Didn't think to backup before moving everything to a new case, just a bad lapse of judgement on my part. The silly thing is I had backup of all my...
Unfortunately Windows had deleted the entire documents folder where the everything had been saved. So nothing was recoverable. I'm going through...
No this completely unrelated, I'm not 100% sure but I have an idea what might have happened. It doesn't matter I can redo most the stuff =) So...
It's more I won't be updating here until I'm backup to where I lost the data, will be making a dedicated backup folder on a different drive from...
Going on a hiatus as I've lost a lot of data after doing a computer movement to new case, windows decided the wipe some data mainly the important...
Really looking forward to Simgraph decooker =)
Currently working on a supertram vehicle for the route, setting up RVDs, RVMs and SimGraph but need to learn how to set it up properly. Update:...
[ATTACH] Decided to work on supertram as it was easier than transpennine express layer. Reworked and worked out the connections to allow easier...
Not possible, you'd you need to create the route from scratch.
Reworked the sidings signals for Sheffield to make them yard exits to cut down on callon dependencies. Update: Regarding the data loss, false...
Probably same as when TSW4 changed to TSW5, you'll need to download the new TSW6 Editor.
Working on the timetable again 150, 158, 170, LNER, HullTrains, GrandCentral, Lumo, Cross Country, Class66 and 66AI layers are mostly complete and...
I can't remember how I did it but I was able to reverse engineer how they did the station annoucment system for the station blueprint, I'll have...
You can also use carstops these will allow trains to stop where they are placed. [ATTACH] These will need linking to the track like signals do....
Unfortunately DTG are lacking on documentation and have for years.
You can't without decooking it, which in the official editor can't be done but with the editor mod it can....
[ATTACH] New material/shader for LCD screens.
Make sure your platform component is facing the red axis. The axis is what tells the passengers which way to face. [ATTACH]
You can either make your own or, use the signal view blueprint from that DLC.
GPU isn't really used to much, CPU is mostly used for editor stuff.
thanks =)
[ATTACH] Made a new version of the stop board to be acurate with Doncasters West Yards. Spelling has been fixed.
This is what your navigation should look like on stations, if there is no black boarder on the boarding section of the platform then there's...
[ATTACH] Worked on Mexborough Station a bit more, ramp is modelled just not in editor yet, mostly blocking out and cleanup of platform geometry....
Another big update, custom stations are now spawning passengers =D
The station names will be the station identifier in the station directory. This fixed my issue and passengers now spawn on my custom stations....
Nice thanks.
Big Update: The route is now playable in the main game, still working on this process and not everything is working right yet. Fixed my...
Theres a switch behind the driver that needs to be switched on.
Works with everything else, so I assume it is related to that but I need to test more. So I think something is not working correctly in the editor...
So I've set this all up and for some reason it's ignoring that, I wonder if its a problem with the editor? Custom route btw.
Nope just says not in service if used on any route that is not birmingham cross city. Or maybe I'm missing something? So double checking the list...
Still annoying the destination PIS doesn't work on none birmingham cross city routes.
Big update on the Class 170: No longer using the FifeCircle 170 and swapping over to the recently released XC 170 will be working on livery at...
Working on the Doncaster to Sheffield route myself. =)
Yeah somethings wrong with cooking its missing files.
Same, official cooking works but not Muffs. I'll update say its not working properly official or muffs.
nice thanks
Update: Slow progress, working on signal pathing and junction setup, timetable on hold while these get worked on. Update 2: Working on track weld...
Licensing issues but if they could get all the licenses for these it'd be wonderful, and a proper 66 update as well to sim.
Good luck to you, [Removed - Swearing, Jamie]
You need to use a loft ofset to make the station platforms and export those to edit them later.
So on every official map there is a navmesh in the persitant world that is usually over the station in the sky and then the normal local navmesh...
[ATTACH] [ATTACH] Update blueprint to be complete with all information. Custom bridge identification signs for the route.
Oh nice freightliner =)
Very slow process though.
Also important details that you want to stand out and look good texture wise should have a larger uv than rest of the model, if this like a sign...
best is to keep simple make a high poly version of the models and bake them into a low poly that we it looks great without the performance hit....
Is there anything within that specific area? Does it crash if you open the route map? Cause if it does there is a possible broken signal that...
Only recently noticed the tracks missing from York Yards and it wasn't a major issue to remove them as they were not apart of the main signal...
Separate names with a comma.