Have you tried the wipers yet? It's kind of silly. I couldn't agree more with what you're saying though, the sounds REALLY let this game down.
To access the map push 9 on the keyboard and then try doing it. You can't change the points from the ESC menu.
It’s not though is it, it doesn’t show you how to put the passenger lights on or the headlights/taillights or to change the destination board, or...
Pretty much, I’m not defending them for it but they haven’t implemented it either way
I actually think the flange is the best thing about the sounds in all honesty. The sound of accelerating is good but as previously mentioned is...
I actually had a similar issue when I first loaded it up on PC, second time I had no issues though. Was this your first time loading up the game...
I’m pretty sure this won’t ever be changed due to how the game handles speed changes. This has already been slightly addressed in other threads...
Yup, it was the same scenario then
It's the red one closest to the window if front of the secondmans seat (the seat on the right side of the cab)
I don't recall them having jetpacks, which is what you'd need to contend with the passengers on pretty well all of the surface level platforms...
I'm pretty sure they said that the opposite was true in tonight's stream...seems slightly odd if that is the case.
The wipers are ungodly levels of loud in comparison to the rest of the train sounds which somewhat destroys the sound fix of 'well turn it up a...
I can't seem to scroll or drag the sidebar to view the various tasks listed in scenarios anymore. Is this by design or a bug? Anyone else having...
Out of curiosity was this the Round Haul scenario? Same exact thing happened to me on PC with the same train
Yeah it's actually 40% off for the deluxe version here, which is now cheaper than the standard version which is kind of laughable.
Curiously steam shows the number 5 as available dlc's but does not display any except East Coastway, you can still buy them with the new discount...
They've confirmed we won't be getting an editor, at least not to be released for casual players due to licensing issues.
Yeah, sounds came across a lot better tonight generally speaking, as did the lighting in tunnels so thanks for sorting that! That said, at 18:19...
As a relatively young northerner I was always somewhat frustrated that BR and older often seem to be on northern routes as opposed to something a...
I don’t disagree, if anything I’d have preferred it if they’d taken a few more months to get some extra core gameplay mechanics to truly prove the...
I think if they didn't include preserved collection in TSW2 they would have been somewhat damned to be honest. Not everyone will have the space to...
I think there’s a note about that at the bottom of the article when viewed within TSW?
Yes it does appear they've got the platform a wee bit wrong...
So it is, my bad. Still, all very exciting.
I believe they've already added train destination displays for that route.
I see we have the answer to what era it will be set in
I think it's the Cane Creek branch off the Utah Desert Mainline, would be nice to see a bit of D&RGW action if that's true.
Nice to see both Rivet and Skyhook games making there way onto this as well! Thank you DTG for finally doing what we've wanted for so long -...
Similarly TSW2 only really contains two fully brand new trains; the ICE3 and the 1972 Mk II Bakerloo line stock. Yes I know the others were...
They actually added this for the TSW2 CSX Heavy Haul services and drew attention to this in last nights stream if you missed it. That said, I...
I can't see any reason why not so long as the train fits into what the game thinks is the station. So for instance College Park on Peninsula...
If you haven't already seen it, the TSW FAQ's in announcements on this forum kind of shed some light on this (pardon the pun), the requested...
That vaguely exists in LOTUS Simulator, though I can't really recommend it. This is a cool idea for sure, I doubt it would happen mind given TSW's...
Well that's not really true since you have to pay for an awful lot of DLC and a base game before being able to run that route.
It's about thirty minutes from one end to the other...so it would be the shortest route to date I think (at least in terms of time)
You are right with regards to more interaction needed, a lot of the cog railways are actually mainly steam operated I think so this somewhat rules...
I dare say sound is one of the more difficult elements that one can pick up on from a stream with two gents talking over the top of, as someone...
The only problem with ambient noise can sometimes be a very obvious looping. After a while in WoS3 this was a bit annoying really, but I agree in...
That is also correct, you won’t need the deluxe edition
That is correct.
Ahh, I see what you mean. That's not what I read, but you could well be right!
The answer that has been given on the forums and in the Q&A's is that ECW is the same as on TSW1 (just some tweaks to adapt to the new game HUD,...
Nice! It would be a nice change to see an Italian route, not to hijack your thread but another idea (and perhaps more DTG sized route) could be...
No, not according to yesterday’s Q&A stream
It's slightly disappointing that you can't upload your own images to use in the editor but I also understand why and maybe that will come some...
I'll echo AlexTheMole , WoS3 WAS buggy as hell, BUT the sound was absolutely spot on, and despite those bugs you could still have an awful lot of...
Especially when they come out with a big new flashy game so they can improve the base game engine to allow greater functionality for the future,...
As far as I'm aware, train sim (of any year) is yet to get a cog railway of any kind, I think a perfect candidate for such a thing would be the...
Some people have been mentioning the lighting in the tunnel, the below is taken from the 'Clear To Proceed' Article published a few days ago,...
I just fear it's going to feel really dead, given what they've said in previous streams in terms of how much AI will actually be operating on the...
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