Oh if you have ribbon mode selected unselect it. [ATTACH]
[ATTACH] Tinsley Yards Gradients sorted as well as accurate speeds for tracks. Still need to go over the junctions to make sure I've added...
[ATTACH] Ariel view of Sheffield. Gradient checks and modifications are almost fully checked. - I've had a thought about adding diaramas across...
It was a strange one as i couldn’t load the editor at all and it had happened right after the update. Changed the title so it’s not as confusing.
That'll explain why the official maps where weird when selecting tracks =P Luckily I'll be creating my own custom tunnels at the point I finish...
Followed the instructions and I'm getting glowing tracks, I've done exactly as mentioned in the tutorial. Oh are splines buggy?
[ATTACH] Conisborough Viaduct And Conisborough Tunnel to the right just around the corner.
So on further inspection it crashes if I try to open the map view. And further inspection its one of my signals freaking the editor out, so time...
Yes it is, one of the first blockouts I made. Absolute impressive viaduct its absolute beast when you stand at the base of one those arches. -...
No mods installed. Uninstalled and reinstalled fixed the issue. Put all my projects back into the folders and its still working, the verify files...
So while the editor is broken I'll do some model block outs, mainly some custom buffers. Also some other models to complete their blockouts....
Just wanted to let people know the update broke the editor again. - Update: It was an issue on my end, what it was I have no idea. But anyone has...
It's something timetable related then, good luck =)
[ATTACH] Rotherham Steel Yards Gradients fixed, including junction switches added.
Signals: S450 S862 S213 D1458 S233 seem to be problematic signals that appear quite often in simulation.
You didn't mention if this was custom map or a current maps?
So I've done another pass of the map and found a lot of missing gradients and broken tracks, so timetable stuff has been put to side while I work...
And sometimes the game is just a pain.
[ATTACH] PIS Screens and Timetable functioning correctly now, still not 100% sure how the system works as spawning at one station doesn't update...
Considering old DLCs work with the New releases, and if the editor is updated regularly upon each release. Then yes, I'd support my mod as long as...
This can be a pain but try messing with the stop within, overlap settings and in the map view check where the train is going to stop, you can also...
Just random train getting stuck at signals for no obvious reason, no off path errors, no reserved tracks I really don't get what's up. All route...
Going through signals again to change the Doncaster signals to the modern versions, the DLC uses the old types which aren't really used much...
I believe its related to the timetable, how to set it up properly for the display screens to work I'm not entirely sure. I got mine working by...
I swear to god this path finding is broken half the time, change one signal and some how breaks a signal half way across the map. Update: So...
[ATTACH] Slowly correcting signals and fixing pathing issues, fully working timetable after a lot of work. Its slow work and a lot of signals are...
Redid my notes on signals and calls on for two of the stations and depot so far. Added the wagon notes too. [ATTACH] [ATTACH]
Yes, for couplin purposes.
Yes that’s what i meant by my quick doodle, thank you for helping. Love your hand writing too =)
That’s not what call ons are used for, it’s related to signals and having more than one train enter a section. This is used for coupling...
I was recently up Rotherham way, was taking photos of the old Rotherham masborough station and bridges. [ATTACH]
No idea, i want to get the ai timetable fully operational first before I even get to release an alpha, right not I'm working on some track...
Sorry I'm having trouble understanding this. I sorta understand but visually it'd be more helpful. So is it from the end signal to the previous...
Thinking about it more, does it mean the amount of sections from the destination of the path/rotue that can allow trains to access even if...
I'm a bit baffled how to set this up? I've looked at how they set these up in official maps but I can't seem to understand what numbers to input...
A preview of how i manage the information i need for signals.
[ATTACH] Major work done to the Doncaster Yards, track cleanup, signal fixing and placements. Destinations and Sidings placed and named as close...
Not entirely sure.
[ATTACH] Filling up the station directory, lots of stations to go. Only listing stations that can be reached via Doncaster and Sheffield.
So it has resorted to deleting a large junction and tracks as the pathing issue seemed to be happening around that area. Currently rebuilding...
[ATTACH] Signal checking and route table organising, slowly turning signals from yellow to green (checked completed). Signal issues have mostly...
Having major issues with signals and pathing not working properly, find deleting the problem signals and replacing them fixes some issues but...
Currently going through adding missing signals and fighting with the editor trying to find out what's stopping trains at certain signals....
So it looks like they’ve laid down some tracks connecting some disused sidings for Colas trains, at doncaster station. Was able to find the...
So up in area for the next two weeks to spent time with my nan and gather some photo refs. Was able to get a photo of the gantry signal from...
Sorry for no news, nothing to really report other than I've done most gradient work just need to go through miles of track to check if there's any...
[ATTACH] M1 Motorway Bridge Blockout (Spline). Wasn't happy with the selection of roads that are already made so I made my own. I will be making...
I don't know then, I've not played around with that much. I'll try to remember to post here if I figure it out.
You can make a diamond switch, if you look in the tool settings there should be a tick box to enable it when creating those type of junctions.
You need to make your own plugin, (content folder). Avoid putting stuff in the wrong folders. [MEDIA]
Separate names with a comma.