[ATTACH] Sheffield Victoria Station Blockout.
Decals would require a mesh overlay over the existing model which would require modifying the mesh. It’s reimporting the model that is problematic.
[ATTACH] Sheffield Station Shed Building Blockout + Interior Blockout [ATTACH] A few sheffield Buildings Blockouts =)
[ATTACH] Rotherham Old Station, Coronation Bridge and Midland Road Bridge Blockout [ATTACH] Rotherham Old Station Blockout and large building...
The only thing atm you'll have trouble with is cooking the content, there's an unofficial way of doing it but right now the cook option is missing.
The one that goes down through Rotherham Old Station? Where tinsley and catcliffe used to be connected.
It's mostly the signals and signs along some of the routes I need good photos of, I know there's a gantry signal next to hexthorpe park in...
Version 1.0.12 is the current version of editor which doesn't work.
Ah yes I did forget to mention I don't currently live in south yorkshire, I live in kent. This route used to be my goto when I was younger and...
I thought those were replaced with the class 158, they seriously can't be using those still. Though I suppose it's not the ones that the blackpool...
he's been lucky by the sounds of it.
So you make each building/object a mesh and make a actor blueprint that you can drag these into. Like how stations are made.
Ah yes the bone rattler.
Yep can't do anything atm with the editor being broken =P
[ATTACH] Sheffield Station Blender Progress, big station and lots of work. [ATTACH] Platform 6, 7 and 8 blocked out. [ATTACH] Dolomite Quarry...
Remember to turn off Live update to prevent crashing =)
[ATTACH] Swinton Station Blockout
Currently working on gradients of the tracks that I've laid, so far its going well. Still have a lot of work on the Doncaster Depot area for...
[ATTACH] Removed decal mesh and replacing with custom decal mesh. Was also able to use UEviewer to extract the vertex groups and skeleton.
[ATTACH] So the UVs are gonna need to be changed for the 170 which means a bit of remoddeling the current mesh decals and changing main UV layout....
[ATTACH] 158 and 170 setup to have new liveries, exporting mesh data next to see if I need to change the model uvs due to how decals are placed....
That was my plan to begin with.
That is something I've not got to yet but have been on my plans to do.
Oh no, I just started working on it as it was a big section I wanted to get blocked out, but it is a big area so it'd probably stand out most. And...
What would be great is if they release source template blueprints for us to use.
[ATTACH] Looks like trams will be doable =) So far the DLCs needed will be Fife Circle (Class 170), West Coast (Class 158), East Coast...
Yes you're going to need a lot of patience, time and a lot of hard-drive space.
I'm wondering how other routes figured out how to get theirs to work =P And the navmesh box is fine to do one each station that's how all the...
Select all the sections connected to it and delete and a bit further out as well, its a junction issue.
I'm having issues getting passengers to spawn on my custom stations too. I was able to stop NavMesh message by making the Nav Bound Volume to...
[ATTACH] Only happened since last editor update i think. It affects all the official maps too only in editor. And I do have the audio asset...
Looks like they broke the Audio Asset Manager/Controller for the editor =P
Childing is helping me copy stuff over properly too =) Noticed still can't see certain things like implemented functions (the node chart) but the...
Thanks that helped a lot, I spent so many hours trying to figure out why it wouldn't drag and drop into my blueprints. I even childed the...
So I'm having a bit of problem with figuring out how to use the simple announcement controller as I'm not able to drag it into a blueprint even...
[ATTACH] And more paths stairs and ramps blocked out.
[ATTACH] Meadowhall Station fully blocked out. Update: mostly blockedout =)
[ATTACH] Platform and Buildings Blockout.
Should be fine as long you're not selling or making money off the licensed property. If you wanted to sell your mod as a proper addon/dlc then...
Will try my best when i get to that process of detailing the blockouts. Substance painter is best friend for texturing =)
[ATTACH] Meadowhall Bus Station Blockout [ATTACH] Bridge Clearance Test =) Final update for tonight, [ATTACH] Both Bridges blocked out, station...
Meadowhall Blockout (Aka: Meadowhell) [ATTACH] [ATTACH]
[ATTACH] Doncaster Station Depot/Industrial Area, building blockouts. [ATTACH] Doncaster Station Depot Buildings Blockouts
I'm one person working on this so it'll probably either not be finished or will take a stupid long time =)
[ATTACH] Castle Court Blockout, big residential building that can be seen when approaching sheffield rail from the north.
[ATTACH] Tramway Tracks have been placed but are not planned to be functioning, as I've no idea how to do any of the train stuff. [ATTACH]...
I'm always over ambitious with stuff, i'm taking it slow with this as I'm still learning how stuff works and 3d modelling techniques.
It'd has to built from the ground up as the current content is compiled and uneditable.
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