I mean the logo is literally a standard pictogram issued by the German state in some form and is therefore royalty free. I think it's used for...
That is in fact fairly prototypical. I've spent some long, long hours waiting at some of those gates and they're a pretty serious problem in...
So I watched the stream and really liked the way the scenery looks, very recognizable, except for two spots. First off, there's a footpath that...
As far as these inconvenient bugs go, I really hope this new special projects team ends up being what it's been hyped up to be. I really hope they...
A tiny thing I can't unsee at Northfield: That tiny narrow gap in the platform surface. [ATTACH]
At the very least, a more simple Railpool or MRCE version could have been added, maybe with some extra dummy pantographs. The last mile and 147...
Of course I meant Southeastern.
Here's a more sane approach I would very much be in favor of: More pack style loco DLC. As in having a loco DLC where you get multiple very...
What about the blue 155, also much appreciated!
Here's an idea for a secondary new-ish recycled loco in addition to the 110+N-Wagen: A euro spec Class 66. This is actually only half joking. The...
That's Magdeburg, pretty far down the InterCity route and very much out of range. I do think there were a few 143s still kicking around Bremen at...
Yeah, from what I was able to tell, the 111 was only sometimes used as a substitute loco on that route, for the RB with N-wagen as well as in...
Not really, it was mostly really just 110s. Which isn't necessarily bad, they can still be reused for some freight. Also objectively nicer looking...
Maybe we could even see a V90 for some more serious shunting? Loco DLC maybe?
As someone who lived in Oldenburg (only after 2012 though) I am of course quite excited... Anyways, I do hope at least part of the Nordenham...
Also, even within the tunnels, I'm missing the lights on the dividers between the luggage racks, which should be quite visible.
Signals are only turned dark when they would otherwise show a red aspect, otherwise they're lit, as it is irl.
Would it be possible to have a "gameplay issues we are aware of" list, would really make reporting bugs easier, especially when they've been there...
As for the PIS texture bug: Apparently it makes the window rim become invisible from within the cab too Normal: [ATTACH] With the bug: [ATTACH]
Only one set of doors for some reason that is Also apparently AIs drive completely without headlights now
The Talent 2 now has a few issues: The PZB is fixed, which is great The PIS on the front car works The PIS on the rear cars of each unit doesn't...
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