I watched some RL videos of the route and I think it has some interesting scenery. I understand that making the route + 314 is probably OK...
This is how it looks on my screen: [ATTACH] They probably have not made one. Since TSW2 there have been many releases without manual.
I got a couple signal problems to report: 1.- I noticed that in the switches aproximately 0.7 miles north of Bayview Junction I have a static...
I think this is what you are asking for: [ATTACH] [ATTACH]
If it runs on SKA it would be great to have it as DLC there. Guess the part of MSB where it does run is too short to sell it as an add-on for that...
I would love to have that one. Does it run on any route we already got IRL?
What they said is they think RT will release before HHL, but they also said it was not 100% sure. All that leads to think that RT will release...
If you look closely the answer is in the screenshot. You can read " T Hide / Show " below the instructions.
Looking at the pictures, it seems what is most noticeable is the different relative position to the sockets. Those also seem to be a bit too high...
Yes, but don't forget that the guy that made the BR 101 put 1.5x more work on it than what he was payed for. We can't thank him enough tbh.
If they want to keep re-using existing models with a few modifications to make another model, this is obviously not the way to go.
I doubt anyone here blames the artists for any of this.
Sam addressed this in the previous stream too, saying the same. So yeah, they are all letting us know they know we are not happy about it. Maybe...
^This, but it is going to feel like an eternity.
I'm not a 3D artist so I might be wrong with this, but it looks to me that adjusting the size of the light and adjusting its position shouldn't...
That is what I'm going to do. Not buy it. Not at the standard price and not with a discount.
It is a limitation of the current substitution system. The train that substitutes has to be the same length or shorter than the original one.
I have 14 DLCs, but I'm not brave enough to look how much it adds up to.
This is just a way to have some community fun. They will release a preview for each of the routes anyway. TBH, I like all the routes selected...
Yep, and it has passed QA already (unfortunately the BR 182 did not). We should get the RT update really soon (my bet is next tuesday, but this is...
The 155 needs quite some fixes. PZB doesn't work fine when going in one of the directions (it seems one of the cabs has some nasty bugs).
Me too.
Yes, because those are compatible or were made compatible, but it is not always the case.
Hardware dependancies aside, it is very much achievable if money was no issue, but if money was not an issue I would have my own real life train...
That is the case if the route only increases in map size and not in the number of services / stock moving around. If you join the routes and...
First problem is that last gen consoles won't be able to run it. Second, it would take a lot of development time to make the game core capable of...
I'm also not an expert and not going to chase DTG for every little detail, but in the HHL case and the Dostos it was pretty clear to me that...
There is a difference between "works" and it is "production ready". Modders can just try anything and if it works great and if it crashes they can...
That does not apply here. Scenarios and timetable work differently, even if it might seem the same to a player.
I think it would not only be a memory problem, but also a cpu processing power problem. You still need to know what each train is doing all the...
Yeah, that is what I meant. Thanks for telling us the name of the station.
Keep in mind that right now they can't even get all the services working in HMA in the previous gen consoles. Just think what would happen if they...
It was addressed in the stream yesterday. This is one of those things that are really difficult to get working the right way from a technical POV...
The worst part for me is the low doors next to the high platform looks awful. When passengers go in it looks like they are gonna hit their head...
The dispatcher was mentioned in the stream yesterday. They made a few improvements, but most of the "rush hour" effect we will see will come from...
Bump for TrainSim-Adam since his team will be focusing on OSD the next weeks.
Bump. TrainSim-Adam
I think it was coming anyway. Covid just made it happen faster.
I can pretty much agree with a lot of what has been said in the 2 previous posts, but we need to be careful with what we ask for. Most people is...
They know, and they have it in the long list of things they would want to add. They even made some tests internally, but making it work at all...
That is because each route has its own copy of everything, so they need to go to each of them and change it one by one. Doing things that way has...
You can do that already. Use Y and U keys.
Thanks for the screenshot. I think it is probably the "upgrades to the immersion controller scheme".
I noticed this was added to the Roadmap next to the other Rush Hour items: [Improvement] Immersion control improvement Does anyone know what that is?
I just did that service and I did not have that kind of problem. I found a couple other bugs: The stop marker is not placed far enough in the...
At least at release you could not change the switches in the "ESC" map because the game was paused (so you could not change anything). You had to...
From what I read in the FAQ, it is going to be different this year. You will need to have TSW2 before you buy Rush Hour (it is sold separately)....
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