This is exactly what I mean. I conducted exactly the same experiment with Unreal 4.26 and in the TSW editor with default lighting (Not with TOD4)....
I have been using a blender for a long time and I know what smoothing groups are.
Why does the model lose shading when connecting TOD4? When I create a new level with the default lighting (not TOD4), the shading works correctly...
Проблема решается путем ввода «ts2ed.experimental.CreateTrackTilesFromKML 1» в командную строку. Где «1» — количество фрагментов вокруг линии KML.
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