seems to be broken on Steam.
I know that, I want to know which products it applies to since they say it applies to their "own Just Trains products".
You could back up your save data, delete it, complete three scenarios, then restore your old save data.
Is there a way to find out which products are included in this event?
It's absolutely been officially announced - just look at this month's roadmap!
Ah, I get it now.
But what about any of the training center scenarios that have you switch points, like the Class 66 tutorials where you go into a headshunt and...
How does a scenario like the Class 66 Introduction on East Coastway work then? Does it use hidden signals?
Are you sure you are on the page for the TSW4 version, and not the TSW3 version?
It's been one and a half years and two games since SoS' release, and there's still absolutely no news on when manual firing (and injector control,...
Just split the decal into two.
Here are the UK rules on shunting from the opposite cab, as contained in GERT8000-SS2. Obviously these do not apply to non-UK countries. For...
Despite the claims of the patch notes, the wires between 801 coaches still disconnect on sharper turns - just send an 801 over the crossovers at...
I can't see any statement to that effect in the article...
???
Will free roam be updated to include which DLC a particular consist is from like the main menu has?
You can install and launch the Editor on Linux. Whether or not you will have satisfactory performance on the Deck is another matter.
The key to spawn trains is TAB on PC.
Is there any sort of list of database or list out there for which countries have publicly available LIDAR data and where it can be downloaded?
And your evidence for that is?
Doing some experimentation I think you're right. Well, that's one mystery solved.
I don't see how the existence of slow speed collisions is relevant to my point.
I mean it could but it wouldn't add that much - just a single-digit amount of rush hour services.
These just feel completely wrong in SoS (I don't own Peak Forest but imagine they're the same), and have ever since TSW2. I don't have fine...
Not through all the condescension.
I was referring to the idea that TSW somehow has a highly specialised way of texturing terrain that diverges from standard Unreal practice.
I'm sorry, this is an absolutely absurd claim.
Do you have any better suggestions for tutorials then?
Install TSW3 (just the base game without DLC is fine) Launch TSW3 so it generates a save file In the old drive, go to Documents/My...
I tried this mod but it didn't click for me. Signal gantries just looked terrible at a distance.
I think you can only add assets if they're attached to a scenario/timetable, but I'm not sure about that.
You don't know that.
DTG shouldn't need to produce a tutorial on that except in how it specifically interacts with TSW, Actors are a standard Unreal Engine concept.
Can we get a pinned thread with links to these tutorials?
I'd just like to ask that creating non-route content, such as trains and scenarios, is not forgotten as a subject for tutorials. Not everyone has...
I'm surprised all the discussion is about building routes, the most difficult and time-consuming type of content to create. Has anyone tried...
I think some people feel they have to prove their "cred" by claiming development must be done without the aid of any sort of documentation.
Well, we don't have those guidelines. I presume there are plenty of places where TSW expects things to be done a certain way.
There's no indication of what DLC vehicles are from as there is when selecting vehicles in the main menu. We're back to the old problem of not...
Either way, there's a lot of official Unreal Engine documentation and even more from third parties.
Separate names with a comma.